{"id":74297,"date":"2026-01-09T15:31:13","date_gmt":"2026-01-09T14:31:13","guid":{"rendered":"https:\/\/studiogiochi.com\/?page_id=74297"},"modified":"2026-01-19T17:06:23","modified_gmt":"2026-01-19T16:06:23","slug":"archimede-2027","status":"publish","type":"page","link":"https:\/\/studiogiochi.com\/en\/premio-archimede-2\/archimede-2027\/","title":{"rendered":"Edition 2027"},"content":{"rendered":"<div class=\"wpb-content-wrapper\">[vc_row][vc_column width=&#8221;1\/4&#8243; el_class=&#8221;download&#8221;][vc_single_image image=&#8221;30532&#8243; img_size=&#8221;full&#8221;][vc_empty_space][vc_column_text]\n<h6 class=\"download-title\">Downloads<\/h6>\n<ul>\n<li style=\"margin-top: 10px;\"><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2026\/01\/Archimede-bando-2027-IT.pdf\">Notice of Competition IT<\/a><\/li>\n<li><a href=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2026\/01\/FINAL_Archimede-bando-2027-EN.pdf\">Notice of Competition EN<\/a><\/li>\n<\/ul>\n[\/vc_column_text][vc_column_text]\n<h6 class=\"download-title\">Links<\/h6>\n<ul>\n<li><a href=\"https:\/\/forms.gle\/cLoJQ6dtg2hHaTDJ7\">Registration Form<\/a><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][\/vc_column][vc_column width=&#8221;3\/4&#8243;][vc_single_image image=&#8221;74273&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_tta_tabs][vc_tta_section title=&#8221;EDITION 2027&#8243; tab_id=&#8221;ed2027&#8243;][vc_video link=&#8221;https:\/\/youtu.be\/ZqcxxKve140&#8243;][vc_empty_space height=&#8221;20px&#8221;][vc_column_text]\n<h4 style=\"text-align: center;\"><strong>REGISTRATIONS TO THE NEW EDITION OF PREMIO ARCHIMEDE ARE NOW OPEN<\/strong><\/h4>\n<p>&nbsp;<\/p>\n<p><b>PREMIO ARCHIMEDE 2027<\/b>, organized by studiogiochi, is focused on the design of unpublished board games.<\/p>\n<p>The competition, dedicated to the great\u00a0<b>Alex Randolph<\/b>\u00a0who was its president for the first 7 editions, has so far allowed more than 60 authors to crown their dream of seeing their game published. Participation (single or group) is open to all, with no limit of residence or age. Participating games must be sent in by\u00a0<strong>February 28, 2027<\/strong>.<\/p>\n<p>The\u00a0<strong>final ceremony<\/strong> will take place in mid<strong> September 2027 in Venice <\/strong>thanks to the collaboration of the<strong> City of Venice<\/strong>\u00a0within a broader framework of initiatives aimed at spreading the culture of the gaming culture, also as an effective means of preventing the rampant gambling disorders.<\/p>\n<p>Thanks to the support of the publishers, the winners will be awarded a total advance of\u00a0<strong>3,500 euros<\/strong>\u00a0on future royalties accrued from the publication of their games.<\/p>\n<p>In addition to Premio Archimede, the jury will assign other awards, trophies and category prizes such as:<\/p>\n<ul>\n<li><strong>Cartamundi Trophy<\/strong>\u00a0for the best card game. Thanks to Cartamundi\u2019s support, an additional advance of 500 euros will be awarded on future royalties.<\/li>\n<li><strong>QP Trophy<\/strong>\u00a0for the most innovative physical design, which is the most original and innovative use of physical components such as tiles and other gaming pieces in wood, plastic or any other special material.<\/li>\n<li><strong>Scienza in Gioco Trophy<\/strong>\u00a0to the best science themed game with educational and informative purposes, assigned by the Institute for Photonics and Nanotechnologies of the Consiglio Nazionale delle Ricerche (CNR-IFN).<\/li>\n<li><strong>SAZ Italia Trophy<\/strong>\u00a0for the Italian author who will have best distinguished himself through his proposals. To the winner a free one-day admission to IdeaG Parma.<\/li>\n<li><strong>Visual Interface Trophy<\/strong> for the game with the best visual aspects of its components, in view of the prototype\u2019s functionality and playability, in terms of colour, contrast, font, spatial configuration and component access. The prize is awarded by Gruppo BoReD (Boardgame Research and Design) of the MIPS Laboratory, part of Dipartimento di Informatica of the Universit\u00e0 degli Studi di Milano.