{"id":70398,"date":"2024-03-25T13:03:13","date_gmt":"2024-03-25T12:03:13","guid":{"rendered":"https:\/\/www.studiogiochi.com\/?page_id=70398"},"modified":"2025-10-17T12:21:00","modified_gmt":"2025-10-17T10:21:00","slug":"edition-2025","status":"publish","type":"page","link":"https:\/\/studiogiochi.com\/en\/premio-archimede-2\/edition-2025\/","title":{"rendered":"Edition 2025"},"content":{"rendered":"<div class=\"wpb-content-wrapper\">[vc_row][vc_column width=&#8221;1\/4&#8243; el_class=&#8221;download&#8221;][vc_single_image image=&#8221;30532&#8243; img_size=&#8221;full&#8221;][vc_empty_space][vc_column_text]\n<h6 class=\"download-title\">Download<\/h6>\n<ul>\n<li style=\"margin-top: 10px;\"><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/08\/Archimede-bando-2025-IT.pdf\" target=\"_blank\" rel=\"noopener\">Notice of Competition IT<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/08\/Archimede-notice-of-competition-2025-EN.pdf\" target=\"_blank\" rel=\"noopener\">Notice of Competition EN<\/a><\/li>\n<\/ul>\n<ul>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/01\/Trofeo-Interfaccia-Visuale_EN.pdf\" target=\"_blank\" rel=\"noopener\">Visual Interface Trophy<\/a><\/li>\n<\/ul>\n[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][vc_column_text]\n<h6 class=\"download-title\">Link<\/h6>\n<ul>\n<li style=\"margin-top: 10px;\"><a href=\"https:\/\/forms.gle\/kZevAXX9sZXYzZ7J9\">Registration form<\/a><\/li>\n<\/ul>\n[\/vc_column_text][\/vc_column][vc_column width=&#8221;3\/4&#8243;][vc_single_image image=&#8221;70363&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_tta_tabs][vc_tta_section title=&#8221;EDITION 2025&#8243; tab_id=&#8221;ed2025&#8243;][vc_btn title=&#8221;<strong>AWARDS &amp; INTERVIEWS &#8211; Video by ioGioco &gt;<\/strong>&#8221; color=&#8221;primary&#8221; align=&#8221;center&#8221; link=&#8221;url:https%3A%2F%2Fstudiogiochi.com%2Fen%2Fpremio-archimede-2%2Fedition-2025%2F%23video&#8221;][vc_column_text]\n<h2 style=\"text-align: center;\"><em>APNEA<\/em> BY FLAVIO AND RICCARDO FOCHES WINS THE PREMIO ARCHIMEDE 2025<\/h2>\n[\/vc_column_text][vc_single_image image=&#8221;73752&#8243; img_size=&#8221;full&#8221;][vc_column_text]\n<h2 style=\"text-align: center;\">FINAL PRESS RELEASE<\/h2>\n<p>Ancora una volta la suspence non \u00e8 proprio mancata, sintomo di una qualit\u00e0 dei prototipi presentati molto alta. Fino allo scrutinio dell\u2019ultima scheda della giuria internazionale l\u2019assegnazione del Premio Archimede 2025 \u00e8 stata incerta, e solo l\u2019applauso finale del folto pubblico di appassionati ed esperti presenti nell\u2019Aula Magna dello Iuav ha sancito l\u2019assegnazione della vittoria.<\/p>\n<p>Alla fine, tra i trenta finalisti l\u2019ha spuntata <strong><em>Apnea<\/em><\/strong>, deck-building a tema acquatico dei trentini Flavio e Riccardo Foches, padre e figlio, che sono stati i pi\u00f9 votati con il massimo punteggio di 12, mentre al posto d\u2019onore, superato proprio nelle ultime tornate, <strong><em>Magic Mushrooms<\/em><\/strong> che fino all\u2019ultimo istante ha fatto \u201ccoltivare\u201d al suo autore, Carlo Scolari, il sogno del trionfo. A completare il podio pi\u00f9 distante ma in testa fino all\u2019ultimo giro di votazioni, <strong><em>OilRock 1864<\/em><\/strong> di Marco Piola Caselli.<br \/>\nAssegnati anche gli importanti premi collaterali, spesso a loro volta solo preambolo all\u2019uscita effettiva dei giochi nel mercato mondiale. Trofeo Scienza in Gioco per <strong><em>Constellationes<\/em><\/strong> di Diego Allegrini (Roma), peraltro &#8211; a far capire la qualit\u00e0 dei prodotti di questa edizione \u2013 nemmeno tra i trenta finalisiti. Trofeo QP per il design fisico pi\u00f9 innovativo a <em><strong>Pied Piper of Hamelin<\/strong><\/em> dei Cielo d&#8217;Oro, gi\u00e0 vincitori dell\u2019edizione 2023, Trofeo Interfaccia Visuale dell\u2019Universit\u00e0 di Milano a <em><strong>Bazaar<\/strong><\/em> di Stefano Castelli, Trofeo SAZ Italia per l&#8217;autore italiano che meglio ha saputo distinguersi a <em><strong>Flight of Dragons<\/strong><\/em>, sempre di Flavio e Riccardo Foches, Trofeo Cartamundi per il miglior gioco di carte al vincitore <em><strong>Apnea<\/strong><\/em> e Menzione Speciale Sebastiano Izzo a <em><strong>Runes<\/strong><\/em> di Angelo Tonin. Premiate anche le scuole, con i vincitori del concorso Fotonica in Gioco: primo posto a <em><strong>Eulero<\/strong><\/em> del Liceo Ginnasio Statale Orazio di Roma, secondo a <em><strong>Scalata sociale<\/strong> <\/em>del Liceo Classico Europeo di Padova\u00a0e terzo a <em><strong>Pangemonium<\/strong><\/em> del Liceo San Benedetto di Piacenza.<br \/>\nL\u2019Universit\u00e0 di Architettura ha ospitato la cerimonia del Premio nella magnifica Aula Magna. L\u2019assessore Paola Mar ha portato i saluti e il sostegno del Comune di Venezia.[\/vc_column_text][vc_empty_space height=&#8221;15px&#8221;][vc_single_image image=&#8221;73756&#8243; img_size=&#8221;full&#8221;][vc_single_image image=&#8221;73754&#8243; img_size=&#8221;full&#8221;][vc_empty_space height=&#8221;15px&#8221;][vc_column_text]\n<h4 style=\"text-align: center;\">Premio Archimede 2025 &#8211; Ranking<\/h4>\n<p style=\"text-align: center;\"><strong>Winner<br \/>\n<span style=\"color: #cc0000;\"><em>Apnea <\/em><\/span><\/strong>by <strong>Flavio Foches, Riccardo Foches<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>2nd place<br \/>\n<span style=\"color: #cc0000;\"><em>Magic Mushrooms<\/em><\/span><\/strong> by <strong>Carlo Scolari<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>3rd place<\/strong><br \/>\n<strong><span style=\"color: #cc0000;\"><em><i>OilRock 1864<\/i><\/em><\/span><\/strong> by <strong>Marco Piola Caselli<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>4th place<br \/>\n<span style=\"color: #cc0000;\"><em>Lords of the Bands <\/em><\/span><\/strong>by <strong>Edoardo De Matteis<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>5th place<br \/>\n<span style=\"color: #cc0000;\"><em>Colors of Burano<\/em><\/span><\/strong> by <strong>Ciro Facciolli, Sara Rubino, Francesco Testini<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>6th place<br \/>\n<span style=\"color: #cc0000;\"><em>Unpair<\/em><\/span><\/strong> by <strong>\u00a0<\/strong><strong>Z\u00fcbeyde Sena \u015eencan, Onur \u015eencan<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>7th place<br \/>\n<span style=\"color: #cc0000;\"><em>Richelieu!<\/em><\/span><\/strong> by <strong>Matteo Sassi, Maurizio Giacometti<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>8th place<br \/>\n<span style=\"color: #cc0000;\"><em>Wicked Vials<\/em><\/span><\/strong> by <strong>Marco Franchin<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>9th place<br \/>\n<span style=\"color: #cc0000;\"><em>Oh No! It\u2019s a Dragon<\/em><\/span><\/strong> by <strong>Matteo Cimenti, Carlo Rigon, Chiara Zanchetta<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>10th place<br \/>\n<span style=\"color: #cc0000;\"><em>Flight of Dragons<\/em><\/span><\/strong> by <strong>Flavio Foches, Riccardo Foches<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>11th place<br \/>\n<span style=\"color: #cc0000;\"><em>Koku, the Way of Rice<\/em><\/span><\/strong> by <strong>Filippo Landini<br \/>\n<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>12th place<br \/>\n<span style=\"color: #cc0000;\"><em>Janmp\u00f9<\/em><\/span><\/strong> by <strong>Davide Iannuzzi<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>13th place<br \/>\n<span style=\"color: #cc0000;\"><em>Stacking Frogs<\/em><\/span><\/strong> by <strong>Aaron Kempkes<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>14th place<br \/>\n<span style=\"color: #cc0000;\"><em>Jemaa, Souk of Marrakech<\/em><\/span><\/strong> by <strong>Francesco Testini, Maurizio Giacometti<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>15th place<br \/>\n<span style=\"color: #cc0000;\"><em>Forgettable Inventions<\/em><\/span><\/strong> by <strong>Francesco Sciortino<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>16th place<br \/>\n<span style=\"color: #cc0000;\"><em>Chests of the Pirates<\/em><\/span><\/strong> by <strong>Cielo d\u2019Oro<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>17th place<br \/>\n<span style=\"color: #cc0000;\"><em>Reflekt<\/em><\/span><\/strong> by <strong>Serena Fadlun<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>18th place<br \/>\n<span style=\"color: #cc0000;\"><em>Coool!<\/em><\/span><\/strong> by <strong>Luca Catinelli<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>19th place<br \/>\n<span style=\"color: #cc0000;\"><em>Gem Hunters<\/em><\/span><\/strong> by <strong>Alessandro Cuneo<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>20th place<br \/>\n<span style=\"color: #cc0000;\"><em>Simian<\/em><\/span><\/strong> by <strong>Guglielmo Cok<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>21th place<br \/>\n<span style=\"color: #cc0000;\"><em>Hampers<\/em><\/span><\/strong> by <strong>Igor De Marchi<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>22th place<br \/>\n<span style=\"color: #cc0000;\"><em>Hermapollon<\/em><\/span><\/strong> by <strong>Carlo Molinari, Matteo Landi<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>23th place<br \/>\n<span style=\"color: #cc0000;\"><em>One Little Elephant<\/em><\/span><\/strong> by <strong>Filippo Brigo, Renato Millioni<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>24th place<br \/>\n<span style=\"color: #cc0000;\"><em>Quest Giver<\/em><\/span><\/strong> by <strong>Luca Bellini, Sara Valentino<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>25th place<br \/>\n<span style=\"color: #cc0000;\"><em>The King of the Lake<\/em><\/span><\/strong> by <strong>Enrico Vicario<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>26th place<br \/>\n<span style=\"color: #cc0000;\"><em>Runes<\/em><\/span><\/strong> by <strong>Angelo Tonin<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>27th place<br \/>\n<span style=\"color: #cc0000;\"><em>Adventures on Captain Storm\u2019s Island<\/em><\/span><\/strong> by <strong>Enrico Feresin, Roberto Pitassi<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>28th place<br \/>\n<span style=\"color: #cc0000;\"><em>Zorotella<\/em><\/span><\/strong> by <strong>Marco Emanuele Maria Bressan<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>29th place<br \/>\n<span style=\"color: #cc0000;\"><em>Sky Walkers<\/em><\/span><\/strong> by <strong>Fabrizio Tronchin, Maurizio Buso<\/strong><\/p>\n<p style=\"text-align: center;\"><strong>30th place<br \/>\n<span style=\"color: #cc0000;\"><em>Bazaar<\/em><\/span><\/strong> by <strong>Stefano Castelli<\/strong><\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_column_text]\n<h2 style=\"text-align: center; color: #cc0000;\">AWARD CEREMONY<br \/>\n<b><span class=\"size\">Saturday, September 20, 2025<\/span><\/b><\/h2>\n<p