{"id":54892,"date":"2022-03-25T14:58:41","date_gmt":"2022-03-25T13:58:41","guid":{"rendered":"https:\/\/www.studiogiochi.com\/premio-archimede\/edizione-2023\/"},"modified":"2025-02-17T15:05:34","modified_gmt":"2025-02-17T14:05:34","slug":"edizione-2023","status":"publish","type":"page","link":"https:\/\/studiogiochi.com\/en\/premio-archimede-2\/edizione-2023\/","title":{"rendered":"Edition 2023"},"content":{"rendered":"<div class=\"wpb-content-wrapper\">[vc_row][vc_column width=&#8221;1\/4&#8243; el_class=&#8221;download&#8221;][vc_single_image image=&#8221;3342&#8243; img_size=&#8221;full&#8221;][vc_empty_space][vc_column_text]\n<h6 class=\"download-title\">Download<\/h6>\n<ul>\n<li style=\"margin-top: 10px;\"><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/07\/Archimede-bando-2023-IT-1.pdf\" target=\"_blank\" rel=\"noopener noreferrer\">Notice of Competition IT<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/07\/Archimede-bando-2023-IT-1.pdf\" target=\"_blank\" rel=\"noopener noreferrer\">Notice of Competition EN<\/a><\/li>\n<\/ul>\n[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][vc_btn title=&#8221;Prototype returns&#8221; color=&#8221;danger&#8221; align=&#8221;left&#8221; link=&#8221;url:https%3A%2F%2Fdocs.google.com%2Fforms%2Fd%2Fe%2F1FAIpQLScFESBOt8Nu6HbCN2v6TEhGvPw3H4jevFtxCrTVbeABkjWKhA%2Fviewform%3Fpli%3D1|target:_blank&#8221;][vc_empty_space height=&#8221;10px&#8221;][vc_column_text]Press review<\/p>\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"list-style-type: none;\">\n<ul>\n<li style=\"margin-top: 10px;\"><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/ComunediVenezia_16_9_2023.pdf\" target=\"_blank\" rel=\"noopener\">Comune di Venezia &#8211; 17\/9\/21<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Comunicato_Liceo_Orazio_Roma_9_2023.pdf\" target=\"_blank\" rel=\"noopener\">Liceo Orazio di Roma &#8211; 19\/9\/23<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Facebook_Liceo_Orazio_Roma_19_9_2023.pdf\" target=\"_blank\" rel=\"noopener\">FB Liceo Orazio di Roma &#8211; 19\/9\/23<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Facebook_MaraRumiz_16_9_2023.pdf\" target=\"_blank\" rel=\"noopener\">FB Mara Rumiz &#8211; 16\/9\/23<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/IUAV_9_2023.pdf\" target=\"_blank\" rel=\"noopener\">IUAV Universit\u00e0 di Venezia &#8211; 9\/23<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/JugamosTodos_17_9_2023.pdf\" target=\"_blank\" rel=\"noopener\">Jugamos Todos &#8211; 17\/9\/23<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/LaPiazzaWeb_18_9_2023.pdf\" target=\"_blank\" rel=\"noopener\">La Piazza Web &#8211; 18\/9\/23<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/LaVocediVenezia_13_9_2023.pdf\" target=\"_blank\" rel=\"noopener\">La Voce di Venezia &#8211; 13\/9\/23<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/LiceoScientificoUliviParma_9_2023.pdf\" target=\"_blank\" rel=\"noopener\">Liceo Scientifico Ulivi di Parma &#8211; 9\/23<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/LoSpazioBianco_15_9_2023.pdf\" target=\"_blank\" rel=\"noopener\">Lo Spazio Bianco &#8211; 15\/9\/23<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/PokerStarsNews_13_9_2023.pdf\" target=\"_blank\" rel=\"noopener\">PokerStars News &#8211; 13\/9\/2023<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/PrimaSaronno_18_9_2023.pdf\" target=\"_blank\" rel=\"noopener\">Prima Saronno &#8211; 18\/9\/2023<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/SaronnoNews_17_9_2023.pdf\" target=\"_blank\" rel=\"noopener\">Saronno News &#8211; 17\/9\/23<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Varese7Press_17_9_2023.pdf\" target=\"_blank\" rel=\"noopener\">Varese 7 Press &#8211; 17\/9\/23<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/VareseNews_17_9_2023.pdf\" target=\"_blank\" rel=\"noopener\">Varese News &#8211; 17\/9\/23<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/VenetoNews_16_9_2023.pdf\" target=\"_blank\" rel=\"noopener\">Veneto News &#8211; 16\/9\/23<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/VeneziaToday_21_9_2023.pdf\" target=\"_blank\" rel=\"noopener\">Venezia Today &#8211; 21\/9\/23<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/11\/Enigmistica24_3_11_2023.pdf\" target=\"_blank\" rel=\"noopener\">Enigmistica24 &#8211; 3\/11\/23<\/a><\/li>\n<li><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n[\/vc_column_text][\/vc_column][vc_column width=&#8221;3\/4&#8243;][vc_single_image image=&#8221;54857&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_tta_tabs][vc_tta_section title=&#8221;EDITION 2023&#8243; tab_id=&#8221;ed2023&#8243;][vc_column_text]\n<h2 style=\"text-align: center;\"><em>REX CRACOVIAE<\/em> BY CIELO D&#8217;ORO WINS THE PREMIO ARCHIMEDE 2023<\/h2>\n[\/vc_column_text][vc_single_image image=&#8221;68060&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221; onclick=&#8221;img_link_large&#8221;][vc_column_text]\n<h2 style=\"text-align: center;\">FINAL PRESS RELEASE<\/h2>\n<p>Once again, there was no shortage of suspense. Until the last ballot of the international jury, the awarding of the Archimede Prize 2023 was down to the wire! In the end <em><strong>Rex Cracoviae<\/strong><\/em> of the Cielo d\u2019Oro collective from Saronno won, repeating their 2010 success with <em>Aquileia<\/em>. Second place went to <em><strong>Garden Time<\/strong><\/em> by Filippo Landini, who until the very last moment nurtured the dream of a second consecutive victory after the success of 2021 with <em>Overbooking<\/em>. Completing the podium there was <em><strong>Wunderkammer<\/strong><\/em> by Andrea and Lorenzo Martini and Alessandro Zappi.<\/p>\n<p>\u201cThe winning game,\u201d explains <strong>Dario De Toffoli<\/strong>, \u201chas a complex architecture, but it is perfectly coherent and not too difficult to assimilate; there are various and different ways to earn victory points, so it is a matter of choosing the right strategy at the right time. An interesting and innovative factor is the possibility of activating several of one\u2019s own pawns in different areas of the board; each one goes its own way, at the end of which the pawn will be repositioned for the final score. As it has often happened to the winners of the Archimede Prize and to many more prototypes showcased over the years, I think that this game will certainly have an international publication as well, and we have already received numerous requests in this regard.\u201d<\/p>\n<p><strong>Cielo d\u2019Oro<\/strong> is a collective of friends that have been close for the past fifty years, all from Saronno: Pier Volont\u00e9, Giorgio Villa, Chicco and Gigi Tramezzani, Stefano Fontana, Mario Biscella, Renato Borgatti and Maurizio Colombo. This is their second victory (out of nine participations), after their first triumph with <em>Aquileia<\/em> in 2010. At the question at how do they felt, \u201cTwelve years older\u201d was their first comment. \u201cWe actually didn\u2019t expect this victory, because we had presented three different prototypes and considered <em>Rex Cracoviae<\/em> the more complex one, a \u2018boar,\u2019 as they say in the game world. Instead, it was probably this peculiarity that impressed the jury. We are now all retired, but we are a clear example of how gaming can be an important uniting factor at all ages and not just something related to the world of the youngsters. Now we will take a short break to promote the winner game to the publishing houses, but we are already at work on at least three other projects.\u201d<\/p>\n<p>In addition to the Archimede Prize, a number of important collateral prizes were also awarded, with <strong>Emergency<\/strong> as the guest of honour who, in collaboration with the Iuav university of Venice, was awarded the <strong>Special Mention Sebastiano Izzo<\/strong> for <em><strong>Dragomuro<\/strong><\/em>, created by the university students Ruggero Perenzin, Francesco Tonon and Marcello Sponza to narrate, in the form of a game, the trauma of war as seen through the eyes and drawings of children. Sebastiano Izzo was a special person, open to diversity and always willing to share what he had: he would certainly have loved this game and Emergency\u2019s efforts as a whole to soothe the world\u2019s wounds.<\/p>\n<p><strong>Fotonica in Gioco prize<\/strong> went to <em><strong>Smonta la Fake<\/strong><\/em> from Liceo Scientifico Statale Giacomo Ulivi in Parma. In second place was <em><strong>Be Hive!<\/strong><\/em> from I.T.S. Deledda &#8211; Fabiani in Trieste, and in third place <em><strong>Psephos<\/strong><\/em> from Liceo Ginnasio Statale Orazio in Rome.<\/p>\n<p><em><strong>Millennium<\/strong><\/em>, by Leonardo Errati and others collaborators, has been selected in the project <strong>Matematica in Gioco\u00a0<\/strong>from Trento&#8217;s University.<\/p>\n<p><strong>Cartamundi Trophy<\/strong> for best card game went to <em><strong>Adi\u00f3s Amigos!<\/strong><\/em> by Matteo Cimenti, Chiara Zanchetta and Carlo Rigon.<br \/>\n<strong>SAZ Italia Trophy<\/strong> for best development went to <em><strong>Croak a Lot<\/strong><\/em> by Carlo Sgattoni.<br \/>\n<strong>Scienza in Gioco trophy<\/strong> awarded by CNR &#8211; IFN went to <em><strong>Fibonacci<\/strong><\/em>, by Angela and Emanuela Cavinato.<\/p>\n<p>The Venice City Council hosted the Prize in the magnificent Sala San Leonardo and Councillor <strong>Paola Mar<\/strong> did the honours: \u201cThese games are made to bring people together, helping them to develop a collaborative spirit, and I think this is a fantastic endeavour.\u201d<\/p>\n<p>As many as 238 prototypes \u2013 the majority from Italy, but also from many other countries \u2013 participated in the 18th Archimede Prize. All games were played and tested very carefully by the <strong>preliminary jury<\/strong>, composed of:<\/p>\n<p><strong>Leo Colovini<\/strong> &#8211; President<br \/>\nGiuseppe Baggio<br \/>\nPiero Modolo<br \/>\nFederico Colovini<\/p>\n<p>The quality of the 24 finalists was truly astonishing, also because they were able to benefit from an additional stage of development, carried out in collaboration with the same preliminary jury; this procedure, i.e. the fine-tuning of the prototypes prior to the final testing, although long and arduous, was a real success, much appreciated by both the authors and the final jurors.