<\/li>\n<\/ul>\n<p>Premio Archimede is recognized by\u00a0<strong>UISP<\/strong>\u00a0(\u201cUnione Italiana Sport per Tutti\u201d Italian Union of Sport for All) for its socio-cultural and aggregation and inclusion value; in fact, it is an activity with a playful-recreational character and promoting the right to play, for everyone and all ages.<\/p>\n<p>Premio Archimede is collaborating with\u00a0<strong>Spielwarenmesse<\/strong>\u00a0and the\u00a0<strong>Bavarian Games Archive<\/strong>\u00a0as part of the\u00a0<strong>Games Inventors Convention<\/strong>\u00a0in the context of the annual Nuremberg trade fair, a gathering for game authors from around the world, publishers and agencies.<\/p>\n<p><strong>Download the Notice of Competition for Premio Archimede 2027 from the Download menu, top left.<\/strong><\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][vc_message message_box_color=&#8221;pink&#8221; icon_fontawesome=&#8221;fas fa-exclamation-triangle&#8221;]\n<p style=\"text-align: justify;\"><strong>WHAT HAPPENS TO A REGISTERED GAME<\/strong><\/p>\n<p>Again this edition, Premio Archimede will have a structure designed to increase the quality and number of games admitted to the finals, increasing their chances of publication.<\/p>\n<p><strong>The selection and development process.<\/strong>\u00a0The selection jury will test and evaluate each game, proceeding in order of arrival (the earlier the prototype arrives, the earlier it will be reviewed). At the end of the evaluation, the author will receive an\u00a0<strong>evaluation sheet<\/strong>\u00a0that can have one of the following verdicts:<\/p>\n<p><strong>a) NOT ADMITTED TO THE FINALS<\/strong>: If it is deemed that the game does not have sufficient potential, it will not be admitted to the finals and the authors will immediately resume ownership of all rights. They can also immediately request the return of the prototype, which will be done at their own expense.<\/p>\n<p><strong>b) ADMITTED TO THE FINALS<\/strong>: If the game is admitted directly to the final stages, prompt notice will be given to the authors and the rights of option will be triggered.<\/p>\n<p><strong>c) IN DEVELOPEMENT:<\/strong>: This verdict appears in the event that the jury thinks the game is interesting, but not yet at a sufficiently high level to enter the finals. In that case, authors can try to implement the jury\u2019s suggestions by entering a development phase. Authors should be careful to send in any updated versions of their games, which will then be reevaluated. This phase will proceed even\u00a0<strong>after<\/strong> February 28, 2027, because the development is NOT tied to the application deadline and can be continued in the following months. Games that have reached a level of quality deemed satisfactory after this process will fall under case (b), the others under case (a). In any case, the fine-tuning of the prototypes can take quite some time, so we suggest that authors register and <strong>send their games as soon as possible<\/strong>.<\/p>\n<p><strong>The finals.<\/strong> In Venice, during the week prior to the awar- ding of the prizes, all the finalist games (as many as possible) will be tested, retested and voted on by the final jury, composed of editors from many of the world\u2019s leading publishing houses. At the final cere- mony, the winners of Premio Archimede 2027 and of the collateral prizes will finally be announced.<\/p>\n<p><strong>Publication.<\/strong>\u00a0Through this approach, those games that make it to the finals will have a very high probability of being published and thus find their way to the marketing stage. To facilitate and speed up the choices of the various publishers, the authors of the finalist games will also be asked to send multiple copies of their prototype.<\/p>\n[\/vc_message][vc_message message_box_color=&#8221;alert-info&#8221; icon_fontawesome=&#8221;far fa-lightbulb&#8221;]\n<p style=\"text-align: left;\">CNR-IFN will also organize the sixth edition of the <strong>FOTONICA IN GIOCO<\/strong>\u00a0competition,\u00a0<strong>open to all Italian high school students<\/strong>, aiming at realizing an original board game with educational or informative purposes (<a href=\"http:\/\/www.fotonicaingioco.it\/\">www.fotonicaingioco.it<\/a>). The classes that will produce the three best projects will take part in the closing ceremony, which will be held simultaneously with the Premio Archimede.