style=\"text-align: center;\"><strong>Universit\u00e0 IUAV di Venezia \u2013 Aula Magna<br \/>\nSanta Croce 191, Tolentini<\/strong><\/p>\n[\/vc_column_text][vc_column_text]\n<h3 style=\"text-align: center; color: #cc0000;\"><em>Program<\/em><\/h3>\n[\/vc_column_text][vc_row_inner][vc_column_inner width=&#8221;1\/4&#8243;][vc_column_text]\n<p style=\"text-align: right;\"><strong>13:30 &#8211; 14:30<\/strong><\/p>\n[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;3\/4&#8243;][vc_column_text]<strong>Registration of participants<\/strong><br \/>\n<strong>Video exhibition<\/strong> of the finalist games[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_row_inner][vc_column_inner width=&#8221;1\/4&#8243;][vc_column_text]\n<p style=\"text-align: right;\"><strong>14:30 &#8211; 18:00<\/strong><\/p>\n[\/vc_column_text][\/vc_column_inner][vc_column_inner width=&#8221;3\/4&#8243;][vc_column_text]<strong>Award <span class=\"font\"><span class=\"size\">ceremony<\/span><\/span><\/strong>:<\/p>\n<ul class=\"mailpoet_paragraph\">\n<li class=\"mailpoet_paragraph\"><span class=\"font\"><span class=\"size\">Opening of the ceremony and short welcome<\/span><\/span><\/li>\n<li class=\"mailpoet_paragraph\"><span class=\"font\"><span class=\"size\">Presentation of all the finalist games and their authors<\/span><\/span><\/li>\n<li class=\"mailpoet_paragraph\"><span class=\"font\"><span class=\"size\">Presentation of the results of all the ballot boxes but one<\/span><\/span><\/li>\n<li><span class=\"font\"><span class=\"size\">Award of special prizes<\/span><\/span><\/li>\n<li><span class=\"font\"><span class=\"size\">Live polling of the final ballot box<\/span><\/span><\/li>\n<li><span class=\"font\"><span class=\"size\">Announcement of results and winners Archimedes Prize 2025<\/span><\/span><\/li>\n<li><span class=\"font\"><span class=\"size\">Celebration<\/span><\/span><\/li>\n<\/ul>\n[\/vc_column_text][\/vc_column_inner][\/vc_row_inner][vc_empty_space height=&#8221;15px&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_empty_space height=&#8221;15px&#8221;][vc_message icon_fontawesome=&#8221;&#8221;]\n<h2 style=\"text-align: center; color: #cc0000;\">THE TERMS OF PARTICIPATION TO THE<br \/>\n2025 EDITION OF THE PREMIO ARCHIMEDE<br \/>\nARE DEFINITELY CLOSED<\/h2>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\"><strong><span style=\"color: #2a5bae; text-align: center; font-size: 40px;\">246 <\/span><span style=\"color: #2a5bae; text-align: center; font-size: 18px;\">PROTOTYPES<\/span><\/strong><\/p>\n<h4 style=\"color: #2a5bae; text-align: center;\"><strong>from 16 COUNTRIES and 4 CONTINENTS<\/strong><br \/>\n<strong>a new incredible record!<\/strong><\/h4>\n[\/vc_message][vc_column_text]\n<h3 dir=\"auto\" style=\"text-align: center; color: #cc0000;\">AN EXCEPTIONAL EDITION!<\/h3>\n<p>Registration for the PREMIO ARCHIMEDE 2025 for unpublished games has just closed and this edition is exceptional in every respect.<\/p>\n<p><strong>QUANTITY<\/strong><br \/>\nWith the rush of entries over the last few days, a new record has been set: 246 games are taking part, from 16 countries and 4 continents.<\/p>\n<p><strong>QUALITY<\/strong><br \/>\nThe selection jury chaired by Leo Colovini has already examined almost a hundred games and confirms that the average quality has risen: several dozen games will certainly make it to the final stage.<\/p>\n<p><strong>FINAL JURY<br \/>\n<\/strong>And this is perhaps the most exceptional thing of all: there are already <strong>26 publishers<\/strong> from all over the world who have signed up, and next September they will send their editors to Venice to try out all the finalist games, vote live on the best ones, and perhaps sign some publishing contracts.<\/p>\n<p>Certainly many authors, known and less known, will have the satisfaction of seeing their creations published.<br \/>\nIt is a fact, the Table Game is experiencing a happy moment as never before, games are growing, players are growing, publishers are growing, authors are growing, experts are growing: a real Renaissance! And the Archimedes Prize is increasingly on the crest of this beautiful wave![\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_video link=&#8221;https:\/\/youtu.be\/ZqcxxKve140&#8243;][vc_empty_space height=&#8221;20px&#8221;][vc_column_text]<b>PREMIO ARCHIMEDE 2025<\/b>, organized by studiogiochi, is focused on the design of unpublished board games.<\/p>\n<p>The competition, dedicated to the great <b>Alex Randolph<\/b> who was its president for the first 7 editions, has so far allowed more than 60 authors to crown their dream of seeing their game published. Participation (single or group) is open to all, with no limit of residence or age. Participating games must be sent in by <strong>March 31, 2025<\/strong>.<\/p>\n<p style=\"text-align: justify;\">The <strong>final ceremony<\/strong> will take place on <strong>Saturday, September 20, 2025 in Venice thanks to the collaboration of the City of Venice<\/strong> within a broader framework of initiatives aimed at spreading the culture of the gaming culture, also as an effective means of preventing the rampant gambling disorders.<\/p>\n<p>Thanks to the support of the publishers, the winners will be awarded a total advance of <strong>3,500 euros<\/strong> on future royalties accrued from the publication of their games.<\/p>\n<p>In addition to Premio Archimede, the jury will assign other awards, trophies and category prizes such as:<\/p>\n<ul>\n<li><strong>Sebastiano Izzo Special Mention<\/strong> to the game that Sebastiano Izzo, who was an unforgettable &#8221; fellow gamer&#8221; that we love to remember at each edition, would have liked the most.<\/li>\n<li><strong>Cartamundi Trophy<\/strong> for the best card game. Thanks to Cartamundi&#8217;s support, an additional advance of 500 euros will be awarded on future royalties.<\/li>\n<li><strong>QP Trophy<\/strong> for the most innovative physical design, which is the most original and innovative use of physical components such as tiles and other gaming pieces in wood, plastic or any other special material.<\/li>\n<li><strong>Scienza in Gioco Trophy<\/strong> to the best science themed game with educational and informative purposes, assigned by the Institute for Photonics and Nanotechnologies of the Consiglio Nazionale delle Ricerche (CNR-IFN).<\/li>\n<li><strong>SAZ Italia Trophy<\/strong> for the Italian author who will have best distinguished himself through his proposals. To the winner a free one-day admission to IdeaG Parma.<\/li>\n<li><strong><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/01\/Trofeo-Interfaccia-Visuale_EN.pdf\" target=\"_blank\" rel=\"noopener\">Visual Interface Trophy<\/a><\/strong> for the game with the best visual aspects of its components, in view of the prototype&#8217;s functionality and playability, in terms of colour, contrast, font, spatial configuration and component access. The prize is awarded by Gruppo BoReD (Boardgame Research and Design) of the MIPS Laboratory, part of Dipartimento di Informatica of the Universit\u00e0 degli Studi di Milano. <a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/01\/Trofeo-Interfaccia-Visuale_EN.pdf\" target=\"_blank\" rel=\"noopener\">See details &gt;<\/a><\/li>\n<\/ul>\n<p>Premio Archimede is recognized by <strong>UISP<\/strong> (&#8220;Unione Italiana Sport per Tutti&#8221; Italian Union of Sport for All) for its socio-cultural and aggregation and inclusion value; in fact, it is an activity with a playful-recreational character and promoting the right to play, for everyone and all ages.<\/p>\n<p>Premio Archimede is collaborating with <strong>Spielwarenmesse<\/strong> and the <strong>Bavarian Games Archive<\/strong> as part of the <strong>Games Inventors Convention<\/strong> in the context of the annual Nuremberg trade fair, a gathering for game authors from around the world, publishers and agencies.<\/p>\n<p><strong>Download the announcement of the Archimedes Prize 2025 from the Download menu, top left.<\/strong>[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][vc_message message_box_color=&#8221;pink&#8221; icon_fontawesome=&#8221;fas fa-exclamation-triangle&#8221;]\n<p style=\"text-align: justify;\"><strong>MORE, BETTER, AND READY-TO-TEST GAMES!<\/strong><\/p>\n<p style=\"text-align: justify;\">Again this year, Premio Archimede will have a structure designed to increase the quality and number of games admitted to the finals, increasing their chances of publication.<\/p>\n<p style=\"text-align: justify;\"><strong>The selection and development process.<\/strong> The selection jury will test and evaluate each game, proceeding in order of arrival (the earlier the prototype arrives, the earlier it will be reviewed). At the end of the evaluation, the author will receive an <strong>evaluation sheet<\/strong> that can have one of the following verdicts:<\/p>\n<p style=\"text-align: justify;\"><strong>a) NOT ADMITTED TO THE FINALS<\/strong>: If it is deemed that the game does not have sufficient potential, it will not be admitted to the finals and the authors will immediately resume ownership of all rights. They can also immediately request the return of the prototype, which will be done at their own expense.<\/p>\n<p style=\"text-align: justify;\"><strong>b) ADMITTED TO THE FINALS<\/strong>: If the game is admitted directly to the final stages, prompt notice will be given to the authors and the rights of option will be triggered.<\/p>\n<p style=\"text-align: justify;\"><strong>c) IN DEVELOPEMENT:<\/strong>: This verdict appears in the event that the jury thinks the game is interesting, but not yet at a sufficiently high level to enter the finals. In that case, authors can try to implement the jury&#8217;s suggestions by entering a development phase. Authors should be careful to send in any updated versions of their games, which will then be reevaluated. This phase will proceed even <strong>after<\/strong> March 31, 2025, because the development is NOT tied to the application deadline and can be continued in the following months. Games that have reached a level of quality deemed satisfactory after this process will fall under case (b), the others under case (a). In any case, the fine-tuning of the prototypes can take quite some time, so we suggest that authors register and <strong>send their games as soon as possible<\/strong>.<\/p>\n<p style=\"text-align: justify;\"><strong>The finals.<\/strong> In Venice, during the week prior to the awar- ding of the prizes, all the finalist games (as many as possible) will be tested, retested and voted on by the final jury, composed of editors from many of the world&#8217;s leading publishing houses. At the final cere- mony, the winners of Premio Archimede 2025 and of the collateral prizes will finally be announced.<\/p>\n<p style=\"text-align: justify;\"><strong>Publication.