<\/p>\n<p>For the final jury, were present in Venice:<br \/>\n<strong>Dario De Toffoli<\/strong> \u2013 President (studiogiochi, Italy)<br \/>\nHadi Barkat (Helvetiq, Switzerland)<br \/>\nGonzalo Aguirre Bisi and Pierpaolo Paoletti (ThunderGryph, Spain)<br \/>\nLuca Borsa (SAZ Italia, Italy)<br \/>\nBernd and Moritz Brunnhofer (Hans im Gl\u00fcck, Germany)<br \/>\nStefano De Carolis (Giochi Uniti, Italy)<br \/>\nErik de Jong and Bert Calis (999 Games, The Netherland)<br \/>\nLuigi De Luca Cuccia and Gianluca Corrente (Creative Jam, Italy)<br \/>\nFran\u00e7ois D\u00e9camp (Asmod\u00e9e, France)<br \/>\nMiriam Donda and Alessandro Montingelli (Amigo, Germany)<br \/>\nThorsten Gimmler (Ravensburger, Germany)<br \/>\nHermann Hutter (HUCH!, Germany)<br \/>\nSimone Luciani (Cranio Creations, Italy)<br \/>\nWolfgang L\u00fcdtke (Kosmos, Germany)<br \/>\nConor McGoey (Inside Up Games, Canada)<br \/>\nUmberto Rosin (Tana dei Goblin, Italy)<br \/>\nMichal \u0160m\u00edd (Albi, Czech Republic)<br \/>\nDieter and Severin Strehl (Piatnik, Austria)<br \/>\nMatthias Wagner (Pegasus, Germany)<br \/>\nTobias Weierstra\u00df (Moses, Germany)<\/p>\n<p style=\"font-weight: 400;\">It was a week of intense and tiring work, but truly gratifying. To see twenty editors from the world\u2019s major publishing houses, some \u201cveterans\u201d and some newcomers, competitors in theory, playing together in perfect harmony, embracing each other, dining together, and basically enjoying this event truly filled us with satisfaction&#8230; and the compliments were not lacking.<\/p>\n<p style=\"font-weight: 400;\">A special mention goes to Umberto Rosin who, as a skilled rower as well as player, together with Rossana Nardo, made the jurors experience the thrill of a tour of the Grand Canal in a historic rowing boat.<\/p>\n<p style=\"font-weight: 400;\">The work of the studiogiochi staff was invaluable in organising the website, secretariat, graphics, video and photos. Everything was impeccable: thank you!<\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;15px&#8221;][vc_single_image image=&#8221;68075&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221; onclick=&#8221;img_link_large&#8221;][vc_column_text]\n<h4 style=\"text-align: center;\">Premio Archimede 2023 &#8211; Ranking<\/h4>\n<p style=\"text-align: center;\"><strong>Winner<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0021.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Rex Cracoviae <\/em><\/span><\/a><\/strong>by <strong>Cielo D\u2019Oro<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>2nd place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0014.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Garden Time<\/em><\/span><\/a><\/strong> by <strong>Filippo Landini<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>3rd place<\/strong><br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0025.jpg\" rel=\"lightbox[54892]\"><strong><span style=\"color: #cc0000;\"><em><i>Wunderkammer<\/i><\/em><\/span><\/strong><\/a> by <strong>Andrea Martini, Lorenzo Martini, Alessandro Zappi<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>4th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0023.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Una Giornata Sfortunata <\/em><\/span><\/a><\/strong>by <strong>Cielo D\u2019Oro<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>5th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0017.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Le Botteghe di Firenze<\/em><\/span><\/a><\/strong> by <strong>Alessandro Cuneo<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>6th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0002.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Adi\u00f3s Amigos!<\/em><\/span><\/a><\/strong> by <strong>\u00a0<\/strong><strong>Matteo Cimenti, Chiara Zanchetta, Carlo Rigon<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>7th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0007.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Covens<\/em><\/span><\/a><\/strong> by <strong>F\u00e9lix Bernat Juli\u00e1n<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>8th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0015.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Ikebana<\/em><\/span><\/a><\/strong> by <strong>Francesco Testini<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>9th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0010.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Croak a Lot<\/em><\/span><\/a><\/strong> by <strong>Carlo Sgattoni<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>10th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0018.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Let\u2019s Wall<\/em><\/span><\/a><\/strong> by <strong>Francesco Angileri, Francesco Timo<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>11th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0012.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Dragomuro<\/em><\/span><\/a><\/strong> by <strong>Ruggero Perenzin, Francesco Tonon, Marcello Sponza<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0022.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Soaring Skies<\/em><\/span><\/a><\/strong> by <strong>Aaron Kempkes<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>13th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0024.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Up &amp; Down<\/em><\/span><\/a><\/strong> by <strong>Marco Rava, Simona Greco<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>14th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0005.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Borgopietra<\/em><\/span><\/a><\/strong> by <strong>Guglielmo Cok<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>15th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0006.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Building Up<\/em><\/span><\/a><\/strong> by <strong>Pietro Gabrielli<\/strong><br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0020.jpg\" rel=\"lightbox[54892]\"><strong><span style=\"color: #cc0000;\"><em>Puzzle World<\/em><\/span><\/strong><\/a> by <strong>David Spada<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>17th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0004.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Blood &amp; Glory<\/em><\/span><\/a><\/strong> by <strong>Maria Chiara Bagli<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0019.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Pond Salad<\/em><\/span><\/a><\/strong> by <strong>Richard De Rijk<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>19th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0003.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Aiutanti di No\u00e8<\/em><\/span><\/a><\/strong> by <strong>Giorgio Galbusera<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>20th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0008.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Crazy West<\/em><\/span><\/a><\/strong> by <strong>Maurizio Buso, Fabrizio Tronchin<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>21th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0013.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Frutta e Verdura<\/em><\/span><\/a><\/strong> by <strong>Cielo D\u2019Oro<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>22th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0009.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Crazy Worms<\/em><\/span><\/a><\/strong> by <strong>Fabrizio Tronchin, Maurizio Buso<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>23th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0016.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>La Forgia dei Nani<\/em><\/span><\/a><\/strong> by <strong>Francesco Frittelli<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>24th place<br \/>\n<a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Finalisti_page-0011.jpg\" rel=\"lightbox[54892]\"><span style=\"color: #cc0000;\"><em>Dice Cream<\/em><\/span><\/a><\/strong> by <strong>Gabriele Rolandini<\/strong><\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;15px&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_column_text]\n<h2 style=\"text-align: center;\">SELECTION PHASE COMPLETED<\/h2>\n<p style=\"text-align: justify;\">The selection jury has completed the massive work of playtesting and evaluating all the <strong>238 participating prototypes<\/strong>.<br \/>\n<a href=\"#finalisti\"><strong>24 finalist games<\/strong><\/a> have been selected, many of which required some development by the authors suggested by the jury in order to refine them and make them ready for presentation to the final jury.<br \/>\nDuring the week of September 11 to 16, the <strong>international jury<\/strong> of more than 20 publishers from the world&#8217;s leading publishing houses will arrive in Venice to test them, evaluate them, and give their final verdict during the <strong>awards ceremony on Saturday, September 16<\/strong>.<br \/>\nA very intensive but also beautiful work, where publishers from different (theoretically competing) publishers will enjoy playing together here, united by a common passion, in this playful full-immersion.<\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;15px&#8221;][vc_btn title=&#8221;<strong>DISCOVER THE FINALISTS &gt;<\/strong>&#8221; color=&#8221;danger&#8221; align=&#8221;center&#8221; link=&#8221;url:%23finalisti&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_column_text]\n<h2 style=\"text-align: center; color: #cc0000;\">AWARDS CEREMONY<br \/>\nSaturday, September 16, 2023<\/h2>\n<p style=\"text-align: center;\"><strong>Sala San Leonardo, Calle de la Chiesa, 1584 &#8211; Venice<\/strong><\/p>\n[\/vc_column_text][vc_column_text]\n<h3 style=\"text-align: center; color: #cc0000;\"><em>Schedule<\/em><\/h3>\n[\/vc_column_text][vc_row_inner][vc_column_inner width=&#8221;1\/3&#8243;][vc_column_text]\n<p style=\"text-align: right;\"><strong>10:00 a.m. &#8211; 1:00 p.m.<\/strong><\/p>\n[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;2\/3&#8243;][vc_column_text]<strong>Exhibition of finalist games<\/strong>, special projects, and other noteworthy games (open to everyone)[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/3&#8243;][vc_column_text]\n<p style=\"text-align: right;\"><strong>1:30 p.m.