{"id":39939,"date":"2019-06-10T12:28:54","date_gmt":"2019-06-10T10:28:54","guid":{"rendered":"https:\/\/www.studiogiochi.com\/?page_id=39939"},"modified":"2025-02-17T14:53:44","modified_gmt":"2025-02-17T13:53:44","slug":"edition-2018","status":"publish","type":"page","link":"https:\/\/studiogiochi.com\/en\/premio-archimede-2\/edition-2018\/","title":{"rendered":"Edition 2018"},"content":{"rendered":"<div class=\"wpb-content-wrapper\">[vc_row][vc_column width=&#8221;1\/4&#8243; el_class=&#8221;download&#8221;][vc_single_image image=&#8221;3342&#8243; img_size=&#8221;full&#8221;][vc_empty_space][vc_column_text]\n<h6 class=\"download-title\">Download<\/h6>\n<ul>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2018\/02\/Bando-Premio-Archimede-2018ITA.pdf\" target=\"_blank\" rel=\"noopener noreferrer\">Notice IT<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2018\/02\/Bando-Premio-Archimede-2018ENG.pdf\" target=\"_blank\" rel=\"noopener noreferrer\">Notice EN<\/a><\/li>\n<\/ul>\n<ul>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2018\/11\/GenteVeneta30.pdf\" target=\"_blank\" rel=\"noopener noreferrer\">Gente Veneta &#8211; 5\/10\/18<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2018\/11\/il_mattino.jpg\" rel=\"lightbox[39939]\">Il Mattino &#8211; 1\/10\/18<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2018\/11\/La-Nuova-29-sett-2018-1.jpg\" rel=\"lightbox[39939]\">La Nuova &#8211; 29\/9\/18<\/a><\/li>\n<\/ul>\n[\/vc_column_text][\/vc_column][vc_column width=&#8221;3\/4&#8243;][vc_single_image image=&#8221;41817&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_tta_tabs][vc_tta_section title=&#8221;EDITION 2018&#8243; tab_id=&#8221;1518087796239-ef82228a-5663&#8243;][vc_column_text]\n<h2 style=\"text-align: center;\"><strong>THE WINNER IS\u00a0<em>JAP \u2013 JUST ANOTHER PIRATE GAME<\/em><br \/>\n<\/strong><strong>by GIAN ANDREA CAPPUZZO<\/strong><\/h2>\n[\/vc_column_text][vc_single_image image=&#8221;36049&#8243; img_size=&#8221;full&#8221;][vc_column_text]\n<h3 style=\"text-align: center;\"><strong>FINAL PRESS RELEASE<\/strong><\/h3>\n<p style=\"text-align: justify;\"><strong>Premio Archimede 2018<\/strong>\u00a0had been won by the game\u00a0<strong>JAP\u00a0\u2013 Just Another Pirate Game<\/strong>, by debuting author\u00a0<strong>Gian Andrea Cappuzzo<\/strong>, who also won two secondary prizes.<\/p>\n<p style=\"text-align: justify;\"><em>\u201cI already tried participating at the contest two times\u201d, explains Capuzzo, 42, from Padua, who works in the horse market \u201cbut the game I presented together with a friend of mine who works as an architect was as beautiful to see as incomplete and imprecise rules wise. Jap instead seemed to be better from the start, and for that I must especially thank my two nephews, who became the perfect play testers\u201d.<\/em><\/p>\n<p style=\"text-align: justify;\">Second place:\u00a0<strong><em>FeudaLink<\/em><\/strong>\u00a0by\u00a0<strong>Marcello Bertocchi<\/strong>.<br \/>\nCompleting the podium,\u00a0<em><strong>Qoobeland<\/strong><\/em>\u00a0by\u00a0<strong>Alessandro Dentis<\/strong>\u00a0and at fourth place\u00a0<strong><em>Bononia<\/em><\/strong>, by<strong>\u00a0Gabriele Bubola<\/strong>.<\/p>\n<p>Worthy of notice, the secondary prizes:<\/p>\n<p style=\"text-align: justify;\"><strong>Special Prize &#8220;Sebastiano Izzo&#8221;<\/strong>, given by Dario De Toffoli to\u00a0<strong><em>Le Cinque Torri<\/em><\/strong>, by\u00a0<strong>Agostino Recchia<\/strong>, for the game that \u2013 in the juror\u2019s opinion &#8211; would have been appreciated by Sebastiano Izzo, beloved \u201cgames buddy\u201d of his;<\/p>\n<p style=\"text-align: justify;\"><strong>Special Prize Cartamundi<\/strong>, for the best card game, was given by Ileana Xodo to\u00a0<strong><em>Conclave X<\/em><\/strong>, by <strong>F\u00e9lix Bernat Juli\u00e1n<\/strong>;<\/p>\n<p style=\"text-align: justify;\"><strong><em>Special Prize IDG<\/em><\/strong>, for the best game entirely created by a non-professional author, as well as the\u00a0<strong>Special Prize AIG<\/strong>, for the most original game mechanic, went to\u00a0<strong><em>JAP<\/em><\/strong>, by\u00a0<strong>Gian Andrea Cappuzzo<\/strong>;<\/p>\n<p style=\"text-align: justify;\"><strong>Special Prize Fotonica in Gioco<\/strong>\u00a0went to\u00a0<em><strong>Stop Climate Change<\/strong><\/em>, by the\u00a0<strong>students of Liceo Scientifico G. Gandini, Lodi (classe 5G)\u00a0<\/strong>and\u00a0<strong>Special Prize Scienza e Gioco<\/strong>\u00a0went to\u00a0<em><strong>Scie Chimiche<\/strong><\/em>, by\u00a0<strong>Mirko Baldicchi<\/strong>, both given by Fabio Chiarello, Sara Di Marcello and Roberta Ramponi, (CNR).<\/p>\n<p style=\"text-align: justify;\">The best 10 games will be exhibited at the\u00a0<strong>Mus\u00e9e Suisse de Jeu<\/strong>\u00a0(Swiss Museum of games) in La Tour-de-Peliz.<\/p>\n<p style=\"text-align: justify;\">The final ceremony took place on\u00a0<strong>September 29th<\/strong>, at the beautiful San Leonardo Hall, made available by the\u00a0<strong>City of Venice<\/strong>.<\/p>\n<p style=\"text-align: justify;\">158 games participated this year to the 16th edition of Premio Archimede, most of them coming from all over Italy but also from other 10 countries, including Japan and Argentina. All games were played and evaluated with extreme care by the\u00a0<strong>preliminary jury<\/strong>, led by\u00a0<strong>Leo Colovini\u00a0<\/strong>and including Giuseppe Baggio, Piero Modolo, Federico Colovini and Umberto Rosin. This last one is worthy of a special recognition, for he let the jurors experience the emotion of a nocturnal trip on the Canal Grande aboard an ancient rowing boat (arzana.org).<\/p>\n<p style=\"text-align: justify;\">The 81 handmade prototypes that had been selected by the preliminary jury for the finals were also exhibited on the same day. Among them there were all sorts of games: strategy, luck, abstract, thematized, simple, complex, all with new and original ideas, with a quality that is noticeably increasing every year.<\/p>\n<p style=\"text-align: justify;\">During the final ceremony, presented by\u00a0<strong>Dario De Toffoli<\/strong>, was also present\u00a0<strong>Furio Honsell<\/strong>, president of GioNa (Italian association for cities that promote games). The awaited and exciting final live voting of the jury was led by\u00a0<strong>Dario Zaccariotto<\/strong>.<\/p>\n<p style=\"text-align: justify;\">As always, the work of the\u00a0<strong>international jury<\/strong> (led by Dario De Toffoli) has been remarkable: Gonzalo Aguirre Bisi (ThunderGryph, Spain), Michael and Bob Bruinsma (999 games, Netherlands), Bernd and Moritz Brunnhofer (Hans im Gl\u00fcck, Germany), Stefano De Carolis (Giochi Uniti, Italy), Thomas Cauet (Asmod\u00e9e, France), Silvio De Pecher (Tana dei Goblin, Italy), Ulrich Fonrobert (Queen Games, Germany), Hermann Hutter (HUCH!, Germany), Simone Luciani (Cranio Creations, Italy), Wolfgang L\u00fcdtke (Kosmos, Germany), Uwe Molter and Holger Grimm (Amigo, Germany), Klaus Ottmaier (Pegasus, Germany), Philipp Sprick (Ravensburger, Germany), Dieter Strehl (Piatnik, Austria), Albrecht Werstein (Game Factory, Germany).<\/p>\n<p style=\"text-align: justify;\">Fundamental and important the work done by the staff of studiogiochi, who took care of planning, set up, media, comunication and graphics (Francesca Bortolato, Federico Colovini, Giulia Franceschini, Cristiana Giuriato, Camilla Manfren, Giorgia Marchesin, Andrea Marton, Piero Modolo, Rossana Nardo and Massimo Salvador), with the help of Fabrizio Berger and Mirko Tonini.<\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][vc_single_image image=&#8221;35264&#8243; img_size=&#8221;full&#8221;][vc_column_text]\n<h4 style=\"text-align: center;\"><strong>Premio Archimede 2018 &#8211; Ranking<\/strong><\/h4>\n<p style=\"text-align: center;\"><strong>Winner<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/10\/2018-JAP-Just-Another-Pirate-Game.jpg\" rel=\"lightbox[39939]\"><span style=\"color: #cc0000;\"><em>JAP<\/em><\/span><\/a>\u00a0 <\/strong>by\u00a0<strong>Gian Andrea Cappuzzo<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>2nd place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/12\/FeudaLink-Marcello-Bertocchi-1024x768.jpg\" rel=\"lightbox[39939]\"><span style=\"color: #cc0000;\"><em>FeudaLink<\/em><\/span><\/a> <\/strong>by\u00a0<strong>Marcello Bertocchi<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>3rd place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/12\/Qoobeland-Alessandro-Dentis-1024x768.jpg\" rel=\"lightbox[39939]\"><span style=\"color: #cc0000;\"><em>Qoobeland<\/em><\/span><\/a> <\/strong>by\u00a0<strong>Alessandro Dentis<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>4th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/12\/Bononia-Gabriele-Bubola-1024x768.jpg\" rel=\"lightbox[39939]\"><span style=\"color: #cc0000;\"><em>Bononia<\/em><\/span><\/a> <\/strong>by\u00a0<strong>Gabriele Bubola<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>5th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/12\/Stonehenge-Nestore-Mangone-1024x768.jpg\" rel=\"lightbox[39939]\"><span style=\"color: #cc0000;\"><em>Stonehenge<\/em><\/span><\/a> <\/strong>by\u00a0<strong>Nestore Mangone<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>6th place<br \/>\n<\/strong><strong><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/12\/Conclave-X-Felix-Bernat-Juli\u00e0n-1024x768.jpg\" rel=\"lightbox[39939]\"><span style=\"color: #cc0000;\"><em>Conclave X<\/em><\/span><\/a><\/strong> by\u00a0<strong>Felix Bernat Juli\u00e0n<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>7th place<br \/>\n<\/strong><strong><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/12\/Sunshine-Showers-Gabriele-Bubola-1024x768.jpg\" rel=\"lightbox[39939]\"><span style=\"color: #cc0000;\"><em>Sunshine &amp; Showers<\/em><\/span><\/a><\/strong> by\u00a0<strong>Gabriele Bubola<br \/>\n<\/strong>and<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/12\/Lettere-di-Marca-Cielo-d\u2019Oro-1024x768.jpg\" rel=\"lightbox[39939]\"><span style=\"color: #cc0000;\"><strong><em>Lettere di Marca<\/em><\/strong><\/span><\/a> by\u00a0<strong>Cielo d&#8217;Oro<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>9th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/12\/Conestoga-Walter-Obert-1024x768.jpg\" rel=\"lightbox[39939]\"><span style=\"color: #cc0000;\"><em>Conestoga<\/em><\/span><\/a> <\/strong>by\u00a0<strong>Walter Obert<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>10th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/12\/10-U.S.