<\/strong> Through this approach, those games that make it to the finals will have a very high probability of being published and thus find their way to the marketing stage. To facilitate and speed up the choices of the various publishers, the authors of the finalist games will also be asked to send multiple copies of their prototype.<\/p>\n[\/vc_message][vc_message message_box_color=&#8221;alert-info&#8221; icon_fontawesome=&#8221;far fa-lightbulb&#8221;]\n<p style=\"text-align: left;\">CNR-IFN will also organize the fifth edition of the <strong>FOTONICA IN GIOCO<\/strong> competition, <strong>open to all Italian high school students<\/strong>, aiming at realizing an original board game with educational or informative purposes (<a href=\"http:\/\/www.fotonicaingioco.it\">www.fotonicaingioco.it<\/a>). The classes that will produce the three best projects will take part in the closing ceremony, which will be held simultaneously with the Premio Archimede.<\/p>\n[\/vc_message][vc_empty_space height=&#8221;20px&#8221;][vc_single_image image=&#8221;70435&#8243; img_size=&#8221;full&#8221; add_caption=&#8221;yes&#8221; alignment=&#8221;center&#8221; onclick=&#8221;link_image&#8221;][vc_empty_space height=&#8221;20px&#8221;][\/vc_tta_section][vc_tta_section title=&#8221;FINALIST GAMES&#8221; tab_id=&#8221;finalisti&#8221;][vc_column_text]\n<h2>FINALIST GAMES<\/h2>\n<p>Here, in alphabetical order, are <strong>the 30 finalist games for the Premio Archimede 2025<\/strong>, which have been admitted to the final stage of the competition and will therefore have the opportunity to be evaluated by a jury of international publishers. The preliminary jury selected them from among 246 participating games, after a long and intense process of playtesting and development.[\/vc_column_text][vc_column_text]<div class=\"su-table su-table-responsive su-table-alternate\">\n<table>\n<tbody>\n<tr>\n<td valign=\"middle\"><b>Giochi<\/b><\/td>\n<td valign=\"middle\"><b>Autori<\/b><\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Adventures on Captain Storm&#8217;s Island<\/i><\/td>\n<td valign=\"middle\">Enrico Feresin, Roberto Pitassi<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Apnea<\/i><\/td>\n<td valign=\"middle\">Flavio Foches, Riccardo Foches<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Bazaar<\/i><\/td>\n<td valign=\"middle\">Stefano Castelli<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Chests of the Pirates<\/i><\/td>\n<td valign=\"middle\">Cielo d&#8217;Oro<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Colors of Burano<\/i><\/td>\n<td valign=\"middle\">Ciro Facciolli, Sara Rubino, Francesco Testini<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Coool!<\/i><\/td>\n<td valign=\"middle\">Luca Catinelli<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Flight of Dragons<\/i><\/td>\n<td valign=\"middle\">Flavio Foches, Riccardo Foches<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Forgettable Inventions<\/i><\/td>\n<td valign=\"middle\">Francesco Sciortino<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Gem Hunters<\/i><\/td>\n<td valign=\"middle\">Alessandro Cuneo<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Hampers<\/i><\/td>\n<td valign=\"middle\">Igor De Marchi<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Hermapollon<\/i><\/td>\n<td valign=\"middle\">Carlo Molinari, Matteo Landi<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Janmp\u00f9<\/i><\/td>\n<td valign=\"middle\">Davide Iannuzzi<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Jemaa, Soul of Marrakech<\/i><\/td>\n<td valign=\"middle\">Francesco Testini, Maurizio Giacometti<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><em>Koku, the Way of Rice<\/em><\/td>\n<td valign=\"middle\">Filippo Landini<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Lords of the Bands<\/i><\/td>\n<td valign=\"middle\">Edoardo De Matteis<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Magic Mushrooms<\/i><\/td>\n<td valign=\"middle\">Carlo Scolari<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Oh No! It&#8217;s a Dragon<\/i><\/td>\n<td valign=\"middle\">Matteo Cimenti, Carlo Rigon, Chiara Zanchetta<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>OilRock 1864<\/i><\/td>\n<td valign=\"middle\">Marco Piola Caselli<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>One Little Elephant<\/i><\/td>\n<td valign=\"middle\">Filippo Brigo, Renato Millioni<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Quest Giver<\/i><\/td>\n<td valign=\"middle\">Luca Bellini, Sara Valentino<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><em>Reflekt<\/em><\/td>\n<td valign=\"middle\">Serena Fadlun<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Richelieu!<\/i><\/td>\n<td valign=\"middle\">Matteo Sassi, Maurizio Giacometti<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Runes<\/i><\/td>\n<td valign=\"middle\">Angelo Tonin<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Simian<\/i><\/td>\n<td valign=\"middle\">Guglielmo Cok<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Sky Walkers<\/i><\/td>\n<td valign=\"middle\">Fabrizio Tronchin, Maurizio Buso<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Stacking Frogs<\/i><\/td>\n<td valign=\"middle\">Aaron Kempkes<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>The King of the Lake<\/i><\/td>\n<td valign=\"middle\">Enrico Vicario<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Unpair<\/i><\/td>\n<td valign=\"middle\">Onur \u015eencan, Z\u00fcbeyde Sena \u015eencan<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Wicked Vials<\/i><\/td>\n<td valign=\"middle\">Marco Franchin<\/td>\n<\/tr>\n<tr>\n<td valign=\"middle\"><i>Zorotella<\/i><\/td>\n<td valign=\"middle\">Marco Emanuele Maria Bressan<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>[\/vc_column_text][\/vc_tta_section][vc_tta_section title=&#8221;PHOTO EXHIBITION&#8221; tab_id=&#8221;exhibition&#8221;][vc_column_text]\n<h2 style=\"text-align: center;\">PHOTO EXHIBITION OF FINALIST PROTOTYPES<\/h2>\n[\/vc_column_text][vc_column_text]Here are photos of the <strong>30 finalist prototypes for the Premio Archimede 2025<\/strong>, selected from among 246 participants and then submitted to the international jury that came to Venice to test and evaluate them. The award ceremony will be held on Saturday, 20 September, in the auditorium of IUAV University.[\/vc_column_text][vc_empty_space height=&#8221;15px&#8221;][vc_video link=&#8221;https:\/\/youtu.be\/72l12dJt6P4&#8243; el_aspect=&#8221;43&#8243; align=&#8221;center&#8221;][\/vc_tta_section][vc_tta_section title=&#8221;JURY&#8221; tab_id=&#8221;giuria2025&#8243;][vc_column_text]\n<h2 style=\"text-align: center;\">JURY<\/h2>\n[\/vc_column_text][vc_column_text]There will be two separate Juries, who will work in different phases of the competition. During the 1st phase, only the <strong>SELECTION JURY<\/strong> will work on the games. Its members are:[\/vc_column_text][vc_empty_space height=&#8221;10px&#8221;][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Leo Colovini (president)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone wp-image-41589\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Colovini-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Colovini-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Colovini-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Colovini-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Colovini.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Born in Venice in 1964, Leo Colovini begins his ludic adventure at about 12 when he meets Alex Randolph, playing chess in a club of Venice. Passionate about games\u00a0 since ever, he is really struck by the \u201cMaster\u201d, and becomes a goer of Randolph\u2019s office. He takes part to the game tests with enthusiasm and never misses a single occasion to show Alex his naive and odd ideas. As time goes by, his ideas start to refine themselves and Leo finally presents to the severe judgement of his \u201cMaster\u201d an interesting mechanism for a game, but, even if Randolph tries more than once to put his hands on it, the game doesn\u2019t make it to be published. After one year they realize together\u00a0<a href=\"https:\/\/studiogiochi.com\/en\/publications\/drachenfels-en\/\"><em>Drachenfels<\/em><\/a>, which is Leo\u2019s first published game (Schmidt Spiele).\u00a0 Two years later (1988), again in collaboration with Randolph, it is the time of\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/inkognito-en\/\">Inkognito<\/a><\/em>, published by MB, a great success (part of the list of Spiel des Jahres, and winner of the <em>Sonderpreis <\/em>\u2013 the special prize of the critics).\u00a0 After several years Piatnik publishes\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/die-magische-sieben-en\/\">Die Magische Sieben<\/a><\/em>\u00a0the first game signed by Colovini as a unique author. In 1993 he signs, together with Dario De Toffoli, Marco Maggi and Francesco Nepitello, the Role Playing Game\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/lex-arcana-en\/\">Lex Arcana<\/a><\/em>\u00a0(Dal Negro). In 1993 he definitely leaves his job in the bank and begins to work full time for games. In 1994\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/die-oster-insel-en\/\">Die Oster Insel<\/a><\/em>\u00a0is published by Blatz Spiele: this game also enters in the list of Spiel des Jahres. In the following years, the works with Dario De Toffoli increase until together with Alex Randolph they found\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/editore\/venice-connection-en\/\">Venice Connection<\/a><\/em>. After several years he gets a history degree with a game-thesis about Charlemagne, and many of his games are published:\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/carolus-magnus-en\/\">Carolus Magnus<\/a>\u00a0<\/em>in 2000 and\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/clans-en\/\">Clans<\/a><\/em><em>\u00a0<\/em>in 2003 (Winning Moves) that almost win the Spiel del Jahres by getting one of the three nominations.\u00a0With his game\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/leo-muss-zum-friseur-en\/\">Leo muss zum Friseur<\/a><\/em>\u00a0he wins the <a href=\"http:\/\/www.brettspiele-report.de\/deutscher-spiele-preis\/#j2016\" target=\"_blank\" rel=\"noopener noreferrer\">Deutscher Kinderspiele Preis\u00a02016<\/a>, gets very close to the victory of the <a href=\"http:\/\/www.spieldesjahres.de\/de\/leo-muss-zum-friseur\/\" target=\"_blank\" rel=\"noopener noreferrer\">Kinderspiel\u00a0des\u00a0Jahres\u00a02016<\/a> (being among the three nominated games) and wins the <a href=\"http:\/\/www.spielepreis.at\/wordpress\/?page_id=547\" target=\"_blank\" rel=\"noopener noreferrer\">Spiele\u00a0Hit\u00a0f\u00fcr\u00a0Kinder\u00a02016<\/a>.