<\/strong><\/p>\n[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;2\/3&#8243;][vc_column_text]<strong>Awarding Fotonica in Gioco prize<\/strong>, organized by IFN-CNR. The three best science-themed board games, created by three classes of students\u00a0from Italian secondary schools, will be awarded.[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/3&#8243;][vc_column_text]\n<p style=\"text-align: right;\"><strong>2:15 p.m.<\/strong><\/p>\n[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;2\/3&#8243;][vc_column_text]<strong>Awards Ceremony\u00a0<\/strong>(open only to jurors, finalist authors, special guests, and staff):<\/p>\n<ul class=\"mailpoet_paragraph\">\n<li class=\"mailpoet_paragraph\">Awarding of Special Prizes<\/li>\n<li class=\"mailpoet_paragraph\">Announcement of results and winners Archimedes Prize 2023<\/li>\n<li class=\"mailpoet_paragraph\">Celebration<\/li>\n<\/ul>\n<p><strong>Note:<\/strong> Unfortunately, due to limitations communicated to us by the City of Venice regarding the capacity of the hall, only finalist authors (rather than all authors) will be able to attend the award ceremony.[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/3&#8243;][vc_column_text]\n<p style=\"text-align: right;\"><strong>6:30 p.m.<\/strong><\/p>\n[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;2\/3&#8243;][vc_column_text]Closing San Leonardo Hall[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_empty_space height=&#8221;15px&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_empty_space height=&#8221;15px&#8221;][vc_message icon_fontawesome=&#8221;&#8221;]\n<h2 style=\"text-align: center; color: #cc0000;\">THE TERMS OF PARTICIPATION\u00a0TO THE<br \/>\n2023 EDITION\u00a0OF THE PREMIO ARCHIMEDE<br \/>\nARE DEFINITELY CLOSED<\/h2>\n<p>&nbsp;<\/p>\n<h4 style=\"color: #2a5bae; text-align: center;\"><strong>THE PROTOTYPES ARE<\/strong><\/h4>\n<p style=\"text-align: center;\"><strong><span style=\"color: #2a5bae; text-align: center; font-size: 40px;\">238<\/span><\/strong><\/p>\n<h4 style=\"color: #2a5bae; text-align: center;\">a new incredible record!<\/h4>\n[\/vc_message][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_empty_space height=&#8221;15px&#8221;][vc_column_text]\n<p style=\"text-align: justify;\">The\u00a0<b>PREMIO ARCHIMEDE 2023<\/b>, organized by studiogiochi, is centered around the invention of new, original board games. The prize is dedicated to the great\u00a0<b>Alex Randolph<\/b> &#8211; who was its president for the first 7 editions &#8211; and so far has helped over 50 authors to fulfill the dream of having their game published. The participation (single or group) is open to everyone, with no age or residence restriction. The participating games must be sent by <b>March 31st, 2023<\/b>.<\/p>\n<p style=\"text-align: justify;\">The <strong>closing ceremony<\/strong> will take place approximately around <strong>mid-September 2023 in Venice<\/strong> thanks to the collaboration of the <strong>City of Venice<\/strong>, within an ampler framework of initiatives aimed at the spreading of gaming culture and at preventing the rampant gambling disorders. Thanks to the publishers&#8217; support, the winning authors will receive a total of <strong>\u20ac3.500<\/strong> in advance on the future royalties accrued through the publication of their games.<\/p>\n<p style=\"text-align: justify;\">In addition to the Premio Archimede, the Jury will also assign several other awards, trophies and special prizes, such as:<\/p>\n<ul>\n<li style=\"text-align: justify;\"><strong>Special Mention Sebastiano Izzo<\/strong> to the game that\u00a0would have been a favorite of Sebastiano Izzo, unforgotten \u201cgame buddy\u201d that we like to honor in each edition.<\/li>\n<li style=\"text-align: justify;\"><strong>Trophy Cartamundi<\/strong> to the best card game. Thanks to Cartamundi support, \u20ac500 will be granted in advance on future royalties of the game.<\/li>\n<li style=\"text-align: justify;\"><strong>Trophy Scienza in Gioco<\/strong> to the best science themed game with educational and informative purposes, assigned by the Institute for Photonics and Nanotechnologies of the Consiglio Nazionale delle Ricerche (IFN &#8211; CNR).<\/li>\n<li><strong>Trophy SAZ Italia<\/strong> to the best developed game that improved the most compared to the first original version submitted. To the winner a free entry of one day to IdeaG nazionale.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\">The <strong>Muse\u0301e Suisse du Jeu<\/strong> will house a display of both the finalist games and the Special Trophies winners.<br \/>\nThe award is also recognized by <strong>SAZ<\/strong> (Spiele-Autoren-Zunft, the international game designers association), by <strong>UISP<\/strong> (Unione Italiana Sport per Tutti) and by <strong>GioNa<\/strong> (Associazione Nazionale delle Citta\u0300 in Gioco) for its socio-cultural and inclusive values; it is in fact a playful and recreational activity that promotes the right to play, for everyone and for all ages.<\/p>\n<p style=\"text-align: justify;\"><strong>Download the Premio Archimede 2023 Notice of Competition from the left menu.<\/strong><\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][vc_message message_box_color=&#8221;pink&#8221; icon_fontawesome=&#8221;far fa-bell&#8221;]\n<p style=\"text-align: justify;\"><strong>MORE AND BETTER GAMES, READY TO BE TESTED!<\/strong><\/p>\n<p style=\"text-align: justify;\">This year, Premio Archimede will display a whole new structure, aimed at increasing the quality and number of games admitted to the final, thus also increasing their likelihood of publication.<\/p>\n<p style=\"text-align: justify;\"><strong>The selection and developement stage.<\/strong> Upon receipt of each prototype, the Selection Jury will test and evaluate, the potential of the game. This edition&#8217;s biggest novelty will be that the Jury will immediately contact the authors of the most interesting games in order to suggest, where necessary, possible improvements to perfect the game. The contacted authors will be able to try to implement the Jury&#8217;s suggestions, taking care to send any updated versions of their games, which will be then re-evaluated.<br \/>\nIn this way, even the games that in the past would not have reached the finals (because they needed further developement, even if they displayed a good potential), will now be able to aspire to it. The games that after this process will reach a level of quality deemed satisfactory, will be admitted among the finalists.<\/p>\n<p style=\"text-align: justify;\"><strong>Developement timing.<\/strong> The refinement of the prototypes may take a long time, so we suggest the authors to register and send their games as soon as possible: the sooner the prototypes arrive, the more time there is to complete their developement.<\/p>\n<p style=\"text-align: justify;\"><strong>The final.<\/strong> In Venice, during the week preceding the closing ceremony, all finalist games will be played, tested and evaluated by the Final Jury, composed of editors from many of the major publishing companies in the world. Finally, the winners of the Premio Archimede 2023 (and of the collateral awards) will be announced during the closing ceremony.<\/p>\n<p style=\"text-align: justify;\"><strong>Publication.<\/strong> With this new system, the games that make it to the finals will have a very high chance of being published and thus find the way to comercialization. To facilitate and speed up the decision process of the various publishers, the authors of the finalst games will be asked to send more copies of their prototype.<\/p>\n[\/vc_message][vc_message icon_fontawesome=&#8221;far fa-lightbulb&#8221;]\n<p style=\"text-align: justify;\">CNR-IFN will also organize the fourth edition of the <b>FOTONICA IN GIOCO\u00a0<\/b>competition, <strong>open to all Italian high school students<\/strong>, aiming at realizing an original board game with educational or informative purposes (<a href=\"http:\/\/www.fotonicaingioco.it\">www.fotonicaingioco.it<\/a>). The classes that will produce the three best projects will take part in the closing ceremony, which will be held simultaneously with the Premio Archimede.<\/p>\n[\/vc_message][vc_message message_box_color=&#8221;alert-warning&#8221; icon_fontawesome=&#8221;fas fa-university&#8221;]\n<p style=\"text-align: justify;\">The <strong>Matematica in gioco<\/strong> project is a school-work alternation course organized by the Pop-mat laboratory and by the Fablab of the <strong>University of Trento<\/strong> in which games designed by Mathematics students will be analyzed, perfected and manufactured by a team of high school students of different specializations. Among the games developed in this context, one will be selected for participation in the Premio Archimede.<\/p>\n[\/vc_message][vc_message message_box_color=&#8221;green&#8221; icon_fontawesome=&#8221;fas fa-clinic-medical&#8221;]\n<p style=\"text-align: justify;\">A selection of games from the beautiful exhibition <a href=\"https:\/\/studiogiochi.com\/en\/2023\/04\/the-game-il-ruolo-di-emergency-partecipa-al-premio-archimede\/\"><strong><em>The Game &#8211; The role of Emergency<\/em><\/strong><\/a>, which was held in the Venice headquarters of <strong>EMERGENCY<\/strong>, of which Mara Rumiz is in charge, will also participate in the Premio Archimede 2023; the games were created by the students of the Communication Design Laboratory 3 of the Master&#8217;s Degree Course in Communication Design at the <strong>IUAV<\/strong>, conducted by Paola Fortuna and Luciano Perondi. We are happy for this new collaboration, which proves the increasingly recognized cultural and social value of games and playing.<\/p>\n[\/vc_message][vc_empty_space height=&#8221;20px&#8221;][vc_single_image image=&#8221;40015&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221; onclick=&#8221;link_image&#8221;][vc_empty_space height=&#8221;20px&#8221;][\/vc_tta_section][vc_tta_section title=&#8221;FINALISTS&#8221; tab_id=&#8221;finalisti&#8221;][vc_column_text]\n<h2 style=\"text-align: center;\">FINALIST GAMES<\/h2>\n<p style=\"text-align: justify;\">Here are, in strict alphabetical order, the <strong>24 finalist games selected by the pre-selection jury<\/strong>, after months and months of hard and careful work, that will enter the next phase of the Archimedes Prize 2023. We particularly note the presence among the finalists of one of the games of the exhibition &#8220;The Game &#8211; The Role of Emergency.