<\/p>\n[\/vc_message][vc_empty_space height=&#8221;20px&#8221;][vc_single_image image=&#8221;73905&#8243; img_size=&#8221;full&#8221; add_caption=&#8221;yes&#8221; alignment=&#8221;center&#8221; onclick=&#8221;link_image&#8221;][vc_empty_space height=&#8221;20px&#8221;][\/vc_tta_section][vc_tta_section title=&#8221;JURY&#8221; tab_id=&#8221;giuria2025&#8243;][vc_column_text]\n<h2 style=\"text-align: center;\">JURY<\/h2>\n[\/vc_column_text][vc_column_text]There will be two separate Juries, who will work in different phases of the competition. During the 1st phase, only the\u00a0<strong>SELECTION JURY<\/strong>\u00a0will work on the games. Its members are:[\/vc_column_text][vc_empty_space height=&#8221;10px&#8221;][vc_column_text]<div class=\"su-accordion su-u-trim classifica\"><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Leo Colovini (presidente)<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone wp-image-41589\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Colovini.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Colovini.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Colovini-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Colovini-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Colovini-300x341.jpg 300w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Born in Venice in 1964, Leo Colovini begins his ludic adventure at about 12 when he meets Alex Randolph, playing chess in a club of Venice. Passionate about games\u00a0 since ever, he is really struck by the \u201cMaster\u201d, and becomes a goer of Randolph\u2019s office. He takes part to the game tests with enthusiasm and never misses a single occasion to show Alex his naive and odd ideas. As time goes by, his ideas start to refine themselves and Leo finally presents to the severe judgement of his \u201cMaster\u201d an interesting mechanism for a game, but, even if Randolph tries more than once to put his hands on it, the game doesn\u2019t make it to be published. After one year they realize together\u00a0<a href=\"https:\/\/studiogiochi.com\/en\/publications\/drachenfels-en\/\"><em>Drachenfels<\/em><\/a>, which is Leo\u2019s first published game (Schmidt Spiele).\u00a0 Two years later (1988), again in collaboration with Randolph, it is the time of\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/inkognito-en\/\">Inkognito<\/a><\/em>, published by MB, a great success (part of the list of Spiel des Jahres, and winner of the\u00a0<em>Sonderpreis\u00a0<\/em>\u2013 the special prize of the critics).\u00a0 After several years Piatnik publishes\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/die-magische-sieben-en\/\">Die Magische Sieben<\/a><\/em>\u00a0the first game signed by Colovini as a unique author. In 1993 he signs, together with Dario De Toffoli, Marco Maggi and Francesco Nepitello, the Role Playing Game\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/lex-arcana-en\/\">Lex Arcana<\/a><\/em>\u00a0(Dal Negro). In 1993 he definitely leaves his job in the bank and begins to work full time for games. In 1994\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/die-oster-insel-en\/\">Die Oster Insel<\/a><\/em>\u00a0is published by Blatz Spiele: this game also enters in the list of Spiel des Jahres. In the following years, the works with Dario De Toffoli increase until together with Alex Randolph they found\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/editore\/venice-connection-en\/\">Venice Connection<\/a><\/em>. After several years he gets a history degree with a game-thesis about Charlemagne, and many of his games are published:\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/carolus-magnus-en\/\">Carolus Magnus<\/a>\u00a0<\/em>in 2000 and\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/clans-en\/\">Clans<\/a><\/em><em>\u00a0<\/em>in 2003 (Winning Moves) that almost win the Spiel del Jahres by getting one of the three nominations.