-Vote-Dry.jpg\" rel=\"lightbox[39939]\"><span style=\"color: #cc0000;\"><em>U.S. Vote Dry<\/em><\/span><\/a> <\/strong>by\u00a0<strong>Geordie Cassamagnaga<br \/>\n<\/strong>and<br \/>\n<em><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/12\/La-Piramide-di-Micerino-Davide-Zago-1024x768.jpg\" rel=\"lightbox[39939]\"><span style=\"color: #cc0000;\"><strong>La Piramide di Micerino<\/strong><\/span><\/a> <\/em>by\u00a0<strong>Davide Zago<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>12th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/12\/12-Zoo.jpg\" rel=\"lightbox[39939]\"><span style=\"color: #cc0000;\"><em>Zoo<\/em><\/span><\/a> <\/strong>by\u00a0<strong>David Zanotto<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>13th place<br \/>\n<\/strong><strong><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/12\/Repubbliche-Marinare-Matteo-Sassi-1024x768.jpg\" rel=\"lightbox[39939]\"><span style=\"color: #cc0000;\"><em>Repubbliche Marinare<\/em><\/span><\/a><\/strong> by\u00a0<strong>Matteo Sassi<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>Special Prize Cartamundi<br \/>\n<\/strong><strong><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/12\/6-Conclave-X.jpg\" rel=\"lightbox[39939]\"><span style=\"color: #cc0000;\"><em>Conclave X<\/em><\/span><\/a><\/strong> by\u00a0<strong>Felix Bernat Julian\u00a0<\/strong><br \/>\nfor the best card game<\/p>\n<p style=\"text-align: center;\"><strong>Special Prize \u201cSebastiano Izzo\u201d<br \/>\n<\/strong><em><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/12\/Le-cinque-Torri-Agostino-Recchia-1024x768.jpg\" rel=\"lightbox[39939]\"><span style=\"color: #cc0000;\"><strong>Le Cinque Torri<\/strong><\/span><\/a> <\/em>by\u00a0<strong>Agostino Recchia<\/strong><br \/>\nto the game that would have been appreciated by Sebastiano Izzo, beloved \u201cgames buddy\u201d that we like to remember on every edition<\/p>\n<p style=\"text-align: center;\"><strong>Special Prize IDG<br \/>\n<\/strong><strong><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/12\/JAP-Just-Another-Pirate-Game-Gian-Andrea-Cappuzzo-1024x768.jpg\" rel=\"lightbox[39939]\"><span style=\"color: #cc0000;\"><em>JAP<\/em><\/span><\/a><\/strong>\u00a0 by\u00a0<strong>Gian Andrea Cappuzzo<\/strong><br \/>\nfor the best game entirely created by a non professional game author (an author that never published one of his games yet)<\/p>\n<p style=\"text-align: center;\"><strong>Special Prize AIG<br \/>\n<\/strong><strong><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/10\/2018-JAP-Just-Another-Pirate-Game.jpg\" rel=\"lightbox[39939]\"><span style=\"color: #cc0000;\"><em>JAP<\/em><\/span><\/a><\/strong>\u00a0 by\u00a0<strong>Gian Andrea Cappuzzo<\/strong><br \/>\nfor the most orginal game mechanic<\/p>\n<p style=\"text-align: center;\"><strong>Special Prize Scienza e gioco<br \/>\n<\/strong><strong><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/12\/Scie-Chimiche-Mirko-Baldicchi-1024x768.jpg\" rel=\"lightbox[39939]\"><span style=\"color: #cc0000;\"><em>Scie Chimiche<\/em><\/span><\/a><\/strong> by\u00a0<strong>Mirko Baldicchi<\/strong><br \/>\nfor the best game with learning purpose, concerning scientific issues<\/p>\n<p style=\"text-align: center;\"><strong>Special Prize Fotonica in gioco<br \/>\n<\/strong><strong><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/12\/Stop-Climage-Change-5G-Liceo-Gandini-1024x768.jpg\" rel=\"lightbox[39939]\"><span style=\"color: #cc0000;\"><em>Stop Climate Change<\/em><\/span><\/a><\/strong> by\u00a0<strong>the students of 5G<br \/>\n(Liceo Scientifico G. Gandini, Lodi)<\/strong><br \/>\nfor the best game created by students of Italian secondary school concerning scientific theme &#8220;Transformations: how things change&#8221;&lt;\/p&gt;<\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_empty_space height=&#8221;10px&#8221;][vc_column_text]\n<p style=\"text-align: center;\"><strong>We would like to thank all of those who, in a way or another, helped with the realization of this event:<\/strong><\/p>\n[\/vc_column_text][vc_single_image image=&#8221;3138&#8243; img_size=&#8221;full&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_column_text]\n<h4 style=\"text-align: center;\"><strong>Schedule for the award ceremony of Premio Archimede 2018<\/strong><\/h4>\n<h4 style=\"text-align: center;\"><strong>Saturday, September 29th, 2018<\/strong><\/h4>\n[\/vc_column_text][vc_single_image image=&#8221;36048&#8243; img_size=&#8221;full&#8221; style=&#8221;vc_box_outline&#8221; border_color=&#8221;black&#8221;][vc_column_text]<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2018\/10\/Archimede-2018-Programma.pdf\" target=\"_blank\" rel=\"noopener noreferrer\"><strong>Download the schedule &gt;<\/strong><\/a><\/p>\n<p><strong>10:00 &#8211; 13:00<br \/>\n<\/strong> OPENING OF THE RECEPTION<br \/>\nGeneral information<\/p>\n<p>EXHIBITION OF THE GAMES<br \/>\nthat make it through the final phase of the contest<\/p>\n<p>COLLECTION OF THE PROTOTYPES<br \/>\nthat did NOT make it through the final phase of the contest (by reservation only)<\/p>\n<p>INTERVIEW WITH THE SELECTION JURY<br \/>\nfor the authors of the games that did NOT make it through the final phase of the contest (by reservation only)<\/p>\n<p><strong>14:00 &#8211; 16:00\u00a0<\/strong><\/p>\n<p>AWARD CEREMONY<br \/>\n\u2022 Introduction by the president Dario De Toffoli<br \/>\n\u2022 Speech by Comune di Venezia<br \/>\n\u2022 Speech by Furio Honsell, president of GioNa<br \/>\n\u2022 Fabio Chiarello, Roberta Ramponi, CNR:<br \/>\nFotonica in Gioco Award and Special Award Scienza e Gioco<br \/>\n\u2022 Sebastiano Izzo Award<br \/>\n\u2022 Live voting and ballots<br \/>\n\u2022 Prizegiving<\/p>\n<p><strong>16:00 &#8211; 19:00\u00a0<\/strong><\/p>\n<p>INTERVIEW WITH THE SELECTION JURY<br \/>\nfor the authors of the games that make it through the final phase of the contest (by reservation only)<\/p>\n<p><strong>17:00 &#8211; 19:00\u00a0<\/strong><\/p>\n<p style=\"text-align: justify;\">COLLECTION OF THE PROTOTYPES<br \/>\nthat make it through the final phase of the contest (by reservation only, collection will be available in the secretaryship only, after exhibition dismantlement)\u00a0about ten different countries<\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][vc_single_image image=&#8221;36052&#8243; img_size=&#8221;full&#8221;][vc_column_text]\n<h4><strong>September 2018<\/strong><\/h4>\n<p><strong>The &#8220;long-list&#8221; has been comunicated during the event <a href=\"https:\/\/archiviodeigiochi.it\/2018\/09\/ideag-nordest-6-edizione\/\">IdeaG Nord-est<\/a><\/strong>,\u00a0<strong>in Udine<\/strong>\u00a0at the City Toy Library\u00a0<strong>last September 1st<\/strong>, with the aiding organization of the association Coccinelle Rosa.<\/p>\n<p><a href=\"https:\/\/www.facebook.com\/IdeaGNordest\/videos\/502797476860646\/?__tn__=%2Cd%2CP-R&amp;eid=ARAgm14vh9tbgmCeIJGDQeG1QmuVoZm2wM1RPzzsUjJNFabvz-018d-bFRIVvVyiRcqY58PgpCC33Dwd\"><strong>Here is the facebook video of the whole presentation&gt;<\/strong><\/a><\/p>\n<p style=\"text-align: justify;\"><strong>The final ceremony will take place in Venice at the San Leonardo Hall<\/strong>\u00a0(Rio Terr\u00e0 San Leonardo, Cannaregio 1584)\u00a0<strong>on September 29th<\/strong>. The international jury, representing the major game publishing houses worldwide, will vote live!<\/p>\n<p><strong>The schedule of the day will be comunicated soon.<\/strong>[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][vc_single_image image=&#8221;35610&#8243; img_size=&#8221;full&#8221;][vc_column_text]\n<h4><strong>September 2018<\/strong><\/h4>\n<p style=\"text-align: justify;\">It is official,\u00a0<strong>the registered games at the Premio Archimede 2018 are 158<\/strong>, the second biggest edition ever!<\/p>\n<p style=\"text-align: justify;\">This time\u00a0<strong>games came from all across the world<\/strong>, from about ten different countries (Japan, Israel and Argentina among them!). A great job is awaiting the selection jury lead by\u00a0<strong>Leo Colovini<\/strong>: about one game out of three will make it to the final, being part of the so called\u00a0<strong>&#8220;great list&#8221;<\/strong>.<br \/>\nAs far as the playing tests of the selection jury are going, it is not easy to take decisions. Some quite good games will need to be left out. It is obvious that the quality of the registered games keeps rising throughout the years!<\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][\/vc_tta_section][vc_tta_section title=&#8221;JURY&#8221; tab_id=&#8221;giuria2018&#8243;][vc_column_text]\n<h2 style=\"text-align: center;\">JURY<\/h2>\n<p>Also\u00a0<strong>Cranio Creations,<\/strong>\u00a0<strong>ThunderGryph and Game Factory<\/strong>\u00a0are now supporting Premio Archimede 2018!\u00a0Other publishers that are supporting<strong>\u00a0<\/strong>us:<\/p>\n<p><strong>999games<\/strong>,\u00a0<strong>Amigo<\/strong>,\u00a0<strong>Asmodee<\/strong>,\u00a0<strong>Cartamundi<\/strong>,\u00a0<strong>Giochi Uniti<\/strong>,\u00a0<strong>Hans im Gl\u00fcck<\/strong>,\u00a0<strong>HUCH!<\/strong>,\u00a0<strong>Kosmos<\/strong>,\u00a0<strong>Oliphante<\/strong>,\u00a0<strong>Piatnik<\/strong>,<strong>\u00a0<\/strong><strong>Pegasus<\/strong>,<strong>\u00a0<\/strong><strong>Queen games\u00a0<\/strong>and\u00a0<strong>Ravensburger<\/strong>.<\/p>\n<p>The final jury is composed of:[\/vc_column_text][vc_empty_space height=&#8221;10px&#8221;][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Dario De Toffoli (president, Italy)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41592\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Toffoli-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Toffoli-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Toffoli-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Toffoli-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Toffoli.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Dario De Toffoli was born in Venice in 1953. He first entered in contact with the gaming world in the early Eighties, and his life has never been the same since.<br \/>\nBit by bit he abandoned his career as a chemist and begun working on all aspects (competitive, technical and cultural) surrounding all kinds of games: <strong>Board games, card games, puzzles, brainteasers, mathematical games<\/strong>\u2026<\/p>\n<p>This newfound interest is what motivated him to found <strong>studiogiochi<\/strong> in 1987.<\/p>\n<p>Dario De Toffoli is<\/p>\n<ul>\n<li>studiogiochi\u2019s founder<\/li>\n<li>a freelance journalist, writer and game author<\/li>\n<li>the director of the Italian Games Archive in Udine<\/li>\n<li>decorated from the PLDA with a special Career Prize \u201c<em>Ludic personality<\/em>\u201d in 2007<\/li>\n<li>awarded with the <em>Best of Show Career Prize<\/em>, Lucca Comics and Games 2017<\/li>\n<li>Pentamind World Champion of 2002 and 2012<\/li>\n<\/ul>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Gonzalo Aguirre Bisi (ThunderGryph, Spain)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone wp-image-41584\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Aguirre-Bisi-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Aguirre-Bisi-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Aguirre-Bisi-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Aguirre-Bisi-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Aguirre-Bisi.