&#8221;<\/p>\n<p style=\"text-align: justify;\"><a href=\"https:\/\/studiogiochi.com\/en\/premio-archimede\/edizione-2023\/#exhibition\"><strong>See the virtual exhibition with photos of the games that made it to the finals &gt;<\/strong><\/a><\/p>\n[\/vc_column_text][vc_column_text]<div class=\"su-table su-table-responsive su-table-alternate\">\n<table>\n<tbody>\n<tr>\n<td valign=\"middle\"><b>Games<\/b><\/td>\n<td valign=\"middle\"><b>Authors<\/b><\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Adi\u00f3s Amigos!<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> Matteo Cimenti, Chiara Zanchetta, Carlo Rigon<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Aiutanti di No\u00e8<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> Giorgio Galbusera<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Blood &amp; Glory<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> Maria Chiara Bagli<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Borgopietra<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> Guglielmo Cok<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Building Up<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> Pietro Gabrielli<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Covens<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/es.png' alt='Spain' \/> F\u00e9lix Bernat Juli\u00e1n<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Crazy West<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> Maurizio Buso, Fabrizio Tronchin<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Crazy Worms<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> Fabrizio Tronchin, Maurizio Buso<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Croak a Lot<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> Carlo Sgattoni<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Dice Cream<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> Gabriele Rolandini<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Dragomuro<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> Ruggero Perenzin, Francesco Tonon, Marcello Sponza<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Frutta e Verdura<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> Cielo D&#8217;Oro<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Garden Time<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> Filippo Landini<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Ikebana<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> Francesco Testini<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>La Forgia dei Nani<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> Francesco Frittelli<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Le Botteghe di Firenze<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> Alessandro Cuneo<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Let&#8217;s Wall<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> Francesco Angileri, Francesco Timo<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Pond Salad<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/nl.png' alt='Netherlands' \/> Richard De Rijk<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Puzzle World<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> David Spada<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Rex Cracoviae<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> Cielo D&#8217;Oro<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Soaring Skies<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/us.png' alt='United States of America' \/> Aaron Kempkes<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Una Giornata Sfortunata<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> Cielo D&#8217;Oro<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Up &amp; Down<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> Marco Rava, Simona Greco<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Wunderkammer<\/i><\/td>\n<td valign=\"middle\"><img class='azc_flags' src='https:\/\/studiogiochi.com\/wp-content\/plugins\/azurecurve-flags\/images\/it.png' alt='Italy' \/> Andrea Martini, Lorenzo Martini, Alessandro Zappi<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>[\/vc_column_text][\/vc_tta_section][vc_tta_section title=&#8221;PHOTO EXHIBITION&#8221; tab_id=&#8221;exhibition&#8221;][vc_column_text]\n<h2 style=\"text-align: center;\">PHOTO EXHIBITION OF FINALIST PROTOTYPES<\/h2>\n[\/vc_column_text][vc_column_text]\n<p style=\"text-align: justify;\">Here are the photos of the <strong>24 finalist prototypes of the Premio Archimede 2023<\/strong>, top-level games that will be submitted to the international jury of more than twenty editors from the world&#8217;s leading publishing houses, which will arrive in Venice to test them, evaluate them and give their final verdict during the awards ceremony on Saturday, September 16.<\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;15px&#8221;][vc_video link=&#8221;https:\/\/youtu.be\/t4oZYr9f8Zg?list=PLbin7Y5rsBx6Sdl3FtUe6BQOwKS_h-j2J&#8221; align=&#8221;center&#8221;][\/vc_tta_section][vc_tta_section title=&#8221;JURY&#8221; tab_id=&#8221;giuria2023&#8243;][vc_column_text]\n<h2 style=\"text-align: center;\">JURY<\/h2>\n[\/vc_column_text][vc_column_text]There will be two separate Juries, who will work in different phases of the competition. During the 1st phase, only the <strong>Selection Jury<\/strong> will work on the games. Its members are:[\/vc_column_text][vc_empty_space height=&#8221;10px&#8221;][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Leo Colovini (president)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41589\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Colovini-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Colovini-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Colovini-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Colovini-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Colovini.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Born in Venice in 1964, Leo Colovini begins his ludic adventure at about 12 when he meets Alex Randolph, playing chess in a club of Venice. Passionate about games\u00a0 since ever, he is really struck by the \u201cMaster\u201d, and becomes a goer of Randolph\u2019s office. He takes part to the game tests with enthusiasm and never misses a single occasion to show Alex his naive and odd ideas. As time goes by, his ideas start to refine themselves and Leo finally presents to the severe judgement of his \u201cMaster\u201d an interesting mechanism for a game, but, even if Randolph tries more than once to put his hands on it, the game doesn\u2019t make it to be published. After one year they realize together\u00a0<a href=\"https:\/\/studiogiochi.com\/en\/publications\/drachenfels-en\/\"><em>Drachenfels<\/em><\/a>, which is Leo\u2019s first published game (Schmidt Spiele).\u00a0 Two years later (1988), again in collaboration with Randolph, it is the time of\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/inkognito-en\/\">Inkognito<\/a><\/em>, published by MB, a great success (part of the list of Spiel des Jahres, and winner of the <em>Sonderpreis <\/em>\u2013 the special prize of the critics).\u00a0 After several years Piatnik publishes\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/die-magische-sieben-en\/\">Die Magische Sieben<\/a><\/em>\u00a0the first game signed by Colovini as a unique author. In 1993 he signs, together with Dario De Toffoli, Marco Maggi and Francesco Nepitello, the Role Playing Game\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/lex-arcana-en\/\">Lex Arcana<\/a><\/em>\u00a0(Dal Negro). In 1993 he definitely leaves his job in the bank and begins to work full time for games. In 1994\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/die-oster-insel-en\/\">Die Oster Insel<\/a><\/em>\u00a0is published by Blatz Spiele: this game also enters in the list of Spiel des Jahres. In the following years, the works with Dario De Toffoli increase until together with Alex Randolph they found\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/editore\/venice-connection-en\/\">Venice Connection<\/a><\/em>. After several years he gets a history degree with a game-thesis about Charlemagne, and many of his games are published:\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/carolus-magnus-en\/\">Carolus Magnus<\/a>\u00a0<\/em>in 2000 and\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/clans-en\/\">Clans<\/a><\/em><em>\u00a0<\/em>in 2003 (Winning Moves) that almost win the Spiel del Jahres by getting one of the three nominations.\u00a0With his game\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/leo-muss-zum-friseur-en\/\">Leo muss zum Friseur<\/a><\/em>\u00a0he wins the <a href=\"http:\/\/www.brettspiele-report.de\/deutscher-spiele-preis\/#j2016\" target=\"_blank\" rel=\"noopener noreferrer\">Deutscher Kinderspiele Preis\u00a02016<\/a>, gets very close to the victory of the <a href=\"http:\/\/www.spieldesjahres.de\/de\/leo-muss-zum-friseur\/\" target=\"_blank\" rel=\"noopener noreferrer\">Kinderspiel\u00a0des\u00a0Jahres\u00a02016<\/a> (being among the three nominated games) and wins the <a href=\"http:\/\/www.spielepreis.at\/wordpress\/?page_id=547\" target=\"_blank\" rel=\"noopener noreferrer\">Spiele\u00a0Hit\u00a0f\u00fcr\u00a0Kinder\u00a02016<\/a>.<\/p>\n<p style=\"text-align: justify;\"><\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Giuseppe Baggio<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41585\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Baggio-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Baggio-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Baggio-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Baggio-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Baggio.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">One of the best Shogi italian players, he is really passionate about all games created by Alex Randolph. Giuseppe Baggio loves abstract boardgames, but he always enjoys playing any other kind of game.<br \/>\nWell, he loves to play and for this reason he became member of the Premio Archimede Jury.