<\/p>\n<p style=\"text-align: justify;\"><\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Giuseppe Baggio<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41585\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Baggio-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Baggio-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Baggio-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Baggio-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Baggio.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>One of the best Shogi italian players, he is really passionate about all games created by Alex Randolph. Giuseppe Baggio loves abstract boardgames, but he always enjoys playing any other kind of game.<br \/>\nWell, he loves to play and for this reason he became member of the Premio Archimede Jury.<br \/>\nWith studiogiochi he contributed to the realization of the chapters about Shogi (japanese chess), the ones about heterodox chess for the book <a href=\"https:\/\/studiogiochi.com\/en\/publications\/il-grande-libro-degli-scacchi-en\/\"><em>Il grande libro degli scacchi<\/em><\/a> and he helped out in the proof-reading of many headwords of the <em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/enciclopedia-dei-giochi-en\/\">Enciclopedia dei giochi<\/a> <\/em>by Giampaolo Dossena.<\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Federico Colovini<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone wp-image-41593\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Federico-1-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Federico-1-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Federico-1-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Federico-1-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Federico-1.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Figlio di Leo Colovini, play-tester, sviluppatore, redattore, traduttore e ora anche autore: non c\u2019\u00e8 che l\u2019imbarazzo della scelta!\u00a0Chiss\u00e0 se gli rimarr\u00e0 tempo per coltivare le sue altre grandi passioni\u2026 fare il Mastro Birraio, l\u2019Egittologo o magari rifugiarsi in un bel LARP di quelli tosti?<\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Piero Modolo<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone wp-image-41598\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Modolo-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Modolo-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Modolo-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Modolo-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Modolo.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Born in 1991, he is passionate about every type of games (from boardgames to videogames) but, particularly, of trading card games (before\u00a0<em>Yu-Gi-Oh!<\/em>, now\u00a0<em>Gwent online<\/em>\u00a0has become his favourite game).<br \/>\nHe graduated in philosophy in Venice, and after the positive experience with Premio Archimede 2016 he entered as a member of the preselection jury of the contest, with the responsability to connect the games (and their authors) with italian and international jurors.<br \/>\nHe is at the forefront of testing new games and helping in various projects of the studio.<\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Dario Zaccariotto<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone wp-image-41605\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Zaccariotto.jpg\" alt=\"\" width=\"220\" height=\"248\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Zaccariotto.jpg 222w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Zaccariotto-133x150.jpg 133w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Born in Dolo (near Venice) in 1968, he has a playful childhood.<br \/>\nIn the beginning of the 80\u2019s he gets in touch with the association MultigiocoClub from Mestre, and immediately becomes their \u201cmascot\u201d, being the youngest of the group. He is called from everybody Darietto [little Dario], in order not to get mixed up with the other Dario, \u201cDarione\u201d [big Dario] De Toffoli. Since he has a daughter, many friends call him Zack, but some nostalic ones still call him with the first nickname.<br \/>\nBeeing in touch with De Toffoli becomes a lasting status, and gradually he starts to collaborate with studiogiochi: he runs tournaments, develops boardgames and produces puzzles and other games for the press.<br \/>\nThe big jump happens during the editions of the Italian Game Festival: he is responsible for some entire sections. Starting from that moment \u201cDarietto\u201d really understands what he wants to do once he grows up and soon he gets the chance to cross the great sea that separates \u201csaying\u201d from \u201cdoing\u201d.<br \/>\nAll the rest is topicality: he writes books and collaborates in the creation of games, and especially has a great pleasure presenting new puzzles to people, especially logic and numeric ones.<br \/>\nSuddenly one day he surprises everybody that sees him as a cold\u00a0 calculator by winning an international poetry competition (www.centrostudivignola.it), with his first and last verses ever written.<\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_empty_space height=&#8221;10px&#8221;][vc_column_text]The Jury will evaluate all the prototypes, keeping in mind the following criteria, in order of importance:<\/p>\n<ul>\n<li><strong>Publishing potential<\/strong>, i.e. the chances the game has of being considered by a publisher<\/li>\n<li><strong>Originality<\/strong> of the game&#8217;s mechanics<\/li>\n<li><strong>Playability<\/strong>, <strong>balance<\/strong> and <strong>functionality<\/strong> of the mechanics<\/li>\n<li><strong>Fun<\/strong><\/li>\n<li><strong>Functionality<\/strong> of the prototype and clarity of the rules<\/li>\n<\/ul>\n<p style=\"text-align: justify;\">It must be specified that while the quality of the prototype (and, above all, of the rules) weighs little on the overall evaluation of the game, at the same time it is a fundamental condition for a correct playthrough of the game and the enjoyment of all the other features.<\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;10px&#8221;][vc_column_text]\n<p style=\"color: #cc0000;\"><strong>In the Final Jury, chaired by Dario De Toffoli, the participation is confirmed by:<\/strong><\/p>\n[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Gauthier Althaus (Iello, France)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone wp-image-73122\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/04\/Althaus.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/04\/Althaus.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/04\/Althaus-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/04\/Althaus-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Gauthier Althaus worked for 12 years for Philibert, a French shop specialising in board games, as purchasing and public relations manager. There he discovered the world of professional board games after many years as a regular gamer. He is now editorial manager of the French publishing house Iello, and it is with the same enthusiasm as always that he loves to play and is looking forward to discovering the games of tomorrow!<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Gonzalo Aguirre Bisi &amp; Pierpaolo Paoletti (ThunderGryph, Spain)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone size-medium wp-image-68041\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Gonzalo_Paoletti.jpg\" alt=\"\" width=\"359\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Gonzalo_Paoletti.jpg 567w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Gonzalo_Paoletti-300x209.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Gonzalo_Paoletti-150x104.jpg 150w\" sizes=\"(max-width: 359px) 100vw, 359px\" \/><\/p>\n<p style=\"text-align: justify;\">Gonzalo Aguirre Bisi is a passionate gamer and game designer that joined the gaming industry in 2007 working as a video game publisher. Gonzalo grow up back and forth from Italy to Peru and he moved back definitely to Rome in his adulthood to attend to La Sapienza university. Now he is living between Rome and Sevilla, a city he fell in love with.<br \/>\nSince 2014 he has been developing the business side of ThunderGryph with the aim to develop and publish board games.<br \/>\nWith five years from launch, ThunderGryph\u2019s counts eighteen published games.<\/p>\n<p>Pierpaolo Paoletti decided to pursue his passion by working in the board game industry after many years of experience in graphic design.<br \/>\nWith strong opinions yet always expressed with kindness, Pier is the most experienced tabletop gamer within the ThunderGryph team, which he joined in 2018.<br \/>\nHis main responsibilities focus on game development, but he actively contributes to structural changes to improve the ergonomics of the games.<br \/>\nIn addition, Pier is dedicated to the design and art direction of some of ThunderGryph&#8217;s titles.<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Hadi Barkat &amp; Anneli Ganser (Helvetiq, Switzerland)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-73669\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/08\/Barkat_Anneli.jpg\" alt=\"\" width=\"365\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/08\/Barkat_Anneli.jpg 576w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/08\/Barkat_Anneli-300x206.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/08\/Barkat_Anneli-150x103.jpg 150w\" sizes=\"(max-width: 365px) 100vw, 365px\" \/><\/p>\n<p style=\"text-align: justify;\">Hadi is the CEO &amp; Founder of Helvetiq, an international publisher of games and books based in Switzerland. Game designer. Book author. Tennis geek. Roger Federer, Haruki Murakami and Boston Celtics Fan.<\/p>\n<p>Anneli Ganser studied literature, history, and political science, originally aiming to become a journalist. But sometimes life writes its own stories: a fortunate coincidence led her into the games industry, and since then she has been convinced that being a game editor is the best job in the world. She has worked in the industry for over 15 years, contributing to German publishers such as HUCH!, HABA, and moses. Since 2024, she has been bringing her great enthusiasm to the Swiss publisher Helvetiq.<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Luca Borsa (SAZ Italia, Italy)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-66291\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/03\/Borsa.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/03\/Borsa.jpg 220w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/03\/Borsa-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Born in 1962. Civil engineer, author of board games and spokesperson for Saz Italia, the association of game authors, the passion matured at an early age for the games world has turned into his professional life which led him to design dozens of board games and publish them with Italian and international publishing houses together with his friend\/partner Luca Bellini. He has held game design courses and workshops at the Milan Polytechnic, the Turin Polytechnic, the Brera Academy and several high schools. He promote the use of games for educators, teachers and companies. With the pedagogist Sara Evangelista, he created the format \u201cCome and play with me!?