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Gonzalo Aguirre Bisi is a passionate gamer and game designer that joined the gaming industry in 2007 working as a video game publisher. Gonzalo grow up back and forth from Italy to Peru and he moved back definitely to Rome in his adulthood to attend to La Sapienza university. Now he is living between Rome and Sevilla, a city he fell in love with.<br \/>\nSince 2014 he has been developing the business side of ThunderGryph with the aim to develop and publish board games.<br \/>\nWith nearly one year from launch, ThunderGryph\u2019s counts three published games and seven new titles coming in 2017-2018.<\/p>\n<p style=\"text-align: justify;\"><\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Michael Bruinsma (999 games, The Netherlands)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41586\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Bruinsma-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Bruinsma-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Bruinsma-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Bruinsma-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Bruinsma.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">My name is Michael Bruinsma, and I was born in 1952 in The Netherlands to a Dutch father and an English mother. In my early life I lived in The Neteherlands, but also in New Guinea, Paris, Spain and Italy in the vicinity of La Spezia. From an early age I played games like <em>Monopoly<\/em>, <em>Stratego<\/em>, <em>Risk<\/em> and others, and later I discovered more elaborate games during my travels. In 1981 I started collecting <em>Avalon Hill<\/em> and other games, and by 1986 I became a member of Ducosim, a games club dedicated to imported war-, fantasy and other games. In 1990 I visited the Neurenberg Toy Fair and met Mr. Bernd Brunnhofer from Hans Im Glueck Verlag, whom I asked for a representation. I was particularly interested in his railwaygame \u201c<em>1835<\/em>\u201d, of which I bought 120 copies to sell in The Netherlands. I did not manage to sell it to retail in large quantities, and decided to operate as a mailorder company. I invested the few guilders I had in imported games, mostly from America, and started off. It worked! I went to many games conventions and acted as a market salesman. I even went to Copenhagen, Frankfurt and Antwerp regularly, and reinvested every penny I made so as to build up a wide selection of games and accessories. In 1992 I visited GenCon in Milwaukee, and bought a few roleplaying books from a small outfit called Wizards of the Coast. So, in 1993, I became their representative in Holland for the hugely successful <em>Magic: the Gathering<\/em>. In 1998 I started publishing boardgames and later cardgames. This was another breakthrough: I had found a huge gap in the market. In 1999 the <em>Pokemon<\/em> collectible cardgame hit the market and suddenly everything grew out of proportion. The fun was over but the business was great. Now, I lead a dedicated team of 30 specialists and we supply the BeNeLux with wonderful products.<\/p>\n<p><iframe title=\"Premio Archimede 2016 - Interview - Michael Bruinsma and Wim De Boer\" width=\"900\" height=\"506\" src=\"https:\/\/www.youtube.com\/embed\/Wcquggwc3-o?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Bernd e Moritz Brunnhofer (Hans im Gl\u00fcck, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41587\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Brunnhofer-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Brunnhofer-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Brunnhofer-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Brunnhofer-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Brunnhofer.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Bernd Brunnhofer was born in 1946 near Graz in Austria. He came to Germany in the 60s, studied Sociology and was later a university lecturer. He founded Hans im Gl\u00fcck in 1983 together with Karl-Heinz Schmiel, when they published the small handcrafted game <em>Dodge City<\/em>. The first games were no big success until in 1991 the breakthrough came with <em>Drunter und Dr\u00fcber<\/em> by Klaus Teuber. It was the first german game of the year from a small company and 1994 followed <em>Manhattan<\/em> by Andreas Seyfarth and 1996 <em>El Grande<\/em> by Wolfgang Kramer and Richard Ulrich. At least since that time Hans im Gl\u00fcck was a well known in german households. \u00a02001 another milestone came with the worldwide success of <em>Carcassonne<\/em> by Klaus-J\u00fcrgen Wrede. Especially the finetuning of the game by Bernd Brunnhofer was part of that success and every player in world knows today the cute meeple, which was designed by Bernd Brunnhofer. With <em>Thurn und Taxis<\/em> by Andreas Seyfarth in 2006 and <em>Dominion<\/em> by Donald Vaccarino in 2009 Hans im Gl\u00fcck won two more games of the year in Germany. Bernd Brunnhofer also is a great game designer himself. His games <em>Sankt Petersburg<\/em> and <em>Stone Age<\/em> are well known and popular in the gamers scene. And perhaps he\u2019s just working on the next big thing\u2026<\/p>\n<p><iframe title=\"Premio Archimede 2016 - Interview - Bernd Brunnhofer\" width=\"900\" height=\"506\" src=\"https:\/\/www.youtube.com\/embed\/du1n63onfho?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Thomas Cauet (Asmod\u00e9e, France)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41588\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Cauet-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Cauet-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Cauet-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Cauet-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Cauet.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Born in 1977, Thomas leaves in Paris, France. He began his professional life as a software engineer while working part-time for Ystari Games. He is now working full time for Ystari Games, then Space Cowboys, developping games for the Asmod\u00e9e group. He is co-author of one game (<em>Nefertiti \u2013 Matagot<\/em>) and several scenarios for the <em>Unlock!<\/em> series. He is also juror for the FLIP (Parthenay festival).<\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Stefano De Carolis (Giochi Uniti, Italy)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41590\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Carolis-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Carolis-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Carolis-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Carolis-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Carolis.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Stefano literally grew up in games, being his father one of the greatest game collectors in the world. He was destined for a career in games, and is now strategic planner for the international game publisher\u00a0Giochi Uniti(<em>Carcassone<\/em>,\u00a0<em>Settlers of Catan<\/em>). Playing together with Stefano you may experience his dialectics, he also studied international relations actually, a specialization that tourned out to be very useful in his job for Giochi Uniti. So if you ever happen to presuade him to publish one of your games remember this may not be so easy\u2026<\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Silvio De Pecher (La Tana dei Goblin, Italy)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41591\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Pecher-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Pecher-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Pecher-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Pecher-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Pecher.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>I begun to play when I was 10, and going to England I bought the game <em>Bitzkrieg<\/em>. I learned the rules and found only a few friends to play with\u2026 The passion for games went on anyway with <em>D&amp;D<\/em>, and during my University years I played games from the Games Workshop, such as <em>Talisman<\/em>,\u00a0<em>Blind Justice<\/em>, <em>Merchant of Venus<\/em> and <em>Cosmic Encounters<\/em>, which is I believe still my favourite game. In 1995, during the first Italian Internet experiences, I put on the first website about games, \u201cgiochi-on-line\u201d. Both \u201cLobo\u201d and \u201cThe Goblin\u201d were part of it, and so in 2007 \u201cLa tana del Goblin\u201d was born, to include all the people who love games. I traveled a lot and had the opportunity to be part of very many important game events: Origins, where I met Andreas Seyfarth, Gen Con, ComiCon\u2026 I have been invited by Alan Moon as first Italian to the Gathering of Friends, I have been invited as jury member for many games competitions, first of all the Premio Archimede, which has become a real springboard for Italian authors. I am not only crazy about german games, in fact I also love the american style in which hazard can change everything in a moment.<\/p>\n<p><iframe title=\"Premio Archimede 2016 - Interview - Silvio De Pecher\" width=\"900\" height=\"506\" src=\"https:\/\/www.youtube.com\/embed\/chyKQNFJpG8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Ulrich Fonrobert (Queen Games, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41594\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Fonrobert-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Fonrobert-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Fonrobert-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Fonrobert-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Fonrobert.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Ulrich Fonrobert is born in northern Germany in 1967.\u00a0Games have been with him since he was a child, with his father teaching him the rules of classics like <em>Chess<\/em>, <em>Skat<\/em> and <em>Doppelkopf<\/em>.<br \/>\nHe has been collecting games since at least 1979. He joined the German armed forces in 1986, where he used to play dice games with his comrades during otherwise boring evenings.\u00a0<em>Settlers of Catan<\/em>\u00a0and\u00a0<em>El Grande<\/em>\u00a0are two of his (many) favourite games.<br \/>\nIn Kiel he found his first permanent gaming group with whom he got part in various board gaming tournaments and championships around Germany. So he met people like Christwart Conrad and Ralph Bruhn, and with their help he became part of Family Games in 2006 and additionally did work for Hall9000 as a reviewer for a short while.<br \/>\nIn 2007 he entered in\u00a0Queen Games, where he is now one of the company\u2019s product managers, tasked with finding the most promising newcomers and novelties to the ever-changing market of board games. After attending GenCon twice and BGG.con five times he is now very much looking forward to whatever Premio Archimede might hold in store for him!