<br \/>\nWith studiogiochi he contributed to the realization of the chapters about Shogi (japanese chess), the ones about heterodox chess for the book <a href=\"https:\/\/studiogiochi.com\/en\/publications\/il-grande-libro-degli-scacchi-en\/\"><em>Il grande libro degli scacchi<\/em><\/a> and he helped out in the proof-reading of many headwords of the <em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/enciclopedia-dei-giochi-en\/\">Enciclopedia dei giochi<\/a> <\/em>by Giampaolo Dossena.<\/p>\n<p style=\"text-align: justify;\"><\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Federico Colovini<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41593\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Federico-1-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Federico-1-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Federico-1-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Federico-1-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Federico-1.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Figlio di Leo Colovini, play-tester, sviluppatore, redattore, traduttore e ora anche autore: non c\u2019\u00e8 che l\u2019imbarazzo della scelta!\u00a0Chiss\u00e0 se gli rimarr\u00e0 tempo per coltivare le sue altre grandi passioni\u2026 fare il Mastro Birraio, l\u2019Egittologo o magari rifugiarsi in un bel LARP di quelli tosti?<\/p>\n<p style=\"text-align: justify;\"><\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Piero Modolo<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41598\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Modolo-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Modolo-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Modolo-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Modolo-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Modolo.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Born in 1991, he is passionate about every type of games (from boardgames to videogames) but, particularly, of trading card games (before\u00a0<em>Yu-Gi-Oh!<\/em>, now\u00a0<em>Gwent online<\/em>\u00a0has become his favourite game).<br \/>\nHe graduated in philosophy in Venice, and after the positive experience with Premio Archimede 2016 he entered as a member of the preselection jury of the contest, with the responsability to connect the games (and their authors) with italian and international jurors.<br \/>\nHe is at the forefront of testing new games and helping in various projects of the studio.<\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Dario Zaccariotto<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41605\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Zaccariotto.jpg\" alt=\"\" width=\"220\" height=\"248\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Zaccariotto.jpg 222w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Zaccariotto-133x150.jpg 133w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Born in Dolo (near Venice) in 1968, he has a playful childhood.<br \/>\nIn the beginning of the 80\u2019s he gets in touch with the association MultigiocoClub from Mestre, and immediately becomes their \u201cmascot\u201d, being the youngest of the group. He is called from everybody Darietto [little Dario], in order not to get mixed up with the other Dario, \u201cDarione\u201d [big Dario] De Toffoli. Since he has a daughter, many friends call him Zack, but some nostalic ones still call him with the first nickname.<br \/>\nBeeing in touch with De Toffoli becomes a lasting status, and gradually he starts to collaborate with studiogiochi: he runs tournaments, develops boardgames and produces puzzles and other games for the press.<br \/>\nThe big jump happens during the editions of the Italian Game Festival: he is responsible for some entire sections. Starting from that moment \u201cDarietto\u201d really understands what he wants to do once he grows up and soon he gets the chance to cross the great sea that separates \u201csaying\u201d from \u201cdoing\u201d.<br \/>\nAll the rest is topicality: he writes books and collaborates in the creation of games, and especially has a great pleasure presenting new puzzles to people, especially logic and numeric ones.<br \/>\nSuddenly one day he surprises everybody that sees him as a cold\u00a0 calculator by winning an international poetry competition (www.centrostudivignola.it), with his first and last verses ever written.<\/p>\n<p style=\"text-align: justify;\"><\/div><\/div><\/div>\n[\/vc_column_text][vc_empty_space height=&#8221;10px&#8221;][vc_column_text]The Jury will evaluate all the prototypes, keeping in mind the following criteria, in order of importance:<\/p>\n<ul>\n<li><strong>Publishing potential<\/strong>, i.e. the chances the game has of being considered by a publisher<\/li>\n<li><strong>Originality<\/strong> of the game&#8217;s mechanics<\/li>\n<li><strong>Playability<\/strong>, <strong>balance<\/strong> and <strong>functionality<\/strong> of the mechanics<\/li>\n<li><strong>Fun<\/strong><\/li>\n<li><strong>Functionality<\/strong> of the prototype and clarity of the rules<\/li>\n<\/ul>\n<p style=\"text-align: justify;\">It must be specified that while the quality of the prototype (and, above all, of the rules) weighs little on the overall evaluation of the game, at the same time it is a fundamental condition for a correct playthrough of the game and the enjoyment of all the other features.<\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;10px&#8221;][vc_column_text]The <strong>Final Jury<\/strong>, at the moment, is composed by:[\/vc_column_text][vc_empty_space height=&#8221;10px&#8221;][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Dario De Toffoli (president, Italy)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41592\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Toffoli-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Toffoli-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Toffoli-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Toffoli-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Toffoli.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Dario De Toffoli was born in Venice in 1953. He first entered in contact with the gaming world in the early Eighties, and his life has never been the same since.<br \/>\nBit by bit he abandoned his career as a chemist and begun working on all aspects (competitive, technical and cultural) surrounding all kinds of games: <strong>Board games, card games, puzzles, brainteasers, mathematical games<\/strong>\u2026<\/p>\n<p>This newfound interest is what motivated him to found <strong>studiogiochi<\/strong> in 1987.<\/p>\n<p>Dario De Toffoli is<\/p>\n<ul>\n<li>studiogiochi\u2019s founder<\/li>\n<li>a freelance journalist, writer and game author<\/li>\n<li>the director of the Italian Games Archive in Udine<\/li>\n<li>decorated from the PLDA with a special Career Prize \u201c<em>Ludic personality<\/em>\u201d in 2007<\/li>\n<li>awarded with the <em>Best of Show Career Prize<\/em>, Lucca Comics and Games 2017<\/li>\n<li>Pentamind World Champion of 2002 and 2012<\/li>\n<\/ul>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Hadi Barkat (Helvetiq, Switzerland)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone size-medium wp-image-69179\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Barkat-2.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Barkat-2.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Barkat-2-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Barkat-2-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Hadi is the CEO &amp; Founder of Helvetiq, an international publisher of games and books based in Switzerland. Game designer. Book author. Tennis geek. Roger Federer, Haruki Murakami and Boston Celtics Fan.<\/p>\n<p style=\"text-align: justify;\"><\/div><\/div><\/div>\n[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Gonzalo Aguirre Bisi &amp; Pierpaolo Paoletti (ThunderGryph, Spain)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone size-medium wp-image-68041\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Gonzalo_Paoletti.jpg\" alt=\"\" width=\"359\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Gonzalo_Paoletti.jpg 567w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Gonzalo_Paoletti-300x209.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Gonzalo_Paoletti-150x104.jpg 150w\" sizes=\"(max-width: 359px) 100vw, 359px\" \/><\/p>\n<p style=\"text-align: justify;\">Gonzalo Aguirre Bisi is a passionate gamer and game designer that joined the gaming industry in 2007 working as a video game publisher. Gonzalo grow up back and forth from Italy to Peru and he moved back definitely to Rome in his adulthood to attend to La Sapienza university. Now he is living between Rome and Sevilla, a city he fell in love with.<br \/>\nSince 2014 he has been developing the business side of ThunderGryph with the aim to develop and publish board games.<br \/>\nWith five years from launch, ThunderGryph\u2019s counts eighteen published games.<\/p>\n<p>Pierpaolo Paoletti decided to pursue his passion by working in the board game industry after many years of experience in graphic design.<br \/>\nWith strong opinions yet always expressed with kindness, Pier is the most experienced tabletop gamer within the ThunderGryph team, which he joined in 2018.<br \/>\nHis main responsibilities focus on game development, but he actively contributes to structural changes to improve the ergonomics of the games.<br \/>\nIn addition, Pier is dedicated to the design and art direction of some of ThunderGryph&#8217;s titles.<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Luca Borsa (SAZ Italia, Italy)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone size-full wp-image-66291\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/03\/Borsa.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/03\/Borsa.jpg 220w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/03\/Borsa-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Born in 1962. Civil engineer, author of board games and spokesperson for Saz Italia, the association of game authors, the passion matured at an early age for the games world has turned into his professional life which led him to design dozens of board games and publish them with Italian and international publishing houses together with his friend\/partner Luca Bellini. He has held game design courses and workshops at the Milan Polytechnic, the Turin Polytechnic, the Brera Academy and several high schools. He promote the use of games for educators, teachers and companies. With the pedagogist Sara Evangelista, he created the format \u201cCome and play with me!?