\u201d aimed at parents\/educators, organizing more than 50 thematic evenings in nursery schools, municipalities, associations. He is one of the founders of &#8220;Blob Factory&#8221; Game Studio, a group of game designers (Bellini &#8211; Lanzavecchia &#8211; Obert &#8211; Borsa) who deal with gamification and promotional games for companies. He collaborated in the drafting of the &#8220;Piano Giochi&#8221; for a municipality in Brianza, a tool that defines the objectives of the city from a playful point of view towards its citizens of all ages. He was a speaker at TEDx Busto Arsizio with the talk &#8220;A life at stake, inside and outside the box&#8221; where he shown the world of gaming and his experiences in the gaming field.<\/div><\/div><\/div>\n[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Bernd &amp; Moritz Brunnhofer (Hans im Gl\u00fcck, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone wp-image-41587\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Brunnhofer.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Brunnhofer.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Brunnhofer-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Brunnhofer-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Brunnhofer-300x341.jpg 300w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Bernd Brunnhofer was born in 1946 near Graz in Austria. He came to Germany in the 60s, studied Sociology and was later a university lecturer. He founded Hans im Gl\u00fcck in 1983 together with Karl-Heinz Schmiel, when they published the small handcrafted game <em>Dodge City<\/em>. The first games were no big success until in 1991 the breakthrough came with <em>Drunter und Dr\u00fcber<\/em> by Klaus Teuber. It was the first german game of the year from a small company and 1994 followed <em>Manhattan<\/em> by Andreas Seyfarth and 1996 <em>El Grande<\/em> by Wolfgang Kramer and Richard Ulrich. At least since that time Hans im Gl\u00fcck was a well known in german households. \u00a02001 another milestone came with the worldwide success of <em>Carcassonne<\/em> by Klaus-J\u00fcrgen Wrede. Especially the finetuning of the game by Bernd Brunnhofer was part of that success and every player in world knows today the cute meeple, which was designed by Bernd Brunnhofer. With <em>Thurn und Taxis<\/em> by Andreas Seyfarth in 2006 and <em>Dominion<\/em> by Donald Vaccarino in 2009 Hans im Gl\u00fcck won two more games of the year in Germany. Bernd Brunnhofer also is a great game designer himself. His games <em>Sankt Petersburg<\/em> and <em>Stone Age<\/em> are well known and popular in the gamers scene. And perhaps he\u2019s just working on the next big thing\u2026<\/p>\n<p><iframe title=\"Premio Archimede 2016 - Interview - Bernd Brunnhofer\" width=\"900\" height=\"506\" src=\"https:\/\/www.youtube.com\/embed\/du1n63onfho?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Stefano De Carolis (Giochi Uniti, Italy)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone wp-image-41590\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Carolis.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Carolis.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Carolis-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Carolis-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/De-Carolis-300x341.jpg 300w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Stefano literally grew up in games, being his father one of the greatest game collectors in the world. He was destined for a career in games, and is now strategic planner for the international game publisher\u00a0Giochi Uniti(<em>Carcassone<\/em>,\u00a0<em>Settlers of Catan<\/em>). Playing together with Stefano you may experience his dialectics, he also studied international relations actually, a specialization that tourned out to be very useful in his job for Giochi Uniti. So if you ever happen to persuade him to publish one of your games remember this may not be so easy\u2026<\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Erik de Jong &amp; Bert Calis (999 Games, The Netherlands)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone size-medium wp-image-66056\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/01\/De-Jong.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/01\/De-Jong.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/01\/De-Jong-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/01\/De-Jong-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/> <img decoding=\"async\" class=\"alignnone size-medium wp-image-69177\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Calis.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Calis.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Calis-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Calis-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Erik de Jong was born in 1984 and very passionate about all types of competitive board games. He grews up with boardgames, his father worked in the game industry (Jumbo) all his life. After Erik graduated his study in Leisure Management, he joined 999 Games in 2007 where he worked close with Michael Bruinsma in various roles. Currently he is co-owner and responsible for the operational management of 999 Games.<\/p>\n<p><span lang=\"EN-US\">Bert Calis was into board games in his teenage years. <em>Magic the Gathering<\/em> and <em>Warhammer<\/em> were his main drivers. During this time he met Michael Bruinsma (999 Games). In 1998 he started his own board game shop. He became a certified DCI judge, tournament organizer and completed the in-house training at Games Workshop. This knowledge he applied to board games to let the hobby expand. He was also a member of the jury for the Dutch Game of the Year association. The shop was sold in 2015 and Michael Bruinsma was eager to welcome him in his team. At 999 Games he had several roles within marketing, sales and product development. The more memorable feats were hosting the <em>European Championship Catan<\/em> in Utrecht and establishing the World Record for having the most people playing <em>Catan<\/em> at the same table.<\/span><\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Luigi De Luca Cuccia &amp; Gianluca Torrente (Creative Jam, Italy)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone size-medium wp-image-69175\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/DeLucaCuccia-Torrente.jpg\" alt=\"\" width=\"220\" height=\"250\" \/><\/p>\n<p>Luigi De Luca Cuccia approaches the world of gaming in the early nineties by participating in numerous game realities, he publishes his first multi-genre role-playing game in 1999 and begins to play folk music, in the meantime he studies physics and moves to the capital. After an interlude in the Tuscan hills to which he remains particularly attached, he returns to Rome and opens a software development studio.<br \/>\nFrom 2016 he re-entered the world of entertainment following the birth of the Italian EscapeRooms and finally with some friends he opened Creative Jam, a publishing house of board games, role-playing games and intelligent games in 2022.<br \/>\nCurrently Creative Jam has started producing its first games trying to use the past experiences of the members by exploiting a combination of Logic Games, Escape Rooms and Digital Media.<\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Fran\u00e7ois D\u00e9camp (Asmod\u00e9e, France)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone size-medium wp-image-67412\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/07\/Decamp.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/07\/Decamp.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/07\/Decamp-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/07\/Decamp-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">It was with <em>AD&amp;D<\/em>, <em>Call of Cthulhu<\/em> and <em>Zargo&#8217;s Lords<\/em> that Fran\u00e7ois first learned about modern board games in the early 80s.<br \/>\nWhile studying political sciences, he started working in a <em>Jeux Descartes<\/em> store in Paris in 1987 (as a student job), and he has not left the gaming world since.<br \/>\nHe started as a Salesman, then became a game store manager (he still has a store in Bordeaux). He also worked as an author for <em>Casus Belli<\/em>, and, for a few years, as a member of the <em>Cannes As d&#8217;Or<\/em> jury.<br \/>\nHe then worked at <em>Tric Trac<\/em> from 2018 to 2022, where he notably participated in thematic videos, and more importantly in the <em>Tric Trac Show<\/em>, a big weekly Talk Show devoted to board games and the people who make them.<br \/>\nEarlier this year, he joined Asmod\u00e9e group as a sourcing manager for Lab4games (Days of Wonder, Libellud, Repos Production and Space Cowboys).<\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Miriam Donda &amp; Alessandro Montingelli (Amigo, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-66950\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/05\/Miriam_Alessandro.jpg\" alt=\"\" width=\"300\" height=\"179\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/05\/Miriam_Alessandro.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/05\/Miriam_Alessandro-150x90.jpg 150w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>Miriam rediscovered her passion for board games while studying ecology (biology). Therefore, she additionally worked in sales and consulted on board games of all kinds. But for her it wasn&#8217;t enough to sell great games, she wanted to take a deeper look into the development of games. To do so, she took a peek behind the scenes at Moses and Ravensburger.<br \/>\nSince 2019, she has now been allowed to do her mischief in the editorial department of Amigo.<\/p>\n<p>Alessandro Montingelli, born in Milan in 1997, has been passionate about games since he was a child. He graduated in Milan and Berlin in Product Design and Innovation Design Management, again with a specialization in Game Design and Game Development. He presented his first game at the Maker Faire in Rome in 2018 and gained his first Game Development experiences at Ravensburger. Today he is part of the editorial team at Amigo.<\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Peter Eggert (Deep Print, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<img decoding=\"async\" class=\"alignnone size-full wp-image-72628\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/11\/Eggert.