<\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Hermann Hutter (HUCH!, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41595\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Hutter-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Hutter-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Hutter-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Hutter-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Hutter.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Hermann Hutter has founded the distribution company Hutter Trade in 2004. Since then, the company has become established as an integral part of the game world. With its own brand HUCH! and innovative educational and leisure games, communication games with lifestyle character, and strategy games from foreign partner publishers, Hutter Trade has created its own distinctive profile.<br \/>\nPublishing games is a big passion for Hermann. Numerous awards \u2013 such as the \u201cToy Award 2008,\u201d the \u201cChildren\u2019s Game of the Year 2007,\u201d and the \u201cGerman Game Prize 2006\u201d \u2013 provide evidence of the company\u2019s success. Led by the joy of playing, creativity and design and an interest in new trends, HUCH! creates game innovations that provide long-lasting fun! Hermann Hutter is a very experienced retailer and is successfully managing numerous shops.<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Simone Luciani (Cranio Creations, Italy)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41596\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Luciani-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Luciani-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Luciani-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Luciani-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Luciani.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Born in 1977, Simone Luciani begins as player and amateur game designer.<br \/>\nHe has taken part many times in the Archimede contest, which he won two times, with\u00a0<em>Portobello Road\u00a0<\/em>(best card game in 2008 and his first creation to be published \u2013 by Piatnik as\u00a0<em>Frutti di mare \u2013\u00a0<\/em>) and\u00a0<em>Marco Polo<\/em>, Premio Archimede 2012, then published by Hans in Gl\u00fcck and winner of the Deutscher Spiele Preis.<br \/>\nIn 2013 Simone began to work with the Italian publisher\u00a0Cranio Creations where\u00a0he has now the main role in selecting and developing games. In 2015 Simone left his teaching career (that lasted over 15 years) to be a full-time game designer.<\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Wolfgang L\u00fcdtke (Kosmos, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41597\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Ludtke-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Ludtke-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Ludtke-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Ludtke-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Ludtke.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Wolfgang became passionate about games as a reviewer and collector. But when Peter Neugebauer introduced him to the game designer Klaus Teuber and his wife Claudia (almost 30 years ago), the encounter turned into a special friendship, and from then on Wolfgang has been actively involved in the development of new games at an early stage.<br \/>\nWolfgang\u2019s career as an editor began when he joined the new company TM-Spiele GmbH, which soon enough began to focus on consultancy for other game publishers.<br \/>\nHe has edited games published under the Goldsieber label and by KOSMOS until 2013.<br \/>\nWolfgang regards his ability to recognize whether a prototype has the potential of becoming a good game as one of his strenghts. As an editor at KOSMOS, he continues to take care of part of the family and adult games, and he also continues to be actively involved in the development of games at an early stage.<\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Uwe Molter (Amigo, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41599\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Molter-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Molter-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Molter-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Molter-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Molter.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>The play or games enriches my life ever since my studies in the 1970s. In my educational degree I specialized in game education. As game educationalist, I have worked in the children\u2019s home, in school and in adult education. I founded an educational game publishing house in Cologne and was owner of a game store that still exists today in Cologne as well. Since 25 years I work as a games editor. First I was in the editor staff of the publisher Ravensburger and then in the publishing house of Amigo Spiel + Freizeit, Dietzenbach until now.<\/p>\n<p><iframe title=\"Premio Archimede 2016 - Interview - Uwe Molter\" width=\"900\" height=\"506\" src=\"https:\/\/www.youtube.com\/embed\/agJLoJJdZ1U?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Klaus Ottmaier (Pegasus, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41600\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Ottmaier-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Ottmaier-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Ottmaier-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Ottmaier-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Ottmaier.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Klaus Ottmaier was born 1977 in Vienna. Perhaps he played games before he was able to speak\u2026 After school he studied Genetics. 2000 he moved to Cologne where he became a bookseller and a happy father of two sons. This was the time when he started to work on games in a professional way \u2013 he became the editor of the small publisher Argentum Verlag. In 2012 he got the great opportunity to work for Pegasus Spiele what he does as the head of publishing till now.<\/p>\n<p><iframe title=\"Premio Archimede 2016 - Interview - Klaus Ottmaier\" width=\"900\" height=\"506\" src=\"https:\/\/www.youtube.com\/embed\/Zg633tfrK4g?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Philipp Sprick (Ravensburger, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41602\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Sprick-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Sprick-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Sprick-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Sprick-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Sprick.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<div>Ravensburger Spieleverlag; editorial head of family and adult games.<\/div>\n<div>\n<div>Had a very happy childhood surrounded by Ravensburger games. Would have been even happier being told that his job as grown up would be still playing games but even getting paid for it.<\/div>\n<div>\n<p>After studies law and history (one of those was very boring) he started working for Ravensburger in 2005.<\/p>\n<\/div>\n<\/div>\n<p><iframe title=\"Premio Archimede 2016 - Interview - Philipp Sprick\" width=\"900\" height=\"506\" src=\"https:\/\/www.youtube.com\/embed\/Tj0R9tdrv9Q?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Dieter Strehl (Piatnik, Austria)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><span class=\"hps\"><img decoding=\"async\" class=\"alignnone wp-image-41603\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Strehl-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Strehl-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Strehl-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Strehl-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Strehl.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/span><\/p>\n<p>Great-grandson of the founder of Piatnik, he is working at the company since 1983. He is Chief Executive Officer since April 1995.<\/p>\n<p><iframe title=\"Premio Archimede 2016 - Interview - Dieter Strehl\" width=\"900\" height=\"506\" src=\"https:\/\/www.youtube.com\/embed\/qtWpsMfdMkc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Albrecht Werstein (Game Factory, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41604\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Werstein-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Werstein-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Werstein-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Werstein-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Werstein.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Albrecht Werstein is a former game designer and has been publishing games for over 25 years. He has been responsible for more than 250 game releases by the Zoch Verlag, two of which have earned the title &#8220;Spiel des Jahres&#8221; (<em>Niagara<\/em>\u00a0and\u00a0<em>Villa Paletti<\/em>) and three of which won the &#8220;Kinderspiel des Jahres&#8221; award (<em>Zicke Zacke <\/em>\u2013\u00a0<em>Da ist der Wurm drin \u2013 Spinderella<\/em>).<br \/>\nNow he works for the innovative Game Factory, and he is very much looking forward to this year\u2019s Premio Archimede designs!<\/p>\n<\/div><\/div>\n<\/div>[\/vc_column_text][vc_column_text]As in the past editions, there will be two separate juries.<\/p>\n<p>\u2022 the selection jury will assign special awards, choose the games admitted to the final and choose the finalists.<\/p>\n<p>\u2022 the final jury will vote in front of the public, during the final ceremony, deciding the winners of Premio Archimede.<br \/>\nAlso card games will be judged separately by the final jury, with the help of Ileana Xodo from\u00a0<strong>Cartamundi<\/strong>\u00a0Italia and Luc Mertens, expert in card games.\u00a0The winner will be awarded the Cartamundi Special Trophy.[\/vc_column_text][vc_empty_space height=&#8221;10px&#8221;][vc_column_text]At the moment,\u00a0<strong>selection jury\u00a0<\/strong>is\u00a0composed of:[\/vc_column_text][vc_empty_space height=&#8221;10px&#8221;][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Leo Colovini (president)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41589\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Colovini-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Colovini-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Colovini-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Colovini-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Colovini.