\u201d aimed at parents\/educators, organizing more than 50 thematic evenings in nursery schools, municipalities, associations. He is one of the founders of &#8220;Blob Factory&#8221; Game Studio, a group of game designers (Bellini &#8211; Lanzavecchia &#8211; Obert &#8211; Borsa) who deal with gamification and promotional games for companies. He collaborated in the drafting of the &#8220;Piano Giochi&#8221; for a municipality in Brianza, a tool that defines the objectives of the city from a playful point of view towards its citizens of all ages. He was a speaker at TEDx Busto Arsizio with the talk &#8220;A life at stake, inside and outside the box&#8221; where he shown the world of gaming and his experiences in the gaming field.<\/div><\/div><\/div>\n[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Bernd &amp; Moritz Brunnhofer (Hans im Gl\u00fcck, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41587\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Brunnhofer.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Brunnhofer.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Brunnhofer-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Brunnhofer-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Brunnhofer-300x341.jpg 300w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Bernd Brunnhofer was born in 1946 near Graz in Austria. He came to Germany in the 60s, studied Sociology and was later a university lecturer. He founded Hans im Gl\u00fcck in 1983 together with Karl-Heinz Schmiel, when they published the small handcrafted game <em>Dodge City<\/em>. The first games were no big success until in 1991 the breakthrough came with <em>Drunter und Dr\u00fcber<\/em> by Klaus Teuber. It was the first german game of the year from a small company and 1994 followed <em>Manhattan<\/em> by Andreas Seyfarth and 1996 <em>El Grande<\/em> by Wolfgang Kramer and Richard Ulrich. At least since that time Hans im Gl\u00fcck was a well known in german households. \u00a02001 another milestone came with the worldwide success of <em>Carcassonne<\/em> by Klaus-J\u00fcrgen Wrede. Especially the finetuning of the game by Bernd Brunnhofer was part of that success and every player in world knows today the cute meeple, which was designed by Bernd Brunnhofer. With <em>Thurn und Taxis<\/em> by Andreas Seyfarth in 2006 and <em>Dominion<\/em> by Donald Vaccarino in 2009 Hans im Gl\u00fcck won two more games of the year in Germany. Bernd Brunnhofer also is a great game designer himself. His games <em>Sankt Petersburg<\/em> and <em>Stone Age<\/em> are well known and popular in the gamers scene. And perhaps he\u2019s just working on the next big thing\u2026<\/p>\n<p><iframe title=\"Premio Archimede 2016 - Interview - Bernd Brunnhofer\" width=\"900\" height=\"506\" src=\"https:\/\/www.youtube.com\/embed\/du1n63onfho?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Stefano De Carolis (Giochi Uniti, Italy)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41590\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Carolis.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Carolis.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Carolis-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Carolis-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Carolis-300x341.jpg 300w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Stefano literally grew up in games, being his father one of the greatest game collectors in the world. He was destined for a career in games, and is now strategic planner for the international game publisher\u00a0Giochi Uniti(<em>Carcassone<\/em>,\u00a0<em>Settlers of Catan<\/em>). Playing together with Stefano you may experience his dialectics, he also studied international relations actually, a specialization that tourned out to be very useful in his job for Giochi Uniti. So if you ever happen to persuade him to publish one of your games remember this may not be so easy\u2026<\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Erik de Jong &amp; Bert Calis (999 Games, The Netherlands)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone size-medium wp-image-66056\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/01\/De-Jong.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/01\/De-Jong.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/01\/De-Jong-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/01\/De-Jong-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/> <img decoding=\"async\" class=\"alignnone size-medium wp-image-69177\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Calis.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Calis.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Calis-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Calis-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Erik de Jong was born in 1984 and very passionate about all types of competitive board games. He grews up with boardgames, his father worked in the game industry (Jumbo) all his life. After Erik graduated his study in Leisure Management, he joined 999 Games in 2007 where he worked close with Michael Bruinsma in various roles. Currently he is co-owner and responsible for the operational management of 999 Games.<\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Luigi De Luca Cuccia &amp; Gianluca Torrente (Creative Jam, Italy)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone size-medium wp-image-69175\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/DeLucaCuccia-Torrente.jpg\" alt=\"\" width=\"220\" height=\"250\" \/><\/p>\n<p style=\"text-align: justify;\">Luigi De Luca Cuccia approaches the world of gaming in the early nineties by participating in numerous game realities, he publishes his first multi-genre role-playing game in 1999 and begins to play folk music, in the meantime he studies physics and moves to the capital. After an interlude in the Tuscan hills to which he remains particularly attached, he returns to Rome and opens a software development studio.<br \/>\nFrom 2016 he re-entered the world of entertainment following the birth of the Italian EscapeRooms and finally with some friends he opened Creative Jam, a publishing house of board games, role-playing games and intelligent games in 2022.<br \/>\nCurrently Creative Jam has started producing its first games trying to use the past experiences of the members by exploiting a combination of Logic Games, Escape Rooms and Digital Media.<\/p>\n<p style=\"text-align: justify;\"><\/div><\/div><\/div>\n[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Fran\u00e7ois D\u00e9camp (Asmod\u00e9e, France)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone size-medium wp-image-67412\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/07\/Decamp.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/07\/Decamp.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/07\/Decamp-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/07\/Decamp-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">It was with <em>AD&amp;D<\/em>, <em>Call of Cthulhu<\/em> and <em>Zargo&#8217;s Lords<\/em> that Fran\u00e7ois first learned about modern board games in the early 80s.<br \/>\nWhile studying political sciences, he started working in a <em>Jeux Descartes<\/em> store in Paris in 1987 (as a student job), and he has not left the gaming world since.<br \/>\nHe started as a Salesman, then became a game store manager (he still has a store in Bordeaux). He also worked as an author for <em>Casus Belli<\/em>, and, for a few years, as a member of the <em>Cannes As d&#8217;Or<\/em> jury.<br \/>\nHe then worked at <em>Tric Trac<\/em> from 2018 to 2022, where he notably participated in thematic videos, and more importantly in the <em>Tric Trac Show<\/em>, a big weekly Talk Show devoted to board games and the people who make them.<br \/>\nEarlier this year, he joined Asmod\u00e9e group as a sourcing manager for Lab4games (Days of Wonder, Libellud, Repos Production and Space Cowboys).<\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Miriam Donda &amp; Alessandro Montingelli (Amigo, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone size-full wp-image-66950\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/05\/Miriam_Alessandro.jpg\" alt=\"\" width=\"300\" height=\"179\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/05\/Miriam_Alessandro.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/05\/Miriam_Alessandro-150x90.jpg 150w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<p style=\"text-align: justify;\">Miriam rediscovered her passion for board games while studying ecology (biology). Therefore, she additionally worked in sales and consulted on board games of all kinds. But for her it wasn&#8217;t enough to sell great games, she wanted to take a deeper look into the development of games. To do so, she took a peek behind the scenes at Moses and Ravensburger.<br \/>\nSince 2019, she has now been allowed to do her mischief in the editorial department of Amigo.<\/p>\n<p style=\"text-align: justify;\">Alessandro Montingelli, born in Milan in 1997, has been passionate about games since he was a child. He graduated in Milan and Berlin in Product Design and Innovation Design Management, again with a specialization in Game Design and Game Development. He presented his first game at the Maker Faire in Rome in 2018 and gained his first Game Development experiences at Ravensburger. Today he is part of the editorial team at Amigo.<\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Thorsten Gimmler (Ravensburger, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone size-medium wp-image-51468\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2021\/07\/Gimmler-1.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2021\/07\/Gimmler-1.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2021\/07\/Gimmler-1-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2021\/07\/Gimmler-1-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2021\/07\/Gimmler-1-300x341.jpg 300w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Thorsten Gimmler studied electrical engineering after school. During his studies, his passion for games, which he had already had in childhood, flared up again. He published game reviews in daily newspapers and then began to develop games himself, 13 were published by various publishers. After graduating, he developed lights before turning his hobby into a profession and working as a Product Manager at Schmidt Spiele for 15 years. Since 2020, he has been working as Inventor Relation Manager at Ravensburger, where he is responsible for contact with authors and the search for new games and further development of new game ideas.