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/11\/Eggert.jpg 240w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/11\/Eggert-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Peter Eggert was born in Hamburg in 1959, where he still lives. He developed his first game idea at the age of ten, creating a board game with horses and cowboys. In the 1970s he studied brewing; later, in the 1980s, he worked in environmental protection for a rubber company.<br \/>\nBut already in 1975, when he started playing more board games, he discovered a passion that led him to develop his first board game in 1993, \u2018Duhner Wattrennen\u2019, which he self-published in 1996, the year he founded the publishing house Eggertspiele. In 2003, he published \u2018Global Powers\u2019 as co-designer and from 2005, with \u2018Die Dolmeng\u00f6tter\u2019, he started publishing games by other authors.<br \/>\nEggertspiele&#8217;s first big hits were \u2018Antike\u2019 in 2005 and \u2018Cuba\u2019 in 2007. In 2012 he obtained his first Kennerspiel with the game \u2018Village\u2019, followed in 2014 by \u2018Camel Up\u2019, which was the publisher&#8217;s biggest success.<br \/>\nAfter selling Eggertspiele in 2017, Peter worked for Plan B Games and finally, in 2020, founded Deep Print Games together with four old friends. Today their best-selling game is \u2018Beer&amp;Bread\u2019&#8230; so Peter is back at the brewery, again!<br \/>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Ulrich Fonrobert (Queen Games, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><img decoding=\"async\" class=\"alignnone wp-image-41594\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Fonrobert-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Fonrobert-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Fonrobert-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Fonrobert-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Fonrobert.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">Ulrich Fonrobert is born in northern Germany in 1967.\u00a0Games have been with him since he was a child, with his father teaching him the rules of classics like <em>Chess<\/em>, <em>Skat<\/em> and <em>Doppelkopf<\/em>.<br \/>\nHe has been collecting games since at least 1979. He joined the German armed forces in 1986, where he used to play dice games with his comrades during otherwise boring evenings.\u00a0<em>Settlers of Catan<\/em>\u00a0and\u00a0<em>El Grande<\/em>\u00a0are two of his (many) favourite games.<br \/>\nIn Kiel he found his first permanent gaming group with whom he got part in various board gaming tournaments and championships around Germany. So he met people like Christwart Conrad and Ralph Bruhn, and with their help he became part of Family Games in 2006 and additionally did work for Hall9000 as a reviewer for a short while.<br \/>\nIn 2007 he entered in\u00a0Queen Games, where he is now one of the company\u2019s product managers, tasked with finding the most promising newcomers and novelties to the ever-changing market of board games. After attending GenCon twice and BGG.con five times he is now very much looking forward to whatever Premio Archimede might hold in store for him!<\/p>\n<p style=\"text-align: justify;\"><\/div><\/div>\n[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Thorsten Gimmler (Ravensburger, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone size-medium wp-image-51468\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2021\/07\/Gimmler-1.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2021\/07\/Gimmler-1.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2021\/07\/Gimmler-1-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2021\/07\/Gimmler-1-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2021\/07\/Gimmler-1-300x341.jpg 300w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Thorsten Gimmler studied electrical engineering after school. During his studies, his passion for games, which he had already had in childhood, flared up again. He published game reviews in daily newspapers and then began to develop games himself, 13 were published by various publishers. After graduating, he developed lights before turning his hobby into a profession and working as a Product Manager at Schmidt Spiele for 15 years. Since 2020, he has been working as Inventor Relation Manager at Ravensburger, where he is responsible for contact with authors and the search for new games and further development of new game ideas.<\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Ruud Hermsen (Gamigoo, The Netherlands \/ QP, China)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone wp-image-72352\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/10\/Hermsen.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/10\/Hermsen.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/10\/Hermsen-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/10\/Hermsen-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Ruud Hermsen founded Gamigoo in 2018, after working 10 years for a large Belgian card and board game company, where he built up an extensive sales network worldwide. He now represents another board games manufacturer, the Asian QP, mainly targeting Europe. Besides this, Ruud provides distribution and localisation services, so if you are looking for a good manufacturer, or are looking for advice on marketing, distribution, publishing and stocking your games, Ruud can guide you all the way.<br \/>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Hermann Hutter (HUCH!, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone wp-image-41595\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Hutter.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Hutter.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Hutter-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Hutter-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Hutter-300x341.jpg 300w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Hermann Hutter has founded the distribution company Hutter Trade in 2004. Since then, the company has become established as an integral part of the game world. With its own brand HUCH! and innovative educational and leisure games, communication games with lifestyle character, and strategy games from foreign partner publishers, Hutter Trade has created its own distinctive profile.<br \/>\nPublishing games is a big passion for Hermann. Numerous awards \u2013 such as the \u201cToy Award 2008,\u201d the \u201cChildren\u2019s Game of the Year 2007,\u201d and the \u201cGerman Game Prize 2006\u201d \u2013 provide evidence of the company\u2019s success. Led by the joy of playing, creativity and design and an interest in new trends, HUCH! creates game innovations that provide long-lasting fun! Hermann Hutter is a very experienced retailer and is successfully managing numerous shops.<\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Kevin Kichan Kim (Mandoo Games, South Korea)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<img decoding=\"async\" class=\"alignnone wp-image-44792\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/11\/Kevin-Kichan-Kim.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/11\/Kevin-Kichan-Kim.jpg 1200w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/11\/Kevin-Kichan-Kim-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/11\/Kevin-Kichan-Kim-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/11\/Kevin-Kichan-Kim-768x874.jpg 768w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/11\/Kevin-Kichan-Kim-900x1024.jpg 900w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/11\/Kevin-Kichan-Kim-300x341.jpg 300w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Kevin Kichan Kim was born 1976 in Seoul. During he was studying Robot eyes in graduated school, he was fascinating to playing boardgames. In 2002, he opened a Boardgame cafe in Seoul and the cafe expanded 16 places in Korea. Then he started to develop games by himself, he founded Korean Association of Boardgame Industry and Korea Boardgame Con. In 2010, he joined in Korea Boardgames as a head of product development. At KBG, he had led the localization of around 150 games, game publishing such as <em>Coconuts<\/em>, <em>Abraca&#8230;What?<\/em> and more. He quit KBG in 2015 and joined in Happy Baobab as a VP and helped Asian small publishers to develop their product and to find western distributors. From 2017 Fall, he has led publishing company Mandoo Games as a CEO to introduce nice game with beautiful artworks to the world.<\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Paul Laing (Cheatwell Games, England \/ Outset Media, Canada)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<img decoding=\"async\" class=\"alignnone wp-image-72918\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/02\/Laing.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/02\/Laing.jpg 511w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/02\/Laing-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/02\/Laing-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Paul has been in the games industry since 1989, starting at Spears Games before moving to Mattel, London R&amp;D, and Cheatwell Games. Now, as Head of Product Development for the Outset Media group, he brings decades of experience to creating and developing games, driven by a lifelong passion for play.<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Simone Luciani (Cranio Creations, Italy)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<img decoding=\"async\" class=\"alignnone wp-image-41596\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Luciani.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Luciani.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Luciani-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Luciani-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Luciani-300x341.jpg 300w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Born in 1977, Simone Luciani begins as player and amateur game designer.<br \/>\nHe has taken part many times in the Archimede contest, which he won two times, with\u00a0<em>Portobello Road\u00a0<\/em>(best card game in 2008 and his first creation to be published \u2013 by Piatnik as\u00a0<em>Frutti di mare \u2013\u00a0<\/em>) and\u00a0<em>Marco Polo<\/em>, Premio Archimede 2012, then published by Hans in Gl\u00fcck and winner of the Deutscher Spiele Preis.<br \/>\nIn 2013 Simone began to work with the Italian publisher\u00a0Cranio Creations where\u00a0he has now the main role in selecting and developing games. In 2015 Simone left his teaching career (that lasted over 15 years) to be a full-time game designer.<\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Wolfgang L\u00fcdtke (Kosmos, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone wp-image-41597\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Ludtke.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Ludtke.