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Born in Venice in 1964, Leo Colovini begins his ludic adventure at about 12 when he meets Alex Randolph, playing chess in a club of Venice. Passionate about games\u00a0 since ever, he is really struck by the \u201cMaster\u201d, and becomes a goer of Randolph\u2019s office. He takes part to the game tests with enthusiasm and never misses a single occasion to show Alex his naive and odd ideas. As time goes by, his ideas start to refine themselves and Leo finally presents to the severe judgement of his \u201cMaster\u201d an interesting mechanism for a game, but, even if Randolph tries more than once to put his hands on it, the game doesn\u2019t make it to be published. After one year they realize together\u00a0<a href=\"https:\/\/studiogiochi.com\/en\/publications\/drachenfels-en\/\"><em>Drachenfels<\/em><\/a>, which is Leo\u2019s first published game (Schmidt Spiele).\u00a0 Two years later (1988), again in collaboration with Randolph, it is the time of\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/inkognito-en\/\">Inkognito<\/a><\/em>, published by MB, a great success (part of the list of Spiel des Jahres, and winner of the <em>Sonderpreis <\/em>\u2013 the special prize of the critics).\u00a0 After several years Piatnik publishes\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/die-magische-sieben-en\/\">Die Magische Sieben<\/a><\/em>\u00a0the first game signed by Colovini as a unique author. In 1993 he signs, together with Dario De Toffoli, Marco Maggi and Francesco Nepitello, the Role Playing Game\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/lex-arcana-en\/\">Lex Arcana<\/a><\/em>\u00a0(Dal Negro). In 1993 he definitely leaves his job in the bank and begins to work full time for games. In 1994\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/die-oster-insel-en\/\">Die Oster Insel<\/a><\/em>\u00a0is published by Blatz Spiele: this game also enters in the list of Spiel des Jahres. In the following years, the works with Dario De Toffoli increase until together with Alex Randolph they found\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/editore\/venice-connection-en\/\">Venice Connection<\/a><\/em>. After several years he gets a history degree with a game-thesis about Charlemagne, and many of his games are published:\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/carolus-magnus-en\/\">Carolus Magnus<\/a>\u00a0<\/em>in 2000 and\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/clans-en\/\">Clans<\/a><\/em><em>\u00a0<\/em>in 2003 (Winning Moves) that almost win the Spiel del Jahres by getting one of the three nominations.\u00a0With his game\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/leo-muss-zum-friseur-en\/\">Leo muss zum Friseur<\/a><\/em>\u00a0he wins the <a href=\"http:\/\/www.brettspiele-report.de\/deutscher-spiele-preis\/#j2016\" target=\"_blank\" rel=\"noopener noreferrer\">Deutscher Kinderspiele Preis\u00a02016<\/a>, gets very close to the victory of the <a href=\"http:\/\/www.spieldesjahres.de\/de\/leo-muss-zum-friseur\/\" target=\"_blank\" rel=\"noopener noreferrer\">Kinderspiel\u00a0des\u00a0Jahres\u00a02016<\/a> (being among the three nominated games) and wins the <a href=\"http:\/\/www.spielepreis.at\/wordpress\/?page_id=547\" target=\"_blank\" rel=\"noopener noreferrer\">Spiele\u00a0Hit\u00a0f\u00fcr\u00a0Kinder\u00a02016<\/a>.<\/p>\n<p style=\"text-align: justify;\"><\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Giuseppe Baggio<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41585\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Baggio-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Baggio-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Baggio-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Baggio-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Baggio.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>One of the best Shogi italian players, he is really passionate about all games created by Alex Randolph. Giuseppe Baggio loves abstract boardgames, but he always enjoys playing any other kind of game.<br \/>\nWell, he loves to play and for this reason he became member of the Premio Archimede Jury.<br \/>\nWith studiogiochi he contributed to the realization of the chapters about Shogi (japanese chess), the ones about heterodox chess for the book <a href=\"https:\/\/studiogiochi.com\/en\/publications\/il-grande-libro-degli-scacchi-en\/\"><em>Il grande libro degli scacchi<\/em><\/a> and he helped out in the proof-reading of many headwords of the <em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/enciclopedia-dei-giochi-en\/\">Enciclopedia dei giochi<\/a> <\/em>by Giampaolo Dossena.<\/p>\n<p style=\"text-align: justify;\"><\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Federico Colovini<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41593\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Federico-1-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Federico-1-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Federico-1-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Federico-1-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Federico-1.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Son of Leo Colovini, never get tired playing games and trying to create new odd game systems that he regularly submit to his father\u2019s severe judgement.<br \/>\n<a href=\"https:\/\/studiogiochi.com\/en\/publications\/wikinder-en\/\"><em>Wikinder<\/em><\/a>, published by Clementoni, is based on Federico\u2019s idea.<br \/>\nDespite the long beard, he still hasn\u2019t decided what to do as a grown-up. Maybe an Egyptologist. Maybe a Brewer. Or maybe he will keep on playtesting and editing here in studiogiochi. And if he gets a headache while trying to conjugate his three passions\u2026 he goes away for some days and loosens up playing some LARP.<\/p>\n<p style=\"text-align: justify;\"><\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Mauro Gaffo<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-40284\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/06\/Mauro.jpg\" alt=\"\" width=\"225\" height=\"225\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/06\/Mauro.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/06\/Mauro-150x150.jpg 150w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/06\/Mauro-60x60.jpg 60w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/06\/Mauro-220x220.jpg 220w\" sizes=\"(max-width: 225px) 100vw, 225px\" \/><\/p>\n<p>Coming from classic studies in high school and Physics in the university, Mauro Gaffo researches for his duties first in science fiction (working for the publisher company Nord by taking care of some book series and then as translator) and after by divulging science: in 1992 he starts to work for <em>Focus<\/em> as a journalist, and in 2000 he becomes vice president of the same magazine. In 2005 he creates <em>Focus Giochi<\/em>, an innovating magazine about \u201cgames for the brain\u201d which makes him win in 2006 the prize as ludic personality of the year. Starting form that moment he deals more and more with games, organizing for example the \u201cCampionato della Mente\u201d and being part of the jury for the Premio Archimede for three times. In 2013, careless about his age, he starts a new life becoming part of studiogiochi\u2026 where he discoveres that he still has a lot to learn.<\/p>\n<p style=\"text-align: justify;\"><\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Piero Modolo<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41598\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Modolo-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Modolo-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Modolo-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Modolo-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Modolo.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Piero Modolo was born in 1991.\u00a0He is passionate about every type of games (from boardgames to videogames) but, particularly, of trading card games (before\u00a0<em>Yu-Gi-Oh!<\/em>, now\u00a0<em>Gwent online<\/em>\u00a0has become his favourite game).<br \/>\nHe graduated in philosophy in Venice, and after the positive experience with Premio Archimede 2016 he entered as a member of the preselection jury of the contest, with the responsability to connect the games (and their authors) with italian and international jurors.<br \/>\nHe is on the front line when there is the need to test new games and works in many projects of the studio.<\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Umberto Rosin<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41611\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Rosin-1-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Rosin-1-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Rosin-1-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Rosin-1-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Rosin-1.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>President and co-founder of <em>La Tana dei Goblin Venezia<\/em> \u2013 the most important local gaming association \u2013 Umberto organizes gaming events, conventions and tournments attending the most important international kermesse in the field. With his Ph.D. he organized and took part to conferences with board games as a topic, in Lucca, Ferrara and Venice. He knows very well Euro-style board games but has a great expertise also in traditional and collectible card games, war games, role playing games, party games and the classics.<\/p>\n<p style=\"text-align: justify;\"><\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Dario Zaccariotto<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41605\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Zaccariotto.jpg\" alt=\"\" width=\"220\" height=\"248\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Zaccariotto.jpg 222w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Zaccariotto-133x150.jpg 133w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Born in Dolo (near Venice) in 1968, he has a playful childhood.<br \/>\nIn the beginning of the 80\u2019s he gets in touch with the association MultigiocoClub from Mestre, and immediately becomes their \u201cmascot\u201d, being the youngest of the group. He is called from everybody Darietto [little Dario], in order not to get mixed up with the other Dario, \u201cDarione\u201d [big Dario] De Toffoli. Since he has a daughter, many friends call him Zack, but some nostalic ones still call him with the first nickname.<br \/>\nBeeing in touch with De Toffoli becomes a lasting status, and gradually he starts to collaborate with studiogiochi: he runs tournaments, develops boardgames and produces puzzles and other games for the press.<br \/>\nThe big jump happens during the editions of the Italian Game Festival: he is responsible for some entire sections. Starting from that moment \u201cDarietto\u201d really understands what he wants to do once he grows up and soon he gets the chance to cross the great sea that separates \u201csaying\u201d from \u201cdoing\u201d.<br \/>\nAll the rest is topicality: he writes books and collaborates in the creation of games, and especially has a great pleasure presenting new puzzles to people, especially logic and numeric ones.