<\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Hermann Hutter (HUCH!, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41595\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Hutter.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Hutter.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Hutter-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Hutter-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Hutter-300x341.jpg 300w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Hermann Hutter has founded the distribution company Hutter Trade in 2004. Since then, the company has become established as an integral part of the game world. With its own brand HUCH! and innovative educational and leisure games, communication games with lifestyle character, and strategy games from foreign partner publishers, Hutter Trade has created its own distinctive profile.<br \/>\nPublishing games is a big passion for Hermann. Numerous awards \u2013 such as the \u201cToy Award 2008,\u201d the \u201cChildren\u2019s Game of the Year 2007,\u201d and the \u201cGerman Game Prize 2006\u201d \u2013 provide evidence of the company\u2019s success. Led by the joy of playing, creativity and design and an interest in new trends, HUCH! creates game innovations that provide long-lasting fun! Hermann Hutter is a very experienced retailer and is successfully managing numerous shops.<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Kevin Kichan Kim (Mandoo Games, Korea)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<img decoding=\"async\" class=\"alignnone wp-image-44792\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/11\/Kevin-Kichan-Kim.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/11\/Kevin-Kichan-Kim.jpg 1200w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/11\/Kevin-Kichan-Kim-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/11\/Kevin-Kichan-Kim-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/11\/Kevin-Kichan-Kim-768x874.jpg 768w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/11\/Kevin-Kichan-Kim-900x1024.jpg 900w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/11\/Kevin-Kichan-Kim-300x341.jpg 300w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Kevin Kichan Kim was born 1976 in Seoul. During he was studying Robot eyes in graduated school, he was fascinating to playing boardgames. In 2002, he opened a Boardgame cafe in Seoul and the cafe expanded 16 places in Korea. Then he started to develop games by himself, he founded Korean Association of Boardgame Industry and Korea Boardgame Con. In 2010, he joined in Korea Boardgames as a head of product development. At KBG, he had led the localization of around 150 games, game publishing such as <em>Coconuts<\/em>, <em>Abraca&#8230;What?<\/em> and more. He quit KBG in 2015 and joined in Happy Baobab as a VP and helped Asian small publishers to develop their product and to find western distributors. From 2017 Fall, he has led publishing company Mandoo Games as a CEO to introduce nice game with beautiful artworks to the world.<\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Simone Luciani (Cranio Creations, Italy)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<img decoding=\"async\" class=\"alignnone wp-image-41596\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Luciani.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Luciani.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Luciani-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Luciani-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Luciani-300x341.jpg 300w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Born in 1977, Simone Luciani begins as player and amateur game designer.<br \/>\nHe has taken part many times in the Archimede contest, which he won two times, with\u00a0<em>Portobello Road\u00a0<\/em>(best card game in 2008 and his first creation to be published \u2013 by Piatnik as\u00a0<em>Frutti di mare \u2013\u00a0<\/em>) and\u00a0<em>Marco Polo<\/em>, Premio Archimede 2012, then published by Hans in Gl\u00fcck and winner of the Deutscher Spiele Preis.<br \/>\nIn 2013 Simone began to work with the Italian publisher\u00a0Cranio Creations where\u00a0he has now the main role in selecting and developing games. In 2015 Simone left his teaching career (that lasted over 15 years) to be a full-time game designer.<\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Wolfgang L\u00fcdtke (Kosmos, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41597\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Ludtke.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Ludtke.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Ludtke-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Ludtke-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Ludtke-300x341.jpg 300w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Wolfgang became passionate about games as a reviewer and collector. But when Peter Neugebauer introduced him to the game designer Klaus Teuber and his wife Claudia (almost 30 years ago), the encounter turned into a special friendship, and from then on Wolfgang has been actively involved in the development of new games at an early stage.<br \/>\nWolfgang\u2019s career as an editor began when he joined the new company TM-Spiele GmbH, which soon enough began to focus on consultancy for other game publishers.<br \/>\nHe has edited games published under the Goldsieber label and by KOSMOS until 2013.<br \/>\nWolfgang regards his ability to recognize whether a prototype has the potential of becoming a good game as one of his strenghts. As an editor at KOSMOS, he continues to take care of part of the family and adult games, and he also continues to be actively involved in the development of games at an early stage.<\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Conor McGoey (Inside Up Games, Canada)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-59135\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2022\/11\/McGoey.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2022\/11\/McGoey.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2022\/11\/McGoey-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2022\/11\/McGoey-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>He founded Inside Up Games in 2016 by launching his hit game &#8220;Summer: The Board Game&#8221;. Since then the catalog has grown, including some titles conceived by Conor and others by external designers (<em>Block and Key<\/em>, <em>Earth<\/em>, <em>Draft &amp; Write Records<\/em>). He can&#8217;t wait to participate in the Archimedes Prize, looking for the next great game!<\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Umberto Rosin (Tana dei Goblin, Italy)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41611\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Rosin-1-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Rosin-1-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Rosin-1-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Rosin-1-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Rosin-1.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">President and co-founder of <em>La Tana dei Goblin Venezia<\/em> \u2013 the most important local gaming association \u2013 Umberto organizes gaming events, conventions and tournments attending the most important international kermesse in the field. With his Ph.D. he organized and took part to conferences with board games as a topic, in Lucca, Ferrara and Venice. He knows very well Euro-style board games but has a great expertise also in traditional and collectible card games, war games, role playing games, party games and the classics.<\/p>\n<p style=\"text-align: justify;\"><\/div><\/div><\/div>\n[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Michal \u0160m\u00edd (Albi, Czech Republic)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><span class=\"hps\"><img decoding=\"async\" class=\"alignnone wp-image-66974\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/05\/Smid.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/05\/Smid.jpg 293w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/05\/Smid-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/05\/Smid-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/span><\/p>\n<p style=\"text-align: justify;\"><span class=\"hps\">Michal has been involved in the gaming industry since 2007 and currently holds the position of lead developer at the Czech company Albi.<br \/>\nAlbi Publishing has gained recognition through the game Karak and now releases several games annually, focusing more on family and gaming-oriented titles. As a developer his most recent work was on the game &#8220;The Two Heirs,&#8221; which garnered significant praise from Dice Tower reviewers.<br \/>\nMichal appreciates simple and straightforward game designs that still offer extensive gameplay possibilities.<\/span><\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Dieter Strehl (Piatnik, Austria)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41603\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Strehl-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Strehl-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Strehl-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Strehl-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Strehl.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Great-grandson of the founder of Piatnik, he is working at the company since 1983. He is Chief Executive Officer since April 1995.<\/p>\n<p><iframe title=\"Premio Archimede 2016 - Interview - Dieter Strehl\" width=\"900\" height=\"506\" src=\"https:\/\/www.youtube.com\/embed\/qtWpsMfdMkc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Jay Tummelson (Rio Grande Games, USA)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone size-full wp-image-44640\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/10\/Tummelson.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/10\/Tummelson.