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Ludtke-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Ludtke-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Ludtke-300x341.jpg 300w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Wolfgang became passionate about games as a reviewer and collector. But when Peter Neugebauer introduced him to the game designer Klaus Teuber and his wife Claudia (almost 30 years ago), the encounter turned into a special friendship, and from then on Wolfgang has been actively involved in the development of new games at an early stage.<br \/>\nWolfgang\u2019s career as an editor began when he joined the new company TM-Spiele GmbH, which soon enough began to focus on consultancy for other game publishers.<br \/>\nHe has edited games published under the Goldsieber label and by KOSMOS until 2013.<br \/>\nWolfgang regards his ability to recognize whether a prototype has the potential of becoming a good game as one of his strenghts. As an editor at KOSMOS, he continues to take care of part of the family and adult games, and he also continues to be actively involved in the development of games at an early stage.<\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Umberto Rosin (Tana dei Goblin, Italy)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone wp-image-41611\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Rosin-1-264x300.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Rosin-1-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Rosin-1-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Rosin-1-300x341.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Rosin-1.jpg 347w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>President and co-founder of <em>La Tana dei Goblin Venezia<\/em> \u2013 the most important local gaming association \u2013 Umberto organizes gaming events, conventions and tournments attending the most important international kermesse in the field. With his Ph.D. he organized and took part to conferences with board games as a topic, in Lucca, Ferrara and Venice. He knows very well Euro-style board games but has a great expertise also in traditional and collectible card games, war games, role playing games, party games and the classics.<\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Leon Scheuber (Korea Boardgames, South Korea)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-72963\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/02\/Leon-Scheuber-Korea-Boardgames-Premio-Archimede.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/02\/Leon-Scheuber-Korea-Boardgames-Premio-Archimede.jpg 220w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/02\/Leon-Scheuber-Korea-Boardgames-Premio-Archimede-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Leon was born in 1988 and started in the board game industry in 2014 at Nice Game Publishing. In 2019 he joined Korea&#8217;s largest board game distributor and publisher Korea Boardgames. Leon is scouting and developing games for Korea Boardgames from the office in Cologne, Germany.<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Michal \u0160m\u00edd (Albi, Czech Republic)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p style=\"text-align: justify;\"><span class=\"hps\"><img decoding=\"async\" class=\"alignnone wp-image-66974\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/05\/Smid.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/05\/Smid.jpg 293w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/05\/Smid-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/05\/Smid-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/span><\/p>\n<p style=\"text-align: justify;\"><span class=\"hps\">Michal has been involved in the gaming industry since 2007 and currently holds the position of lead developer at the Czech company Albi.<br \/>\nAlbi Publishing has gained recognition through the game Karak and now releases several games annually, focusing more on family and gaming-oriented titles. As a developer his most recent work was on the game &#8220;The Two Heirs,&#8221; which garnered significant praise from Dice Tower reviewers.<br \/>\nMichal appreciates simple and straightforward game designs that still offer extensive gameplay possibilities.<br \/>\n<\/span><\/div><\/div><\/div>\n[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Dieter &amp; Severin Strehl (Piatnik, Austria)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone wp-image-72662\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/12\/Strehl-Dieter-Severin.jpg\" alt=\"\" width=\"443\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/12\/Strehl-Dieter-Severin.jpg 700w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/12\/Strehl-Dieter-Severin-300x169.jpg 300w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/12\/Strehl-Dieter-Severin-150x85.jpg 150w\" sizes=\"(max-width: 443px) 100vw, 443px\" \/><\/p>\n<p>As the great-great-grandson of the founder of Piatnik, Dieter is working at the company since 1984. He is Chief Executive Officer since April 1995. His favorite game is the traditional cardgame <em>Tarock<\/em>. He is a fan of Oldtimer Cars, Boxing, Books and History.<br \/>\nSeverin, Dieter\u2019s son, started working at Piatnik\u2019 game development in 2023 after having spent 5 years in the Automotive Industry.<br \/>\nHe loves all kinds of games, card games being his favorite. He plays tennis and padel and likes to read when his kids are in bed.<\/p>\n<p><iframe title=\"Premio Archimede 2016 - Interview - Dieter Strehl\" width=\"900\" height=\"506\" src=\"https:\/\/www.youtube.com\/embed\/qtWpsMfdMkc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Matthias Wagner (Pegasus, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone size-medium wp-image-67395\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/07\/Wagner.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/07\/Wagner.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/07\/Wagner-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/07\/Wagner-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Matthias (re)discovered his love for board games during his time at university. After graduating as a psychologist, he got the chance to work at AbacusSpiele as an editor and product manager and stayed there for almost 10 years. After a short time at Heidelb\u00e4r Games, he joined the Pegasus Spiele team in summer 2021. He likes elegant games with accessible rules that create a deeper gaming experience than one would expect at first glance.<\/div><\/div><\/div>\n[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Tobias Weierstra\u00df (Moses, Germany)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone wp-image-68031\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Tobias_Weierstrasse.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Tobias_Weierstrasse.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Tobias_Weierstrasse-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2023\/09\/Tobias_Weierstrasse-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Tobias has been playing board games all his life. Nevertheless, visiting his first board game fair was the starting point to his fascination with the board game industry. What he truly loves about it are those games that really have an impact on the playing group. Whether it is a special twist in communicating and cooperating with each other or planning a secret conspiracy. Working as a game editor means working on exactly these exciting group experiences.<\/div><\/div><\/div>[\/vc_column_text][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Frank Weiss (Game Factory, Switzerland)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<img decoding=\"async\" class=\"alignnone wp-image-72720\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/12\/Frank-Weiss_Game-Factory.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/12\/Frank-Weiss_Game-Factory.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/12\/Frank-Weiss_Game-Factory-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/12\/Frank-Weiss_Game-Factory-132x150.jpg 132w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Frank Weiss is a passionate board gamer. He studied business administration with a focus on marketing. During and after his studies, he worked in a toy store before moving to England for a year in 1998.<br \/>\nIn 1999, he started working at Ravensburger Spieleverlag, where he held several positions over almost 20 years. During this time, he also got to know and appreciate the studiogiochi team. He was drawn to beautiful Venice several times. In 2019, he moved to Switzerland to join Game Factory, the game publisher of the Carletto Group. He has been managing the publishing house since 2021.<br \/>\n<\/div><\/div><\/div>[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][vc_single_image image=&#8221;70438&#8243; img_size=&#8221;full&#8221; add_caption=&#8221;yes&#8221; alignment=&#8221;center&#8221; onclick=&#8221;link_image&#8221;][\/vc_tta_section][vc_tta_section title=&#8221;PHOTOS&#8221; tab_id=&#8221;foto&#8221;][vc_column_text]\n<h4>THE FINAL JURY TRYING OUT THE GAMES<\/h4>\n[\/vc_column_text][vc_media_grid element_width=&#8221;2&#8243; grid_id=&#8221;vc_gid:1760696400195-69e486b5-c6b9-2&#8243; include=&#8221;73781,73783,73785,73789,73791,73795,73797,73801,73803,73809,73813,73815,73817,73819,73821,73823,73827,73829,73831,73833,73835,73954,73956,73958,73960,73962,73964,73966,73968,73970,73972,73974,73976,73978,73980,73982,73984,73986,73988,73990,73992,73994,73996,73998,74000,74002,74004,74006&#8243;][vc_column_text]\n<h4>AWARD CEREMONY<\/h4>\n[\/vc_column_text][vc_media_grid element_width=&#8221;2&#8243; grid_id=&#8221;vc_gid:1760696400196-3ed199cf-a789-7&#8243; include=&#8221;73949,73839,73841,73843,73951,73845,73847,73849,73851,73853,73855,73857,73859,73861,73863,73865,73867,73869,73871,73873,73875,73877,73879,73881,73883,73885,73887,73889,73891,73893,73895,73897,73899,73901,73903,73905,73907,73909&#8243;][vc_column_text]\n<h4>FINAL DINNER<\/h4>\n[\/vc_column_text][vc_media_grid element_width=&#8221;2&#8243; grid_id=&#8221;vc_gid:1760696400197-b842584d-d967-9&#8243; include=&#8221;73911,73913,73915,73917,73919,73921,73923,73925,73927,73929,73931,73933,73935,73937,73939,73941,73943,73945&#8243;][\/vc_tta_section][vc_tta_section title=&#8221;VIDEO&#8221; tab_id=&#8221;video&#8221;][vc_column_text]\n<h2 style=\"text-align: center;\">AWARD CEREMONY<\/h2>\n<p>Thanks to ioGioco, the complete montage of the Archimede Award 2025 ceremony, enriched with lively interviews and comments. This will be followed by various other video interviews.