<br \/>\nSuddenly one day he surprises everybody that sees him as a cold\u00a0 calculator by winning an international poetry competition (www.centrostudivignola.it), with his first and last verses ever written.<\/p>\n<p style=\"text-align: justify;\"><\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Alessandro Zucchini<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41606\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Zucchini-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Zucchini-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Zucchini-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Zucchini-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Zucchini.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>He begun as a child with <em>D&amp;D<\/em>, but in the beginning of the new Millennium he fell in love with the german style boardgames, a completely new world to him.<br \/>\nHanging out with the \u201ccon\u201d he met the most important italian designers, but Carlo Rossi was the man that made him discover his abilities as an author. Together they started a profitable collaboration that became \u201cCogito\u201d, in which also Alfredo Berni took part.<br \/>\nThanks to the brilliant games presented to the Premio Archimede, Cogito\u00a0 begun to work together with studiogiochi, officially becoming part of the society in 2006.<br \/>\nAnyway our \u201cPepperoni\u201d (oops, sorry, I meant Zucchini)\u00a0 is by now an appreciated author; editions of his games have been published in different languages, and his new interesting projects are \u201cwork in progress\u201d.<\/p>\n<p style=\"text-align: justify;\"><\/div><\/div><\/div>\n<p style=\"text-align: justify;\">Both juries enjoy help and suggestions of F. Bortolato, F. Colovini, G. Franceschini, C. Giuriato, C. Manfren,\u00a0G. Marchesin, R. Nardo\u00a0and other selected playtesters.<\/p>\n[\/vc_column_text][\/vc_tta_section][vc_tta_section title=&#8221;NOTICE&#8221; tab_id=&#8221;bando2018&#8243;][vc_column_text]\n<h2 style=\"text-align: center;\">NOTICE<\/h2>\n[\/vc_column_text][vc_single_image image=&#8221;35264&#8243; img_size=&#8221;full&#8221;][vc_column_text]\n<strong>PREMIO ARCHIMEDE 2018<\/strong>, organized by studiogiochi, concerns<strong>\u00a0the invention of unpublished boardgames<\/strong>.<\/p>\n<p>The Prize, dedicated to the great\u00a0<strong>Alex Randolph<\/strong>, who was its president during the first seven editions, made the wishes of more than 30 authors come true thanks to the pubblication of their games.<br \/>\nEverybody can participate (single or group), there are no age nor nationality limits.<br \/>\nThe Competition is patronised by the\u00a0<strong>City of Venice<\/strong>\u00a0and is part of a series of cultural events dedicated to games, also as prevention against gambling disorder. The Prize is recognized by SAZ (Spiele-Autoren-Zunft), the international association of board-game designers, which reunites more than 400<br \/>\nmembers from 19 different countries.<\/p>\n<p>The\u00a0<strong>final ceremony<\/strong>\u00a0will take place in Sala San Leonardo, in\u00a0<strong>Venice<\/strong>,\u00a0<strong>on September 29th, 2018<\/strong>.<\/p>\n<p>In this occasion there will be an<strong>\u00a0exhibition of the games in the final<\/strong>. The Mus\u00e9e Suisse du Jeu will organize an exhibition of the winning games.<\/p>\n<p>The Prize is also recognized by PlayRes, by UISP (Unione Italiana Sport per Tutti) and by GioNa (Associazione Nazionale delle Citt\u00e0 in Gioco) for its social and cultural value, and its capacity of aggregation and inclusion; it is in fact a ludic and recreational activity that promotes the right of playing for any person and for any age. Thanks to the support of the participating publishers (as for now, we have the confirmed participation of\u00a0<strong>999games<\/strong>,\u00a0<strong>Amigo<\/strong>,\u00a0<strong>Asmodee<\/strong>,\u00a0<strong>Cartamundi<\/strong>,\u00a0<strong>Cranio Creations<\/strong>,\u00a0<strong>Giochi Uniti<\/strong>,\u00a0<strong>Hans im Gl\u00fcck<\/strong>,\u00a0<strong>Huch! &amp; friends<\/strong>,\u00a0<strong>Kosmos<\/strong>,\u00a0<strong>Oliphante<\/strong>,\u00a0<strong>Pegasus<\/strong>,\u00a0<strong>Piatnik<\/strong>,\u00a0<strong>Queen Games<\/strong>,\u00a0<strong>Ravensburger<\/strong>,\u00a0<strong>ThunderGryph<\/strong>\u00a0while others are still perfecting their adhesion), winners will be given an advance of<strong>\u00a03500 euros\u00a0<\/strong>on their games\u2019 future royalties.<\/p>\n<p>Besides the Archimede Prize, the jury will assign the\u00a0<strong>Special Recognition Sebastiano Izzo<\/strong>\u00a0and many other categorybound awards, such as:<br \/>\n\u2022\u00a0<strong>Cartamundi Special Trophy<\/strong>\u00a0for the best card game. Thanks to the support from Cartamundi, an advance of 500 euros will be given on the best card game\u2019s future royalties.<br \/>\n\u2022\u00a0<strong>IDG Special Trophy<\/strong>\u00a0(Inventori Di Giochi) for the best game entirely created by an author who never published a game before. In case of a prototype with more than one author, all of them must be never published authors. The winner will have the right to a free table during one of the next IdeaG events.<br \/>\n\u2022\u00a0<strong>AIG Special Trophy<\/strong>\u00a0(Autori In Gioco) for the game with the most innovative mechanics. The winner will have the right to a free table during one of the next AIG events.<br \/>\n\u2022\u00a0<strong>Trofeo Speciale Scienza in Gioco<\/strong>, for the best science-themed game, whith divulgative and educational aspects, assigned by the Photonic and Nanotechnology Institute of the Consiglio Nazionale delle Ricerche (IFN &#8211; CNR). Moreover IFN-CNR will organize the second edition of Fotonica in Gioco. The competition is dedicated to all students from Italian secondary and high schools and focuses on the production of an original game with didactic or divulgative aspects (www.fotonicaingioco.it). The final ceremony will take place during the finals of Premio Archimede and will host the classes that produced the best three projects.<\/p>\n[\/vc_column_text][vc_single_image image=&#8221;3138&#8243; img_size=&#8221;full&#8221;][vc_column_text]<strong>To participate send your prototype within 31\/05\/2018 to:<br \/>\nPREMIO ARCHIMEDE 2018<br \/>\nc\/o studiogiochi<br \/>\nSan Polo 3083 &#8211; 30125 VENEZIA<\/strong><\/p>\n<p>Each\u00a0<strong>prototype<\/strong>\u00a0must be attached with the\u00a0<strong>participation form, signed and compiled<\/strong>. In addition to that, authors are required to pay a participation fee of 30\u20ac for each game registered during 2017 or 35\u20ac for each game registered during 2018, in these two possible ways:<br \/>\n1)\u00a0<strong>paypal\u00a0<\/strong>to info@studiogiochi.com.<br \/>\n2)\u00a0<strong>bank transfer<\/strong>\u00a0(IBAN DE09 3605 0105 0003 7001 84 BIC SPESDE3E).<br \/>\nSAZ members and participants of IdeaG and AIG events may ask to their associations a voucher to get a discount of 5\u20ac.<br \/>\nBesides sending the physical prototype, authors must send a photo of the prototype and the\u00a0<strong>rules in PDF format<\/strong>, by mailing to info@studiogiochi.com<br \/>\nEventual custom fees have to be refunded by authors, otherwise the game won\u2019t be registered.<br \/>\nstudiogiochi will have the right of first refusal on the finalist games (see the participation form).<br \/>\nThere will be a participation certificate for each admitted game, to witness and certify the presentation of the game in that particular date.<\/p>\n<p>All the games will need the requirements below. Without these they won\u2019t be admitted to the final:<\/p>\n<p><strong>The game<\/strong><br \/>\n&#8211; Has to be original and unpublished.<br \/>\n&#8211; Can\u2019t last roughly more than 90 minutes.<\/p>\n<p><strong>The prototype<\/strong><br \/>\n&#8211; All game components, including the game board, must be inside a rigid cardboard box. The box should be easy to open and close. It should be easy to transport: it is better to avoid too big or too heavy boxes (the ideal measures of a boardgame box are 40x30x10 cm).<br \/>\n&#8211; It should be functional: the jury has to be able to play it with ease. Pawns must stand well, spaces must be big enough, cards not too thin, colours easy to identify, and so on.<br \/>\n&#8211; The game should not depend on its language. If text is necessary it is recommended to use english, so that the jury is able to play it indipendently.<br \/>\n&#8211; It\u2019s not necessary for the game to be final-quality, the graphic aspect is subordinate to the game\u2019s functionality.<br \/>\n&#8211; Game pieces have to be wrapped separately in order to make it easy to get ready for the game.<br \/>\n&#8211; The organization is not responsible for any loss or damage of the prototype during the event.<br \/>\nAuthors will be able to get back their prototypes at the end of the final ceremony; all non-collected prototypes won\u2019t be sent back (unlessspecific arrangements are taken with our information office, within a month after the final, shipment paid by the authors). The finalist prototypes and those awarded by special prizes won\u2019t be given back.<br \/>\n&#8211; On the box and on the rules there must be the name of the game, the number of players, the name and surname of any author, their full address, telephone number, and e-mail address.<\/p>\n<p><strong>The rules<\/strong><br \/>\n&#8211; have to be written in the author\u2019s mother tongue, and translated into English (the translation is optional for Italian authors).<br \/>\n&#8211; can\u2019t exceed roughly 10.000 characters.<br \/>\n&#8211; must be clear to understand and complete (number of players, contents, aim of the game, etc..). It is advisable to use examples and figures. Before you send the game, let it be played by testers who learn the game ONLY by reading the rules (with no extra explanations). If the jury won\u2019t be able to understand the rules, they won\u2019t be able to test it or they will play it the wrong way. This way they won\u2019t be able to judge the game correctly.<\/p>\n<p><a href=\"http:\/\/spielmaterial.de\/#en\" target=\"_blank\" rel=\"noopener noreferrer\"><strong>www.spielmaterial.de<\/strong><\/a> offers a\u00a0<strong>20% discount<\/strong>\u00a0to any author participating in the Premio Archimede. Take this chance to realize your prototype in a professional way. Please contact the Premio Archimede info office to receive the discount code<\/p>\n<p><strong>The jury, the criteria and procedures for the selection of the games<\/strong><br \/>\nThere will be two separate juries. During the first part of the competition only the\u00a0<strong>selection jury<\/strong>\u00a0will be working. At the moment, the jury is composed by:<br \/>\n\u2022 Leo Colovini (president)<br \/>\n\u2022 Giuseppe Baggio<br \/>\n\u2022 Mauro Gaffo<br \/>\n\u2022 Dario Zaccariotto<br \/>\n\u2022 Umberto Rosin<br \/>\n\u2022 Alessandro Zucchini<br \/>\n\u2022 Federico Colovini<br \/>\n\u2022 Piero Modolo<\/p>\n<p>The selection jury will carefully study all game rules, dividing them among its members.