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/10\/Tummelson-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/10\/Tummelson-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/10\/Tummelson-300x341.jpg 300w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">He graduated from the University of Illinois and began working in data processing at 19. At 50, he decided to follow his passion for games &#8211; which he had been playing since childhood &#8211; and left data processing to work for Mayfair Games. After two years there, he founded Rio Grande Games. With Rio Grande Games he started publishing games of his own (including working with other firms to publish localized games in their languages), and partnered with foreign publishers to produce their games in English. Since 1998, Rio Grande Games has realized over 750 games, some of whom have won awards, including <i>Dominion<\/i>, which won the Spiel des Jahres in 2009. In addition to <i>Dominion<\/i> and its many expansions, their most popular games are <i>Race for the Galaxy<\/i>, <i>Roll for the Galaxy<\/i>, <i>Tikal<\/i>, <i>Bohnanza<\/i>, <i>Friday<\/i>, <i>Power Grid<\/i>, <i>Concordia<\/i>, <i>Puerto Rico<\/i>, <i>Torres<\/i>, <i>Coloretto<\/i>, <i>Ricochet Robots<\/i>, <i>Carcassonne<\/i> and <i>Lost Cities<\/i>. In more recent years, he has endorsed new designers by participating in game design competitions, as Premio Archimede, and publishing their games.<\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Matthias Wagner (Pegasus, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone size-medium wp-image-67395\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/07\/Wagner.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/07\/Wagner.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/07\/Wagner-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/07\/Wagner-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Matthias (re)discovered his love for board games during his time at university. After graduating as a psychologist, he got the chance to work at AbacusSpiele as an editor and product manager and stayed there for almost 10 years. After a short time at Heidelb\u00e4r Games, he joined the Pegasus Spiele team in summer 2021. He likes elegant games with accessible rules that create a deeper gaming experience than one would expect at first glance.<\/div><\/div><\/div>\n[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Tobias Weierstra\u00df (Moses, Germania)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone wp-image-68031\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Tobias_Weierstrasse.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Tobias_Weierstrasse.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Tobias_Weierstrasse-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Tobias_Weierstrasse-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Tobias has been playing board games all his life. Nevertheless, visiting his first board game fair was the starting point to his fascination with the board game industry. What he truly loves about it are those games that really have an impact on the playing group. Whether it is a special twist in communicating and cooperating with each other or planning a secret conspiracy. Working as a game editor means working on exactly these exciting group experiences.<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]Both Juries will rely on the collaboration and advice from other selected playtesters.[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][vc_column_text]\n<h6 style=\"text-align: left;\">The jurors of the 2021 edition<\/h6>\n[\/vc_column_text][vc_single_image image=&#8221;54879&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221; onclick=&#8221;link_image&#8221;][\/vc_tta_section][vc_tta_section title=&#8221;PHOTOS&#8221; tab_id=&#8221;foto&#8221;][vc_column_text]\n<h4>JURY<\/h4>\n[\/vc_column_text][vc_media_grid element_width=&#8221;2&#8243; grid_id=&#8221;vc_gid:1739801039378-9fb03153-68ea-6&#8243; include=&#8221;68692,68680,68686,68688,68684,68682,68694,68714,68698,68706,68718,68710,68720,38390,68702,68704,68696,68728,68724,68712,38365,68716,68722,68708,68726,68700,68690&#8243;][vc_column_text]\n<h4>THE JURY TRYING OUT THE GAMES<\/h4>\n[\/vc_column_text][vc_media_grid element_width=&#8221;2&#8243; grid_id=&#8221;vc_gid:1739801039393-5074c1f0-0938-6&#8243; include=&#8221;68731,68733,68735,68936,68739,68741,68743,68745,68747,68749,68751,68753,68755,68757,68759,68761,68763,68765,68767,68769,68771,68773,68775,68777,68779,68781,68783,68785,68787,68789,68791,68793,68795,68797,68799,68801,68803,68805,68807,68809,68811,68813&#8243;][vc_column_text]\n<h4>EXHIBITION<\/h4>\n[\/vc_column_text][vc_media_grid element_width=&#8221;2&#8243; grid_id=&#8221;vc_gid:1739801039416-84766e33-d33e-6&#8243; include=&#8221;68843,68845,68839,68837,68829,68817,68835,68849,68851,68833,68847,68841,68831,68819,68827,68825,68823,68821,68913,68867,68879,68855,68917,68869,68923,68899,68939,68897,68927,68873,68875,68877,68881,68857,68883,68885,68859,68887,68861,68889,68891,68893,68895,68901,68903,68905,68907,68863,68909,68865,68911,68915,68919,68921,68871,68853,68925,68929,68931,68933&#8243;][vc_column_text]\n<h4>THE VOTES<\/h4>\n[\/vc_column_text][vc_media_grid element_width=&#8221;2&#8243; grid_id=&#8221;vc_gid:1739801039449-230071ed-86d6-6&#8243; include=&#8221;68946,68948,68950,68952,68954,68956,68958,68960,68962,68964,68966&#8243;][vc_column_text]\n<h4>CEREMONY AND\u00a0PRIZEGIVING<\/h4>\n[\/vc_column_text][vc_media_grid element_width=&#8221;2&#8243; grid_id=&#8221;vc_gid:1739801039454-c574ff69-88ec-8&#8243; include=&#8221;69081,69067,69061,69063,69083,69059,69057,69015,69013,69011,69055,69053,69051,69075,69077,69071,69087,69049,69045,69065,69085,69073,69035,69079,69041,69043,69069,69033,69031,69029,69027,69025,69023,69021,69019,69017,69039,69037,69009&#8243;][vc_column_text]\n<h4>STAFF<\/h4>\n[\/vc_column_text][vc_media_grid element_width=&#8221;2&#8243; grid_id=&#8221;vc_gid:1739801039471-b1236d0c-fea5-0&#8243; include=&#8221;69101,69107,69105,69095,69097,69103,69099&#8243;][vc_column_text]\n<h4>BOAT TRIP<\/h4>\n[\/vc_column_text][vc_media_grid element_width=&#8221;2&#8243; grid_id=&#8221;vc_gid:1739801039475-65283eac-7fd2-0&#8243; include=&#8221;69110,69112,69114,69116,69118,69120,69122,69124,69126,69128,69130,69132&#8243;][vc_column_text]\n<h4>FINAL DINNER<\/h4>\n[\/vc_column_text][vc_media_grid element_width=&#8221;2&#8243; grid_id=&#8221;vc_gid:1739801039480-ef3b20d1-cb13-0&#8243; include=&#8221;69137,69139,69135,69141,69143,69145,69147,69149,69153,69155,69157,69159,69161,69163,69165,69167,69169,69171&#8243;][vc_column_text]\n<h4>SPECIAL THANKS<\/h4>\n<p>We received numerous appreciations for the work done, both from the authors and from the jurors-editors and we are proud of it.<br \/>\nAmong all, we were moved by the cards sent to us by the fantastic family of Conor McGoey (Inside Up Games); it was also a great pleasure to play with his wife Dominique and children Kilianne (13), Caleb (12) and Dahlia (10).[\/vc_column_text][vc_empty_space height=&#8221;15px&#8221;][vc_media_grid element_width=&#8221;2&#8243; grid_id=&#8221;vc_gid:1739801039488-eed56c43-c924-3&#8243; include=&#8221;69205,69215,69207,69217,69211,69219,69209,69221,69213,69223,69225&#8243;][\/vc_tta_section][vc_tta_section title=&#8221;INTERVIEWS&#8221; tab_id=&#8221;interviews&#8221;][vc_column_text]\n<h2 style=\"text-align: center;\">INTERVIEWS<\/h2>\n[\/vc_column_text][vc_column_text]During the Premio Archimede 2023, Dario De Toffoli made some interviews with:<br \/>\nMara Rumiz (Emergency Venezia), Luca Borsa (SAZ Italia), Fabio Chiarello (CNR &#8211; IFN), Agnese Del Zozzo (University of Trento), Furio Honsell, Francesca Ercoli (Spielwarenmesse).[\/vc_column_text][vc_video link=&#8221;https:\/\/youtu.be\/LIcmPb9x5mM&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_video link=&#8221;https:\/\/youtu.be\/A6_JTSQH45M&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_video link=&#8221;https:\/\/youtu.be\/1AAhWzjzTkw&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_video link=&#8221;https:\/\/youtu.be\/x6Tfdp145E4&#8243;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_video link=&#8221;https:\/\/youtu.be\/PK9DRubmIq4&#8243;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_video link=&#8221;https:\/\/youtu.be\/prv0tsdQAJA&#8221;][\/vc_tta_section][vc_tta_section title=&#8221;PARTNERS&#8221; tab_id=&#8221;partner2023&#8243;][vc_empty_space height=&#8221;20px&#8221;][vc_column_text]\n<h2 style=\"text-align: center;\">PARTNERS<\/h2>\n[\/vc_column_text][vc_single_image image=&#8221;54882&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_empty_space height=&#8221;15px&#8221;][\/vc_tta_section][\/vc_tta_tabs][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cccccc&#8221;][vc_empty_space height=&#8221;20px&#8221;][vc_column_text]\n<p style=\"text-align: center;\"><a href=\"https:\/\/studiogiochi.com\/en\/premio-archimede\/edizione-2023\/#finalisti\"><strong>Finalists<\/strong><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"#exhibition\"><strong>Photo exhibition<\/strong><\/a><\/p>\n<p style=\"text-align: center;\"><strong><a href=\"#giuria2023\">Jury<\/a><\/strong><\/p>\n<p style=\"text-align: center;\"><a href=\"#foto\"><strong>Photos<\/strong><\/a><\/p>\n<p style=\"text-align: center;\"><strong><a href=\"#partner2023\">Partners<\/a><\/strong><\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][\/vc_column][\/vc_row]\n<\/div>","protected":false},"excerpt":{"rendered":"[vc_row][vc_column width=\"1\/4\" el_class=\"download\"][vc_single_image image=\"3342\" img_size=\"full\"][vc_empty_space][vc_column_text] Download Notice of Competition IT Notice of Competition EN [\/vc_column_text][vc_empty_space height=\"20px\"][vc_btn title=\"Prototype returns\" color=\"danger\" align=\"left\" [...]","protected":false},"author":9,"featured_media":0,"parent":3457,"menu_order":59,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-54892","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Edition 2023 - studiogiochi<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/studiogiochi.com\/en\/premio-archimede-2\/edizione-2023\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Archimede 2021\" \/>\n<meta property=\"og:url\" content=\"https:\/\/studiogiochi.com\/en\/premio-archimede-2\/edizione-2023\/\" \/>\n<meta property=\"og:site_name\" content=\"studiogiochi\" \/>\n<meta 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