[\/vc_column_text][vc_video link=&#8221;https:\/\/youtu.be\/jWzW-kCa6r0?list=PLbin7Y5rsBx6glZ2B7nrCBybI458DiOhN&#8221;][vc_empty_space height=&#8221;10px&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_column_text]\n<h2 style=\"text-align: center;\">INTERVIEWS<\/h2>\n[\/vc_column_text][vc_video link=&#8221;https:\/\/youtu.be\/cv45eE7rhUk?list=PLbin7Y5rsBx6glZ2B7nrCBybI458DiOhN&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_video link=&#8221;https:\/\/youtu.be\/__gmwduDgig?list=PLbin7Y5rsBx6glZ2B7nrCBybI458DiOhN&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_video link=&#8221;https:\/\/youtu.be\/LV7kj9meNgw?list=PLbin7Y5rsBx6glZ2B7nrCBybI458DiOhN&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_video link=&#8221;https:\/\/youtu.be\/ChyCxI4Wh24?list=PLbin7Y5rsBx6glZ2B7nrCBybI458DiOhN&#8221;][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cc0000&#8243;][vc_video link=&#8221;https:\/\/youtu.be\/igTQtk6W92s?list=PLbin7Y5rsBx6glZ2B7nrCBybI458DiOhN&#8221;][\/vc_tta_section][vc_tta_section title=&#8221;PARTNER&#8221; tab_id=&#8221;partner2025&#8243;][vc_column_text]\n<h2 style=\"text-align: center;\">PARTNER<\/h2>\n[\/vc_column_text][vc_single_image image=&#8221;71861&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]\n<table>\n<tbody style=\"text-align: center;\">\n<tr style=\"background: #e2e2e2 !important;\">\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<\/tr>\n<tr style=\"background: #e2e2e2 !important;\">\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71808\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/999-Games.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/999-Games.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/999-Games-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71810\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Albi.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Albi.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Albi-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71812\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Amigo.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Amigo.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Amigo-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71814\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Asmodee.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Asmodee.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Asmodee-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<\/tr>\n<tr style=\"background: #e2e2e2 !important;\">\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-73720\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/08\/Cartamundi.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/08\/Cartamundi.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/08\/Cartamundi-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-72886\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/02\/Cheatwell-Outset.png\" alt=\"\" width=\"204\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/02\/Cheatwell-Outset.png 204w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/02\/Cheatwell-Outset-137x150.png 137w\" sizes=\"(max-width: 204px) 100vw, 204px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71820\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Cranio-Creations.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Cranio-Creations.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Cranio-Creations-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71822\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Creative-Jam.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Creative-Jam.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Creative-Jam-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<\/tr>\n<tr style=\"background: #e2e2e2 !important;\">\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71824\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Deep-Print.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Deep-Print.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Deep-Print-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71826\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Game-Factory.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Game-Factory.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Game-Factory-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71828\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Giochi-Uniti.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Giochi-Uniti.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Giochi-Uniti-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71830\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Hans-im-Glueck.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Hans-im-Glueck.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Hans-im-Glueck-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<\/tr>\n<tr style=\"background: #e2e2e2 !important;\">\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71832\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Helvetiq.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Helvetiq.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Helvetiq-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-72997\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/02\/HUCH.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/02\/HUCH.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/02\/HUCH-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-73071\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/04\/Iello.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/04\/Iello.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/04\/Iello-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-72955\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/02\/Korea-Boardgames.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/02\/Korea-Boardgames.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/02\/Korea-Boardgames-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<\/tr>\n<tr style=\"background: #e2e2e2 !important;\">\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71838\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Kosmos.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Kosmos.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Kosmos-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71840\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/La-Tana-dei-Goblin.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/La-Tana-dei-Goblin.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/La-Tana-dei-Goblin-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71842\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Mandoo-Games.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Mandoo-Games.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Mandoo-Games-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71844\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Moses.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Moses.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Moses-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<\/tr>\n<tr style=\"background: #e2e2e2 !important;\">\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71846\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Oliphante.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Oliphante.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Oliphante-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71848\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Pegasus.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Pegasus.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Pegasus-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71850\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Piatnik.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Piatnik.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Piatnik-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-72332\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/10\/QP-Group.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/10\/QP-Group.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/10\/QP-Group-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<\/tr>\n<tr style=\"background: #e2e2e2 !important;\">\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-73073\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/04\/Queen-Games.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/04\/Queen-Games.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2025\/04\/Queen-Games-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71852\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Ravensburger.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Ravensburger.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Ravensburger-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71854\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Rio-Grande-Games.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Rio-Grande-Games.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Rio-Grande-Games-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71856\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Thundergryph.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Thundergryph.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Thundergryph-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<\/tr>\n<tr style=\"background: #e2e2e2 !important;\">\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n[\/vc_column_text][\/vc_tta_section][\/vc_tta_tabs][vc_separator color=&#8221;custom&#8221; accent_color=&#8221;#cccccc&#8221;][vc_empty_space height=&#8221;20px&#8221;][vc_column_text]\n<p style=\"text-align: center;\"><a href=\"https:\/\/studiogiochi.com\/en\/premio-archimede-2\/edition-2025\/#finalisti\"><strong>Finalist games<\/strong><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"https:\/\/studiogiochi.com\/en\/premio-archimede-2\/edition-2025\/#exhibition\"><strong>Photo exhibition<\/strong><\/a><\/p>\n<p style=\"text-align: center;\"><strong><a href=\"#giuria2025\">Jury<\/a><\/strong><\/p>\n<p style=\"text-align: center;\"><strong><a href=\"#partner2025\">Partner<\/a><\/strong><\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][\/vc_column][\/vc_row]\n<\/div>","protected":false},"excerpt":{"rendered":"[vc_row][vc_column width=\"1\/4\" el_class=\"download\"][vc_single_image image=\"30532\" img_size=\"full\"][vc_empty_space][vc_column_text] Download Notice of Competition IT Notice of Competition EN Visual Interface Trophy [\/vc_column_text][vc_empty_space height=\"20px\"][vc_column_text] Link [...]","protected":false},"author":9,"featured_media":0,"parent":3457,"menu_order":58,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-70398","page","type-page","status-publish","hentry"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Edition 2025 - studiogiochi<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/studiogiochi.com\/en\/premio-archimede-2\/edition-2025\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Premio Archimede 2025\" \/>\n<meta property=\"og:url\" content=\"https:\/\/studiogiochi.com\/en\/premio-archimede-2\/edition-2025\/\" \/>\n<meta property=\"og:site_name\" content=\"studiogiochi\" \/>\n<meta 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