<br \/>\n\u2022 During the jury meetings each member explains to the others the rules he read. Each game will be played by at least two of the selection jury members. If during playing the game is judged as not appropriate, its playing can be interrupted before the end of the game.<br \/>\n\u2022 The jury will evaluate each game on the basis of the following criteria (ordered by importance):<br \/>\n&#8211; Originality of the game\u2019s mechanics.<br \/>\n&#8211; Playability, balance and functionality of the mechanics.<br \/>\n&#8211; Amusement.<br \/>\n&#8211; Publishing potential, which is the possibility that the game will be taken into consideration by any publisher.<br \/>\n&#8211; Theme coherence.<br \/>\n&#8211; Quality of the prototype.<br \/>\n\u2022 Roughly a month before the final ceremony, the jury will reveal a Grossa-lista, which is the list of the games considered to be worth the exposition (more or less 50% of the registered games).<br \/>\n\u2022 Finally, the jury will select a Fina-lista (composed of around 15\/20 titles), which will be presented to the final jury.<\/p>\n<p>The\u00a0<strong>final jury<\/strong>\u00a0is composed at the moment by:<br \/>\n\u2022 Dario De Toffoli (president)<br \/>\n\u2022 Gonzalo Aguirre Bisi (ThunderGryph, Spain)<br \/>\n\u2022 Michael Bruinsma (999 games, Netherlands)<br \/>\n\u2022 Bernd &amp; Moritz Brunnhofer (Hans im Gl\u00fcck, Germany)<br \/>\n\u2022\u00a0Stefano\u00a0De Carolis (Giochi Uniti, Italy)<br \/>\n\u2022 Cyril Demaegd (Asmod\u00e9e, France)<br \/>\n\u2022 Silvio De Pecher (Tana dei Goblin, Italy)<br \/>\n\u2022\u00a0Ulrich Fonrobert (Queen Games, Germany)<br \/>\n\u2022 Hermann Hutter (Huch! &amp; friends, Germany)<br \/>\n\u2022 Simone Luciani (Cranio Creations)<br \/>\n\u2022 Uwe Molter (Amigo, Germany)<br \/>\n\u2022\u00a0Klaus Ottmaier (Pegasus, Germany)<br \/>\n\u2022\u00a0Barbara Schmidts (Kosmos, Germany)<br \/>\n\u2022 Philipp Sprick (Ravensburger, Germany)<br \/>\n\u2022 Dieter Strehl (Piatnik, Austria)<\/p>\n<p>One week before the day of the final ceremony, each juror will play each finalist game, secretly noting his impressions and selecting his 7 favourite games. During the final, live, in front of the audience, each juror will secretly give 7 points to his favourite game, 6 to the second, and so on. Votes will be immediately counted and the final ranking of each game will depend exclusively on the amount of points received.<br \/>\nThe selection jury will also choose the best card games, indifferently if they are or not among the finalists. These games will be judged separately by the final jury, with the help of Ileana Xodo from Cartamundi Italia and Luc Mertens, expert in card games. All members will award 3 points to their favourite, 2 to the second and 1 to the third. The winner will be awarded the Cartamundi Special Trophy.<br \/>\nBoth juries will enjoy the help and suggestions of F. Bortolato, F. Colovini, G. Franceschini, C. Giuriato, C. Manfren, G. Marchesin, P. Modolo, R. Nardo and of selected playtesters.[\/vc_column_text][\/vc_tta_section][vc_tta_section title=&#8221;SCHEDULE&#8221; tab_id=&#8221;Programma-Archimede-2018&#8243;][vc_column_text]\n<h2 style=\"text-align: center;\">SCHEDULE<\/h2>\n[\/vc_column_text][vc_single_image image=&#8221;36050&#8243; img_size=&#8221;full&#8221;][\/vc_tta_section][vc_tta_section title=&#8221;LONG-LIST&#8221; tab_id=&#8221;Grossa-Lista-Archimede-2018&#8243;][vc_column_text]\n<h2 style=\"text-align: center;\">THE LONG LIST<\/h2>\n[\/vc_column_text][vc_column_text]\n<p style=\"text-align: justify;\">On saturday 1st of september Leo Colovini revealed the long-list during IdeaG Nord-Est, in Udine&#8217;s Toy Library.<\/p>\n<p style=\"text-align: justify;\">Premio Archimede 2018 saw the partecipation of 158 prototypes, a really big number! For this reason, the selection jury decided to enlarge the long-list to the first 81 games. It has been difficult to choose the games that would have make through to the second part of the contest: many of the games that didn&#8217;t make the cut reache a good enough score, and the jury needed to play some more times, so to have a clearer idea and grant the best choice.<br \/>\nBut for those who have not be selected it&#8217;s not finished yet: we invite them (and not only them, obviously) to the final ceremony of Premio Archimede 2018, that will be held on the 29th September in Venice. It will be a precious day to share thoughts and experiences, for both veterans and newcomers in the game design world!<\/p>\n<p style=\"text-align: justify;\">Below the games that entered the long-list, the final stage of Premio Archimede 2018 (alphabetical order):<\/p>\n<table border=\"1\" align=\"center\">\n<tbody>\n<tr>\n<td>3 e 3<\/td>\n<td>Agostino Recchia<\/td>\n<\/tr>\n<tr>\n<td>Antropocene<\/td>\n<td>Ites Alberto Pitentino 2^B<\/td>\n<\/tr>\n<tr>\n<td>Arsenal<\/td>\n<td>Carlo Rigo &#8211; Joshua Pellegrinotti<\/td>\n<\/tr>\n<tr>\n<td>Astabeto<\/td>\n<td>Furio Ferri &#8211; Agostino Zara<\/td>\n<\/tr>\n<tr>\n<td>Atoms in Action<\/td>\n<td>Gualtiero Grassucci e classe 3^ E Liceo Sc. G. B. Grassi<\/td>\n<\/tr>\n<tr>\n<td>Barbanera<\/td>\n<td>Alberto Colombo<\/td>\n<\/tr>\n<tr>\n<td>Behind Bars<\/td>\n<td>Stefan Schroder &#8211; Christian Braumuller &#8211; Fabio Franchini &#8211; Marcus Wagner &#8211; Bardhi Hysenaj &#8211; Besart Hysenaj<\/td>\n<\/tr>\n<tr>\n<td>Beyon<\/td>\n<td>Francesco Carbone<\/td>\n<\/tr>\n<tr>\n<td>Blood Race<\/td>\n<td>Carlo Rigon<\/td>\n<\/tr>\n<tr>\n<td>Bononia<\/td>\n<td>Gabriele Bubola<\/td>\n<\/tr>\n<tr>\n<td>Castori<\/td>\n<td>Teodoro Mitidieri<\/td>\n<\/tr>\n<tr>\n<td>ClockWork<\/td>\n<td>Marco Guidara<\/td>\n<\/tr>\n<tr>\n<td>Conclave X<\/td>\n<td>Felix Bernat Juli\u00e0n<\/td>\n<\/tr>\n<tr>\n<td>Conestoga<\/td>\n<td>Walter Obert<\/td>\n<\/tr>\n<tr>\n<td>Cuirm<\/td>\n<td>Claudio Oliviero &#8211; Serena Marina Marengo<\/td>\n<\/tr>\n<tr>\n<td>Demod\u00e8<\/td>\n<td>Gastone Pietro Rosati Papini<\/td>\n<\/tr>\n<tr>\n<td>Die Hanse<\/td>\n<td>Alessandro Saragosa<\/td>\n<\/tr>\n<tr>\n<td>Diggin&#8217; Klondike<\/td>\n<td>Michele Bortolotti &#8211; Andrea Lasta<\/td>\n<\/tr>\n<tr>\n<td>Digging Dwarves (Dragon&#8217;s Lair)<\/td>\n<td>Alessandro Dentis<\/td>\n<\/tr>\n<tr>\n<td>Domatori in confusione &#8211; Tamers in the Mess<\/td>\n<td>Carlo Camarotto<\/td>\n<\/tr>\n<tr>\n<td>Dragons vs Castles<\/td>\n<td>Diego Allegrini<\/td>\n<\/tr>\n<tr>\n<td>Eurotracks<\/td>\n<td>Francesco Frittelli<\/td>\n<\/tr>\n<tr>\n<td>FeudaLink<\/td>\n<td>Marcello Bertocchi<\/td>\n<\/tr>\n<tr>\n<td>Fuga con il Tesoro<\/td>\n<td>Lorenzo Amadio &#8211; Martina Tardivo<\/td>\n<\/tr>\n<tr>\n<td>Full Metal Penguin<\/td>\n<td>Marco Guidara &#8211; Fabrizio Tronchin<\/td>\n<\/tr>\n<tr>\n<td>Galaxia, l&#8217;Alba di una Nuova Luce<\/td>\n<td>Gualtiero Grassucci e classe 3^ E Liceo Sc. G. B. Grassi<\/td>\n<\/tr>\n<tr>\n<td>Gondola Never Sink<\/td>\n<td>Hiroaki Ota<\/td>\n<\/tr>\n<tr>\n<td>Happy Birthday<\/td>\n<td>Mauro Vettori<\/td>\n<\/tr>\n<tr>\n<td>Heroes League<\/td>\n<td>Andrea Rughi<\/td>\n<\/tr>\n<tr>\n<td>I Tesori del Tempo<\/td>\n<td>Francesco Calvi<\/td>\n<\/tr>\n<tr>\n<td>Il Piccolo Regno<\/td>\n<td>Eric Orel<\/td>\n<\/tr>\n<tr>\n<td>Islands<\/td>\n<td>Alessandro Saragosa<\/td>\n<\/tr>\n<tr>\n<td>JAP Just Another Pirate Game<\/td>\n<td>Gian Andrea Cappuzzo<\/td>\n<\/tr>\n<tr>\n<td>Klondike &#8211; La corsa verso la Ricchezza<\/td>\n<td>Maurizio Buso &#8211; Roberto Ortolan<\/td>\n<\/tr>\n<tr>\n<td>Kreuzenfeld<\/td>\n<td>Ivan Gariboldi<\/td>\n<\/tr>\n<tr>\n<td>Kubar<\/td>\n<td>Giuseppe Di Giovanni &#8211; Fabrizio Mattei<\/td>\n<\/tr>\n<tr>\n<td>La casa dell\u2019orrore<\/td>\n<td>Fabrizio Tronchin<\/td>\n<\/tr>\n<tr>\n<td>La Piramide di Micerino<\/td>\n<td>Davide Zago<\/td>\n<\/tr>\n<tr>\n<td>La Riffa delle Streghe<\/td>\n<td>Alessandro Morandini<\/td>\n<\/tr>\n<tr>\n<td>Labora!<\/td>\n<td>Giovanni Franceschelli<\/td>\n<\/tr>\n<tr>\n<td>Las siete maravillas<\/td>\n<td>Oscar Matias Michelan<\/td>\n<\/tr>\n<tr>\n<td>Le 1001 Notte &#8211; I Costruttori di Baghdad<\/td>\n<td>Eric Orel<\/td>\n<\/tr>\n<tr>\n<td>Le 5 Torri<\/td>\n<td>Agostino Recchia<\/td>\n<\/tr>\n<tr>\n<td>Lettere di Marca<\/td>\n<td>Cielo d&#8217;Oro<\/td>\n<\/tr>\n<tr>\n<td>Lokum<\/td>\n<td>Roger Brunet Espinoza &#8211; Maria Castellvi Barnes<\/td>\n<\/tr>\n<tr>\n<td>Maleficent<\/td>\n<td>Marco Piola Caselli<\/td>\n<\/tr>\n<tr>\n<td>Maluku<\/td>\n<td>Marco Pozzi<\/td>\n<\/tr>\n<tr>\n<td>My House<\/td>\n<td>Daniele Giusto<\/td>\n<\/tr>\n<tr>\n<td>Nagi<\/td>\n<td>Furio Ferri<\/td>\n<\/tr>\n<tr>\n<td>Natural Born Lagos<\/td>\n<td>Ivan Gariboldi<\/td>\n<\/tr>\n<tr>\n<td>Nebbia di Guerra<\/td>\n<td>Silvano Bianchini<\/td>\n<\/tr>\n<tr>\n<td>News for Germany<\/td>\n<td>Tommaso Loss &#8211; Enrico Beraldo<\/td>\n<\/tr>\n<tr>\n<td>Nimrod<\/td>\n<td>Alberto Menoncin<\/td>\n<\/tr>\n<tr>\n<td>Nonoja<\/td>\n<td>Alessandro Castello &#8211; Giovanna Tomiello<\/td>\n<\/tr>\n<tr>\n<td>Parole Primarie<\/td>\n<td>Davide Carcelli<\/td>\n<\/tr>\n<tr>\n<td>Pecore<\/td>\n<td>Giovanni Pettinotti<\/td>\n<\/tr>\n<tr>\n<td>Pentamo<\/td>\n<td>Rolph Haefelfinger<\/td>\n<\/tr>\n<tr>\n<td>Per Fama e Gloria<\/td>\n<td>Maurizio Maddalena<\/td>\n<\/tr>\n<tr>\n<td>Pollice Verso<\/td>\n<td>Pietro Vozzolo<\/td>\n<\/tr>\n<tr>\n<td>Printing Tales<\/td>\n<td>Lorenzo Castelli<\/td>\n<\/tr>\n<tr>\n<td>Qoobeland<\/td>\n<td>Alessandro Dentis<\/td>\n<\/tr>\n<tr>\n<td>Remondini, ovvero i Mercanti di Stampe Proibite<\/td>\n<td>Maurizio Buso &#8211; Roberto Ortolan<\/td>\n<\/tr>\n<tr>\n<td>Repubbliche Marinare<\/td>\n<td>Matteo Sassi<\/td>\n<\/tr>\n<tr>\n<td>Scie Chimiche<\/td>\n<td>Mirko Baldicchi<\/td>\n<\/tr>\n<tr>\n<td>Slim Green<\/td>\n<td>Fabrizio Mattei &#8211; Giuseppe Di Giovanni<\/td>\n<\/tr>\n<tr>\n<td>Smart Shark<\/td>\n<td>Alessia Luca &#8211; Tino Dessi &#8211; Andrea Piano &#8211; Andrea Salidu<\/td>\n<\/tr>\n<tr>\n<td>Spirits of Cripple Town<\/td>\n<td>Marco Cuoghi &#8211; Nicola Brunello<\/td>\n<\/tr>\n<tr>\n<td>Spit Roc \u2013 Scala la Montagna<\/td>\n<td>Paolo Marino<\/td>\n<\/tr>\n<tr>\n<td>Stonehenge<\/td>\n<td>Nestore Mangone<\/td>\n<\/tr>\n<tr>\n<td>STOP Climate Change<\/td>\n<td>Liceo Scientifico G. Gandini 5^ G<\/td>\n<\/tr>\n<tr>\n<td>Sunshine &amp; Showers<\/td>\n<td>Gabriele Bubola<\/td>\n<\/tr>\n<tr>\n<td>The Boogeyman<\/td>\n<td>Gabriele Bubola<\/td>\n<\/tr>\n<tr>\n<td>The Mind Wizard<\/td>\n<td>Richard De Rijk<\/td>\n<\/tr>\n<tr>\n<td>Too Late<\/td>\n<td>Antonio Scrittore<\/td>\n<\/tr>\n<tr>\n<td>Triiisca<\/td>\n<td>Francesco Timo &#8211; Francesco Angileri<\/td>\n<\/tr>\n<tr>\n<td>U.S. Vote Dry &#8211; Una Nazione di Delinquenti<\/td>\n<td>Geordie Cassamagnaga<\/td>\n<\/tr>\n<tr>\n<td>Vocal Game<\/td>\n<td>Nazareno Signoretto<\/td>\n<\/tr>\n<tr>\n<td>Volleycards<\/td>\n<td>Francesco