\u00a0With his game\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/leo-muss-zum-friseur-en\/\">Leo muss zum Friseur<\/a><\/em>\u00a0he wins the\u00a0<a href=\"http:\/\/www.brettspiele-report.de\/deutscher-spiele-preis\/#j2016\" target=\"_blank\" rel=\"noopener noreferrer\">Deutscher Kinderspiele Preis\u00a02016<\/a>, gets very close to the victory of the\u00a0<a href=\"http:\/\/www.spieldesjahres.de\/de\/leo-muss-zum-friseur\/\" target=\"_blank\" rel=\"noopener noreferrer\">Kinderspiel\u00a0des\u00a0Jahres\u00a02016<\/a>\u00a0(being among the three nominated games) and wins the\u00a0<a href=\"http:\/\/www.spielepreis.at\/wordpress\/?page_id=547\" target=\"_blank\" rel=\"noopener noreferrer\">Spiele\u00a0Hit\u00a0f\u00fcr\u00a0Kinder\u00a02016<\/a>.<\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Giuseppe Baggio<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone wp-image-41585\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Baggio.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Baggio.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Baggio-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Baggio-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Baggio-300x341.jpg 300w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p style=\"text-align: justify;\">One of the best Shogi italian players, he is really passionate about all games created by Alex Randolph. Giuseppe Baggio loves abstract boardgames, but he always enjoys playing any other kind of game.<br \/>\nWell, he loves to play and for this reason he became member of the Premio Archimede Jury.<br \/>\nWith studiogiochi he contributed to the realization of the chapters about Shogi (japanese chess), the ones about heterodox chess for the book\u00a0<a href=\"https:\/\/studiogiochi.com\/en\/publications\/il-grande-libro-degli-scacchi-en\/\"><em>Il grande libro degli scacchi<\/em><\/a>\u00a0and he helped out in the proof-reading of many headwords of the\u00a0<em><a href=\"https:\/\/studiogiochi.com\/en\/publications\/enciclopedia-dei-giochi-en\/\">Enciclopedia dei giochi<\/a>\u00a0<\/em>by Giampaolo Dossena.<\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Federico Colovini<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone wp-image-41593\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Federico-1.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Federico-1.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Federico-1-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Federico-1-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Federico-1-300x341.jpg 300w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>He is the son of Leo Colovini, a play tester, developer, editor, translator, and now also an author: he is spoiled for choice! Who knows if he will have time to cultivate his other great passions&#8230; becoming a master brewer, an Egyptologist, or perhaps taking refuge in a tough LARP?<\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Piero Modolo<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone wp-image-41598\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Modolo.jpg\" alt=\"\" width=\"220\" height=\"250\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Modolo.jpg 347w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Modolo-132x150.jpg 132w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Modolo-264x300.jpg 264w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Modolo-300x341.jpg 300w\" sizes=\"(max-width: 220px) 100vw, 220px\" \/><\/p>\n<p>Born in 1991, he is passionate about every type of games (from boardgames to videogames) but, particularly, of trading card games (before\u00a0<em>Yu-Gi-Oh!<\/em>, now\u00a0<em>Gwent online<\/em>\u00a0has become his favourite game).<br \/>\nHe graduated in philosophy in Venice, and after the positive experience with Premio Archimede 2016 he entered as a member of the preselection jury of the contest, with the responsability to connect the games (and their authors) with italian and international jurors.<br \/>\nHe is at the forefront of testing new games and helping in various projects of the studio.<\/p>\n<\/div><\/div><div class=\"su-spoiler su-spoiler-style-default su-spoiler-icon- black molti su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Dario Zaccariotto<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\">\n<p><img decoding=\"async\" class=\"alignnone wp-image-41605\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2019\/07\/Zaccariotto.jpg\" alt=\"\" width=\"220\" height=\"250\" \/><\/p>\n<p>Born in Dolo (near Venice) in 1968, he has a playful childhood.