Frittelli<\/td>\n<\/tr>\n<tr>\n<td>We Pirates<\/td>\n<td>Bruno Sparpaglione &#8211; Climt Bosi &#8211; Roberto Fadigati<\/td>\n<\/tr>\n<tr>\n<td>Wood Escape<\/td>\n<td>Nicola Zucca<\/td>\n<\/tr>\n<tr>\n<td>Zoo<\/td>\n<td>David Zanotto<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n[\/vc_column_text][\/vc_tta_section][vc_tta_section title=&#8221;PHOTOS&#8221; tab_id=&#8221;1540552988518-3b2db29f-67b5&#8243;][vc_column_text]\n<h4>JURY<\/h4>\n[\/vc_column_text][vc_media_grid element_width=&#8221;2&#8243; grid_id=&#8221;vc_gid:1739800337187-c112fe29-3eb5-1&#8243; include=&#8221;38353,38372,38354,38355,38386,38362,38356,38357,38358,38361,38359,38360,38385,38371,38387,38364,38373,38389,38374,38383,38380,38369,38378,38363,38379,38390,38368,38384,38370,38365,38381,38375,38382,38377,38367,38366&#8243;][vc_column_text]\n<h4>EXHIBITION<\/h4>\n[\/vc_column_text][vc_media_grid element_width=&#8221;2&#8243; grid_id=&#8221;vc_gid:1739800337208-4739502b-4671-4&#8243; include=&#8221;38458,38440,38437,38446,38447,38457,38450,38449,38443,38444,38445,38441,38453,38448,38452,38442,38439,38438,38454,38455,38456,38459,38461,38460&#8243;][vc_column_text]\n<h4>THE VOTES<\/h4>\n[\/vc_column_text][vc_media_grid element_width=&#8221;2&#8243; grid_id=&#8221;vc_gid:1739800337222-d8e314e6-d606-1&#8243; include=&#8221;38506,38507,38508,38509,38565,38525,38504,38510,38511,38512,38513,38514,38515,38516,38517,38518,38519,38520,38521,38522,38523,38526&#8243;][vc_column_text]\n<h4>PRIZEGIVING<\/h4>\n[\/vc_column_text][vc_media_grid element_width=&#8221;2&#8243; grid_id=&#8221;vc_gid:1739800337233-c668e4e0-be76-0&#8243; include=&#8221;38635,38636,38642,38641,38638,38639,38643,38633,38618,38640,38631,38634,38630,38628,38629,38627,38626,38625,38624,38623,38619,38622,38621,38620&#8243;][vc_column_text]\n<h4>STAFF<\/h4>\n[\/vc_column_text][vc_media_grid element_width=&#8221;2&#8243; grid_id=&#8221;vc_gid:1739800337246-44d2be5c-662f-6&#8243; include=&#8221;38647,38648,38649,38650,38646,38644&#8243;][\/vc_tta_section][vc_tta_section title=&#8221;VIDEOS&#8221; tab_id=&#8221;1540551619050-9d621c66-dc08&#8243;][vc_column_text]\n<h2 style=\"text-align: center;\">VIDEOS<\/h2>\n[\/vc_column_text][vc_column_text]\n<p style=\"text-align: center;\"><strong>Playlist with the 7 videos of the final ceremony of Premio Archimede 2018:<\/strong><br \/>\n1 &#8211; Introduction by Dario De Toffoli<br \/>\n2 &#8211; Speech by Furio Honsell<br \/>\n3 &#8211; Fabio Chiarello (CNR) Special Prizes <em>Fotonica in Gioco<\/em>\u00a0and <em>Scienza in Gioco<\/em><br \/>\n4 &#8211; Special Prizes <em>Sebastiano Izzo<\/em> and <em>Autori in Gioco<\/em><br \/>\n5 &#8211; Presentation of the Internazional Jury and\u00a0Voting<br \/>\n6 &#8211; Results and winner<br \/>\n7 &#8211; Prize ceremony and Conclusion<\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][vc_video link=&#8221;https:\/\/www.youtube.com\/watch?v=2AiLJquExtM&amp;t=6s&#8221; align=&#8221;center&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_video link=&#8221;https:\/\/www.youtube.com\/watch?v=HnCQguyzrZY&#8221; align=&#8221;center&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_video link=&#8221;https:\/\/www.youtube.com\/watch?v=hijCumh3jyg&#8221; align=&#8221;center&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_video link=&#8221;https:\/\/www.youtube.com\/watch?v=PNWnCGSTSgo&#8221; align=&#8221;center&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_video link=&#8221;https:\/\/www.youtube.com\/watch?v=QAyjhZmaXMg&#8221; align=&#8221;center&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_video link=&#8221;https:\/\/www.youtube.com\/watch?v=DppAS8TLRkE&amp;t=1811s&#8221; align=&#8221;center&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_video link=&#8221;https:\/\/www.youtube.com\/watch?v=vtUB4e4KkNw&#8221; align=&#8221;center&#8221;][\/vc_tta_section][vc_tta_section title=&#8221;INTERVIEWS&#8221; tab_id=&#8221;interviste&#8221;][vc_column_text]\n<h2 style=\"text-align: center;\">INTERVIEWS<\/h2>\n[\/vc_column_text][vc_column_text]\n<p style=\"text-align: center;\"><strong>Playlist with some interviews from Premio Archimede 2018:<\/strong><br \/>\nBernd Brunnhofer &#8211; Michael Bruinsma &#8211; Thomas Cauet &#8211; Simone Luciani<\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][vc_video link=&#8221;https:\/\/www.youtube.com\/watch?v=70oaJCnqpDs&amp;t=16s&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_video link=&#8221;https:\/\/www.youtube.com\/watch?v=4C9cBZwgnFE&amp;t=5s&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_video link=&#8221;https:\/\/www.youtube.com\/watch?v=s6Rqu__Rsf8&amp;t=2s&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_video link=&#8221;https:\/\/www.youtube.com\/watch?v=eG77dDKJjoY&amp;t=15s&#8221;][\/vc_tta_section][vc_tta_section title=&#8221;PARTNERS&#8221; tab_id=&#8221;1540553653648-3659e750-df60&#8243;][vc_column_text]\n<h2 style=\"text-align: center;\">PARTNERS<\/h2>\n[\/vc_column_text][vc_single_image image=&#8221;36051&#8243; img_size=&#8221;full&#8221;][vc_single_image image=&#8221;38933&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221; onclick=&#8221;link_image&#8221;][\/vc_tta_section][vc_tta_section title=&#8221;PRESS REVIEW&#8221; tab_id=&#8221;rassegna-archimede2018&#8243;][vc_column_text]\n<h2 style=\"text-align: center;\">PRESS REVIEW<\/h2>\n[\/vc_column_text][vc_column_text]<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2018\/11\/GenteVeneta30.pdf\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" class=\"aligncenter size-full wp-image-36088\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2018\/11\/GenteVeneta_Archimede2018.jpg\" alt=\"\" width=\"1200\" height=\"1194\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2018\/11\/GenteVeneta_Archimede2018.jpg 1200w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2018\/11\/GenteVeneta_Archimede2018-150x150.jpg 150w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2018\/11\/GenteVeneta_Archimede2018-300x299.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2018\/11\/GenteVeneta_Archimede2018-768x764.jpg 768w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2018\/11\/GenteVeneta_Archimede2018-1024x1019.jpg 1024w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2018\/11\/GenteVeneta_Archimede2018-60x60.jpg 60w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2018\/11\/GenteVeneta_Archimede2018-220x220.jpg 220w\" sizes=\"(max-width: 1200px) 100vw, 1200px\" \/><\/a>[\/vc_column_text][vc_column_text]\n<h6 style=\"text-align: center;\">Gente Veneta &#8211; 5 October 2018<\/h6>\n[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cccccc&#8221;][vc_empty_space height=&#8221;20px&#8221;][vc_single_image image=&#8221;36797&#8243; img_size=&#8221;large&#8221; alignment=&#8221;center&#8221; onclick=&#8221;link_image&#8221;][vc_column_text]\n<h6 style=\"text-align: center;\">Il Mattino di Padova &#8211; 1 October 2018<\/h6>\n[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cccccc&#8221;][vc_empty_space height=&#8221;20px&#8221;][vc_single_image image=&#8221;36796&#8243; img_size=&#8221;large&#8221; alignment=&#8221;center&#8221; onclick=&#8221;link_image&#8221;][vc_column_text]\n<h6 style=\"text-align: center;\">La Nuova Venezia &#8211; \u00a029 September 2018<\/h6>\n[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][\/vc_tta_section][vc_tta_section title=&#8221;MUS\u00c9E SWISSE DU JEU&#8221; tab_id=&#8221;musee&#8221;][vc_column_text]\n<h2 style=\"text-align: center;\"><strong>MUS\u00c9E SUISSE DU JEU<br \/>\n<\/strong><\/h2>\n<p style=\"text-align: justify;\">Also this year the\u00a0<a href=\"http:\/\/museedujeu.ch\/en\/\" target=\"_blank\" rel=\"noopener noreferrer\">Mus\u00e9e Suisse du Jeu<\/a>\u00a0(Suiss Museum of games) organized an exhibition dedicated to the Premio Archimede&#8217;s games.<\/p>\n<p style=\"text-align: justify;\">The awarded prototypes are shown as well as those who have excelled during the 2018 edition and the selected games for Trofeo Speciale Scienza in Gioco (the best science-themed game), \u00a0assigned by the Photonic and Nanotechnology Institute of the Consiglio Nazionale delle Ricerche (IFN \u2013 CNR) .\u00a0Moreover, the exhibition shows some games of the previous editions which in the meantime have been published.<\/p>\n<p style=\"text-align: justify;\">Here below, some pictures of the Exhibition.<\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;10px&#8221;][vc_single_image image=&#8221;47626&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221; onclick=&#8221;link_image&#8221;][vc_empty_space height=&#8221;10px&#8221;][vc_single_image image=&#8221;47764&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221; onclick=&#8221;link_image&#8221;][vc_empty_space height=&#8221;10px&#8221;][vc_single_image image=&#8221;47765&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221; onclick=&#8221;link_image&#8221;][vc_empty_space height=&#8221;10px&#8221;][vc_single_image image=&#8221;47627&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221; onclick=&#8221;link_image&#8221;][\/vc_tta_section][\/vc_tta_tabs][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cccccc&#8221;][vc_empty_space height=&#8221;20px&#8221;][vc_column_text]\n<p style=\"text-align: center;\"><strong><a href=\"#1540552988518-3b2db29f-67b5\">Photos<\/a><\/strong><\/p>\n<p style=\"text-align: center;\"><strong><a href=\"#1540551619050-9d621c66-dc08\">Videos<\/a><\/strong><\/p>\n<p style=\"text-align: center;\"><strong><a href=\"#interviste\">Interviews<\/a><\/strong><\/p>\n<p style=\"text-align: center;\"><strong><a href=\"#Programma-Archimede-2018\">Schedule<\/a><\/strong><\/p>\n<p style=\"text-align: center;\"><strong><a href=\"#Grossa-Lista-Archimede-2018\">Long-List<\/a><\/strong><\/p>\n<p style=\"text-align: center;\"><strong><a href=\"#1540545638432-9e803609-0625\">Notice<\/a><\/strong><\/p>\n<p style=\"text-align: center;\"><strong><a href=\"#giuria2018\">Jury<\/a><\/strong><\/p>\n<p style=\"text-align: center;\"><strong><a href=\"#1540553653648-3659e750-df60\">Partners<\/a><\/strong><\/p>\n<p style=\"text-align: center;\"><strong><a href=\"#rassegna-archimede2018\">Press Review<\/a><\/strong><\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][\/vc_column][\/vc_row]\n<\/div>","protected":false},"excerpt":{"rendered":"[vc_row][vc_column width=\"1\/4\" el_class=\"download\"][vc_single_image image=\"3342\" img_size=\"full\"][vc_empty_space][vc_column_text] Download Notice IT Notice EN Gente Veneta - 5\/10\/18 Il Mattino - 1\/10\/18 La Nuova [...]","protected":false},"author":17,"featured_media":0,"parent":3457,"menu_order":61,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-39939","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Edition 2018 - studiogiochi<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/studiogiochi.com\/en\/premio-archimede-2\/edition-2018\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Edition 2018 - 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