<br \/>\nIn the beginning of the 80\u2019s he gets in touch with the association MultigiocoClub from Mestre, and immediately becomes their \u201cmascot\u201d, being the youngest of the group. He is called from everybody Darietto [little Dario], in order not to get mixed up with the other Dario, \u201cDarione\u201d [big Dario] De Toffoli. Since he has a daughter, many friends call him Zack, but some nostalic ones still call him with the first nickname.<br \/>\nBeeing in touch with De Toffoli becomes a lasting status, and gradually he starts to collaborate with studiogiochi: he runs tournaments, develops boardgames and produces puzzles and other games for the press.<br \/>\nThe big jump happens during the editions of the Italian Game Festival: he is responsible for some entire sections. Starting from that moment \u201cDarietto\u201d really understands what he wants to do once he grows up and soon he gets the chance to cross the great sea that separates \u201csaying\u201d from \u201cdoing\u201d.<br \/>\nAll the rest is topicality: he writes books and collaborates in the creation of games, and especially has a great pleasure presenting new puzzles to people, especially logic and numeric ones.<br \/>\nSuddenly one day he surprises everybody that sees him as a cold\u00a0 calculator by winning an international poetry competition (www.centrostudivignola.it), with his first and last verses ever written.<\/p>\n<\/div><\/div><\/div>[\/vc_column_text][vc_empty_space height=&#8221;10px&#8221;][vc_column_text]\n<p>The Jury will evaluate all the prototypes, keeping in mind the following criteria, in order of importance:<\/p>\n<ul>\n<li><strong>Publishing potential<\/strong>, i.e. the chances the game has of being considered by a publisher<\/li>\n<li><strong>Originality<\/strong>\u00a0of the game\u2019s mechanics<\/li>\n<li><strong>Playability<\/strong>,\u00a0<strong>balance<\/strong>\u00a0and\u00a0<strong>functionality<\/strong>\u00a0of the mechanics<\/li>\n<li><strong>Fun<\/strong><\/li>\n<li><strong>Functionality<\/strong>\u00a0of the prototype and clarity of the rules<\/li>\n<\/ul>\n<p>It must be specified that while the quality of the prototype (and, above all, of the rules) weighs little on the overall evaluation of the game, at the same time it is a fundamental condition for a correct playthrough of the game and the enjoyment of all the other features.<\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;10px&#8221;][vc_column_text]\n<p style=\"color: #cc0000;\"><strong>The members of the final jury, chaired by Dario De Toffoli, will be confirmed in the coming months below<\/strong><\/p>\n[\/vc_column_text][vc_empty_space height=&#8221;20px&#8221;][vc_single_image image=&#8221;68167&#8243; img_size=&#8221;full&#8221; add_caption=&#8221;yes&#8221; alignment=&#8221;center&#8221; onclick=&#8221;link_image&#8221;][\/vc_tta_section][vc_tta_section title=&#8221;PARTNERS&#8221; tab_id=&#8221;partner2025&#8243;][vc_column_text]\n<h2 style=\"text-align: center;\">PARTNERS<\/h2>\n[\/vc_column_text][vc_single_image image=&#8221;71861&#8243; img_size=&#8221;full&#8221; alignment=&#8221;center&#8221;][vc_column_text]\n<table>\n<tbody style=\"text-align: center;\">\n<tr style=\"background: #e2e2e2 !important;\">\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<td><\/td>\n<\/tr>\n<tr style=\"background: #e2e2e2 !important;\">\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71808\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/999-Games.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/999-Games.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/999-Games-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71810\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Albi.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Albi.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Albi-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71812\" src=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Amigo.png\" alt=\"\" width=\"250\" height=\"224\" srcset=\"https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Amigo.png 250w, https:\/\/studiogiochi.com\/files\/studiogiochi.com\/2024\/08\/Amigo-150x134.png 150w\" sizes=\"(max-width: 250px) 100vw, 250px\" \/><\/td>\n<td><img decoding=\"async\" class=\"alignnone size-full wp-image-71814\" 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